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Posted

a few more suggestions:

- auto redeem shouldnt be an option anymore, you just redeem immediately.

- harder levels/more levels. people are already near max lvl, it took me a year to get that in the other zs.

- people that join after wave x become zombie automatically

- server should maintain the right amount of zombies (if zombie rages, somebody elses becomes zombie)

- safe zone around crate, that only works when browsing the crate.

- meat shield should only be there for normal zombies.

- healing should give 20 sp instead of 15 sp, so that a medic actually gets more sp from healing.

Posted

More stuff:

  • Added Class Refunds. If you has lvl 4 or more for some human's classes - you will have some stuff unlocked.
  • Hopefully optimised turrets and poison gasses.
  • Torch now can heal turrets.
  • You can rotate turret before placing it (right click).
  • Greatly decreased reviving chance for melee weapons.
  • Slightly increased damage for explosives.
  • Optimised some gore effects that could cause random client crashes (untested).
  • Starting zombies no longer can get their health back in poison zombies (only up to their default health).
  • Throwing puke as Poison Zombie consumes much less health now.
  • Boss selection should be more accurate.

Posted

We were playing my map today on zs, and it simply went out that humans were destrying locked doors. Make it so all locked doors can't be broken, until their state is unlocked.

Also, didn't have a chance to understand if it was func_win or logic_winlose (even tho, I added both in case).

Posted

Quick suggestion. Can we get more stats at the end of each game, like top healer an d most assists. Like the old school zs 1.0. Sucks when u spend all round saving every1 ass and not to get recognised for it lolol :P

Posted

Sometimes, when props are stacked and are ignited, they permanently burn until they break.

Plus, I'd suggest a Fire Extinguisher tool.(or give blowtorch the ability to put out a fire aswell)

Posted

The only problem I am going to post is about my map. Zombie spawns at human spawns. I am sure I remember I didn't place zombie spawns there. (Unless when I copy+pasted the already made info_player_zombie entities and forgot to rename them to human)

Posted (edited)

I know you're not in charge of it but get Clavus to update the loading screens to something fresher, some pictures of the new bosses too and write about them, the old menu still sucks ass so much.

Its stupid having the game being so modern and new and everything and then the first thing people always see looking like something made in the 90's.. It doesn't do the game justice

Edited by Dr.Minky
Posted (edited)

I know you're not in charge of it but get Clavus to update the loading screens to something fresher, some pictures of the new bosses too and write about them, the old menu still sucks ass so much.

Its stupid having the game being so modern and new and everything and then the first thing people always see looking like something made in the 90's.. It doesn't do the game justice

ZS LOADING SCREENS

Heres are some backgrounds for the loading screens on ZS, one for each zombie. Eventually I'll add the random class facts but I'll do that once theyre all finished. Hopefully they will be used, if not, they're good wallpapers anyway

ZSwallpaper.jpg

ZSwallpaper2.jpg

Original http://wolfvdd.deviantart.com/art/Headcrab-zombie-167405548

ZSwallpaper3-1.jpg

ZSwallpaper4.jpg

The logo in the top left is credited to someone else, I just pimped it out a bit with an edited L4D logo.

Make clavus put all of them. random wallpaper each time.

Also, Dr.Minky, why not make some new backgrounds about the new bosses aswell? :P

I'm sure they'll be awesome.

Edited by Quert
Posted (edited)

I would greatly recommend using my map cycle which I started from scratch and spent an hour carefully adding maps in a specific order. I have also added and removed maps, the current cycle has 82 maps and the new cycle would have 92 maps. I would also ask to have it kept like this, if lots of things were to be changed, dont bother. I have used my knowledge of all the server maps to compose this list. And my opinion is that its far better than the current list with maps that get played in pretty much the same order even with the scramble function.

NEW http://pastebin.com/igct9uFE

CURRENT http://pastebin.com/WUa7L4k8

Current Mapcycle.txt

New Mapcycle.txt

Edited by Pufulet
Posted

I would greatly recommend using my map cycle which I started from scratch and spent an hour carefully adding maps in a specific order. I have also added and removed maps, the current cycle has 82 maps and the new cycle would have 92 maps. I would also ask to have it kept like this, if lots of things were to be changed, dont bother. I have used my knowledge of all the server maps to compose this list. And my opinion is that its far better than the current list with maps that get played in pretty much the same order even with the scramble function.

NEW http://pastebin.com/igct9uFE

CURRENT http://pastebin.com/WUa7L4k8

Boo ya, no more joe and no more lost coast house, tis a dream come true. Cmon necro, let the pufu map update go ahead :P

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