Jump to content
Mr. Green Gaming

Mr. Darkness

Greens
  • Posts

    4273
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Mr. Darkness

  1. Gonna leave a small video here. The size went strange tho, any ideas what happened? (That didnt happen on my pc, but on YT)
  2. Does any one esle prefers tea more than coffee here? :P

  3. Lol, I read Official Time of Map Sandwich. I was like What? But when I saw it was about MineCraft I was like "Well crap, thought it was something interesting to look into". To be honest, I think Clavus already said he was going to restart the map (next week?).
  4. I was actually thinking about some fun game mode. Like ones with cars and shit like that. Things with football, the one which was with that castle (for example at the time when we had tf2 even, where every1 slayed every1 in their team (expect admins )).
  5. DEM RED EYES ON 2ND PIC. EDIT: Yeah, Sneed is all about sex and stuff with dildos x)
  6. I love to see how topics turn into discussion topics :3
  7. PLUMS! I mean, what?
  8. Since I'm good with entities, ill do perfect with mini games.
  9. OK, So it's 12 floors, 6 with apartments (5 apartments per floor), 4 with 2 apartments + mini cinema/swimming pool, flooded basement and a roof. The entire place will be destroyed and messy. Most corridors blocