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Mr. Green Gaming

robbert

Greens
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  1. Upvote
    robbert got a reaction from Duby in VR Communal ShitHeap   
    Shit posts ahoy! 
    I have:
    r9 290 4gig  i7-4.2ghz 16gb DDR 3 ram I stole a ocules from a buddy of mine who was on vacation a while ago ( i broke mine...  ) Don't play tf2 with it if you like life. No seriously, it will make you puke faster then a newyears party.
     
    For the sake for development, try looking into unity. It's hard to start with since there is hardly any documentation but you can make it work with about anything.
  2. Upvote
    robbert got a reaction from Antz in Mr.Green ZS 3.0 Release   
    I could probably hook up the irc for zs considering it's hosted somewhere. Could be fun would it not?
  3. Upvote
    robbert got a reaction from Ywa in Mr.Green ZS 3.0 Release   
    He's pointing out that you're taking opinions and feedback to personal, and you're proving his point by the last post you made. Stop trying that fight other people their opinions with aggression because there is no point and it'll only cause drama. 
    Now get back to normal business because, by insulting someone that clearly knows more then your do, and he has proven that over many years of assistance ( i'm talking about box AND pufulet here ).
  4. Upvote
    robbert reacted to Pufulet in Me and Rob got slaughtered   
    I (most left in first pic) went to Amsterdam for 4 days as a holiday and met up with Rob (middle in first pic).
    Every single night we drank like raging alcoholics and it was fantastic.

     


  5. Upvote
    robbert reacted to Pufulet in Live Zombie Survival development tracking (changelog)   
    I still have faith in the current mod and wish to continue working on it. As long as I believe I can revive it none of you will convince me otherwise. I know it doesn't need much left to get the people interested.
  6. Upvote
    robbert reacted to Braindawg in Done And Dusted I'm Out   
    it's obvious Duby doesn't have anything nice to say, he basically just insulted the community and left.
  7. Upvote
    robbert reacted to Braindawg in Done And Dusted I'm Out   
    I'd take the time to insult you but you're a disgusting tryhard weaboo so I guess you already did it to yourself.
     
    keep in mind you made this gamemode into what it is now, Necro's gamemode was pretty much fine until you showed up.  So after forging the gamemode into a pile of copy/paste liquid shit and effectively destroying the playerbase of a semi-successful community you leave and call the gamemode you made shit.  Are you 12?
     
    have fun finding a proper "team" that'll pick up a copy/paste mentally disabled weaboo.
  8. Upvote
    robbert reacted to Ywa in Live Zombie Survival development tracking (changelog)   
    Follow the development of the current Zombie Survival gamemode.
     
    http://dev.limetric.com/svn/zs.php
  9. Upvote
    robbert reacted to Braindawg in A New Dawn Of Green 2.0   
    >"Think about what you say before making brash comments"
    >proceeds to insult me in the same sentence
     
    so much hypocritical nonsense it hurts me.  
     
    anything related to normal functions, such as jumping, should stay concrete.  These are base settings to the gamemode that should never be changed to add a level of "difficulty" to the game, it's game-breaking is what it is. 
     
    SEEKER II last time was far from stealth before, as it was almost entirely invisible and did literal fucktons of damage, so I don't know what you mean by that.
     
    also how am I egotistical for supplying an entirely understandable idea?  editing something like jump height to add a challenge just shows you have no creativity or you knowingly can't make anything better, so you make shitty workarounds that end up being broken and entirely laughable.  The original SEEKER had a very good stealth flaw mechanic, which was when he attacked he was entirely 100% visible and then went invisible when he was in normal movement, much like a normal ZS Wraith.  Or maybe BEHEMOTH taking very little/no bullet damage but having a HUGE explosive/melee damage vulnerability.  HATE II was just made to be a bulldozer, having basically no downsides and attacking twice with one-hit kills each.  Every boss you've made was designed to be a weaker bulldozer, with no downsides and very high damage.  Not a good strategy.
     
    and don't bother telling me "I'd like to see you code something better".  You are the head developer for a highly successful community, you should know how to code yourself at a very high level without harsh criticism.  I'm allowed to criticize you.
     
    it's like a food critic giving a bad review and then having the chef say "I'd like to see you cook something better".  It's not his job to make the food, it's his job to give an outsider review of the food to tell the chef what he needs to improve on.  You Duby, are a terrible chef.
  10. Upvote
    robbert reacted to 9-th Dragon in A New Dawn Of Green 2.0   
    meh i long time not use a google translate, caz his translate from russian on english badly than i write by my own...
     
    i still learn English and yep some times i cant clearly say what i think for clearly understanding by other ppl.
     
    robbert ty for translate my English on right one, i will try emprove it in future)))
     
    In school also and College or University now have good English teachers & lessons, but in my scholar time it was too bad for learn.
  11. Upvote
    robbert reacted to wigleg in A new Dawn of Green   
    He might as well be for what you are actually programming from what I can tell.
    You should follow robs advice on this, remember you are programming for a popular server, cut as many corners as possible too secure more of a frames per second when playing.
  12. Upvote
    robbert reacted to Ywa in 8 years   
    Today is the day that Mr. Green exists for over 8 years! Our Dutch forum started on September 16th 2006 although our MTA server already existed before that date.
    Hooray!
  13. Upvote
    robbert reacted to Pufulet in [RELEASE] zs_filth_v1   
    zs_filth_v1 18.2MB

    Links
    BBQ Files - http://bbq.to/zs_filth_v1_da7c.zip Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=31439780 Description
     
    Created from scratch based off my classic http://steamcommunity.com/sharedfiles/filedetails/?id=180292147 "beautiful gameplay, ugly appearance". Several barricading spots with supplies and props scattered all over the place. One zombie spawn that splits in two paths, spawncamping will not be easily achieved. Some form of vertical gameplay with jumping on props and catwalks everywhere (parkour). Don't stop running, you wont get bottle-necked! http://cloud-4.steampowered.com/ugc/43104786709589724/20515564876EFC7E81BC5B52E6054A4CC9433A3A/
  14. Upvote
    robbert reacted to mogadonskoda in Zombie Survival: Official Suggestions Topic   
    I would prefer that he remade Deluvas ZS because we know its good and works better than the current ZS, and he hasn't shown that he can code a proper ZS gamemode, if he wants to try then thats fine, but just implementing features from all the old ZS isnt showing any creativity and makes a bad gamemode that is filled with stuff not design to work together.
     
    Also when I mean original gamemode, do it from scratch for the love of god, otherwise the code will have all this useless shit in it and will look horrible and will just make it harder to change. And current ZS isnt an "original" ZS, its Necro ZS with a few minor changes which are just features before you say that it is one. Also haven''t you noticed that the server is rather unpopulated, and no Duby other communities aren't "stealing" member, its just because they have a better gamemode
  15. Upvote
    robbert reacted to Braindawg in Zombie Survival: Official Suggestions Topic   
    Geez none of you can take some constructive criticism can you 
     
    Mogadon brought up a good point, either bring back the old gamemode entirely (Not Recommended) or make something new.  Smashing in shit from the old gamemode isn't gonna work.  
     
    Deluvas ZS is dead, it's a sweet memory and it's a fun memory, but it's dead.  Work on what you have now and stop trying to rebuild memories because all you're doing is shitting on those good memories.  G4K was good yeah but you fucking broke it, HUD is broken, weapons are broken, all of it is broken all in an attempt to bring the old ZS back instead of moving forward.  Why don't you work on the one big unified class thing like when Necro was coding, or how about maybe try to balance weapons and worry about making the gamemode fucking playable before you throw shit in like new weapons and new bosses and new maps and blah blah blah bullshit bullshit bullshit.
     
    Get over the past,someone else maybe can try to recreate those memories with an entirely new gamemode but Mr Green should be moving forward to a new and improved future.  Something just as enjoyable/even more enjoyable then the past gamemode the Deluvas made.  Work on making the gamemode better, not pushing it backwards. 
  16. Upvote
    robbert reacted to mogadonskoda in Zombie Survival: Official Suggestions Topic   
    Solution, read the post.
     
    And I dont care if I am disrespectful towards you, I am just following your shitty example that you guys set.
  17. Upvote
    robbert reacted to mogadonskoda in Zombie Survival: Official Suggestions Topic   
    Dude the gamemode is the same for the last year practically, the changes have been superficial, no major changes happening, and if you claim that the G4K bullshit is a major change you can go fuck right off. The most noticable thing is the damn hud its changed that little, and the hud doesnt even fucking work (11/10 for that testing).
     
    Now look at the poll, people want Deluvas classes, thats what I want, so its not just me, so get the fuck out with your retarded arguments.
     
    Also you didnt listen to me, that is true, and now you have a crap gamemode, good fucking one there. the gamemode is BORING, you guys dont understand what FUN is. Deluvas ZS you coudl spawn with a turret and a pulse rifle, in this crapp shit you hide in a corner with your entire team going pew pew pew with some weak ass gun, as slow fat zombies lumber towards you. Nothing adreline right there. And thats where you guys have lead this. Why not try and make it fun, have massive guns at spawn that actually do damage, and guess what you can then give zombies OP prop kill to compensate and make them faster than humans. Like all i want is the gamemode I loved bac, because it was the best fucking game ever, and you guys are like, noooo we must listen to the people aka the 4-5 retards that are called admins now. Why remake a fucking amazing gamemode, why dont we do this crap and reimplement half of the features poorly and edited and claim we did it because thats what will happen unless you guys get it into your head that it wont work. You either need to remake the old version or actually come up with some original features. All this hybridisation WILL NOT WORK. Its like cutting a carrot and a potato in half and sticking them together, you just get a fucking useless dead piece of shit. Either make your own gamemode and make it good, or go back to what we know is already an amazing gamemode. Right now its just a shitty version of NoX.
     
    And I put over 2000 hours into ZS, and this crap we have is the same as it has been in escense for the last 2 years or so. Necro made an alright gamemode, you guys have mae it worse, atleast Necro's fucking worked properly and worked how he intended it too, it just wasnt as fun because it was turned down and made more realistic in a way.
     
    Also I seem to remember you Lameshot constantly jut going "Bring zerk back" etc, what happened? Do you prefer this crap where just using melee is only an option when you get zombies who think they are playing autism simulator, in deluvas you could take on the entire hoard until they worked together, instead of being insta gibbed like you do now.
  18. Upvote
    robbert reacted to mogadonskoda in Zombie Survival: Official Suggestions Topic   
    If you are trying to prevent regular "tanks" you are going to fuck up. How can you possibly have a game where no one has an advantage from playing more, without out it being not based on skill. Any vaguely skill based game will have people who are good at it and some who aren't. No matter what system you use, the ones who play more and have more experience will do better and will be harder to kill and will win more. ANYONE can become a regular all you have to do is play on the damn server for a bit until you get used to the game then you too will be just as good. I dont understand how you would make a ZS where new players can do just as well as someone who has played for years, it wont happen, new players will always be worse. Just think about it....
     
    If that is what you guys have been focusing your "new" ZS on, then no wonder why they are crap. People who are good at a game will always do better than ones who have never played before unless its a game based on luck, which this is not.
     
    And if you really wanted to make it fair, there would be no levels anyway. How will new players compare to someone who is full level with better stuff with more utility. The idea makes no sense for what you want to achieve.
     
    Also, the Deluvas class system worked, it was unbalanced as fuck, but it worked, and it was fucking fun playing that ZS, because the zombies where just as unbalanced and survival depended on the map, not the gamemode.
  19. Upvote
    robbert reacted to mogadonskoda in Zombie Survival: Official Suggestions Topic   
    You mean its going to vaguely dictate where the gamemode is going but then in the end it will just turn out to be badly implemently like 90% of the things currently in ZS because of your inability to actually implement anything like it was done before. (You just seem to edit everything with random crappy ideas which ruins them, such as your Last stand idea earlier.)
  20. Upvote
    robbert reacted to Ywa in Damien is the new Zombie Survival server manager   
    Topic title says it all. Damien is the new Mr. Green Zombie Survival server manager. He takes over my tasks such as deciding about admin apps and making the bigger choices for the server.
     
    Congrats!
  21. Upvote
    robbert reacted to DanRod in Rename the Smoker Boss Rastaman   
    Rename the Smoker Boss Rastaman
     
     
    Hello fellow homosapiens, 
     
    As a member of Mr. Greengaming, I feel it is part of my duty to this community to imput ideas I feel should be implemented. One idea in particular I have had for a while, is for the Smoker boss to be renamed the Rastaman. 
     
    I mean the entire idea of this boss is a joke, so why not make it even funnier? 
     
    So basically what we should do to this boss is:
    1) Give him dreads like a regular Jamaican man
    2) Implement a joint into his mouth cavity
    3) Everytime the boss is spawned, it plays this song: 

    4) The boss should have the colors of the Jamaican flag on him
     
    I might add more stuff later, i'm feeling lazy right now.
  22. Upvote
    robbert reacted to Clavus in I'm not dead! Just retiring...   
    I've been letting this linger for a while now, but seeing as Ywa is gearing up a new Mr. Green refresh soon, it's time to review my role. Ever since I stopped managing the Minecraft server I haven't been active here. Truth is I moved onto other games. Plus I'm working on finishing up my education and finally graduate from university. After that I hope to start a professional game development career, specializing in the new wave of virtual reality gaming
     
    So from today forward, I'm no longer part of the TopCrew.
     
    It's been many fun years. I joined back in 2006 / 2007 after regularly playing on the GMod Zombie Survival. After I started modding it, things just kept on going. The donation system, !ravebreak, Infected Wars, Team Fortress 2 Arena / Payload, Minecraft... lots and lots of hours spend on those. I still remember the topic that introduced Minecraft to the community. Our very first survival multiplayer server, and the many worlds that came after.
     
    I want to thank everyone that made these years enjoyable and worthwhile. The regulars, the forum goers, and the people that bravely stood on the frontlines as game admins. Couldn't have done it without you. Thanks Ywa for giving this opportunity and managing the server back-end. I'll probably drop by from time to time to hear the mandatory "everything was so much better when you were around" comments
     
    You can always add me on Steam if you haven't already. I'm always interested in chatting about gaming or game dev topics. Still playing games on a daily basis (Battlefield 4 and Arma III nowadays).
     
    Game on everyone 
  23. Upvote
    robbert reacted to Mathijs1996 in Future of Zombie Survival   
    Pufulet has fucked it up so bad, Ywa had to take action.
  24. Upvote
    robbert reacted to Mr. Darkness in Mathijs1996 Admin Abuse   
    ABOOS!
    SO MANY TOPICS ON MATHIJS' ABOOS!
    BAN!
     
  25. Upvote
    robbert reacted to Reiska in Live Zombie Survival development tracking (changelog)   
    somewhat better. Now some things that need to be made on next update:
    + buff melee
    +increase normal zombies health
    -make normal zombie slower
     
    reason:
    when many ppl cade and there is only couple of zombies its hard to break the cade when you die so easily as zombie, but when its a running map you die too easily as human cause the zombie is so damn fast. The weapons are pretty powerful so increasing zombies health shouldnt add any unbalance, but then meleeing would suck so the melee weapons need to be buffed at the same time
     
    also poison headcrabs should be unlocked at wave 3 or 4 cause they are so damn annoying
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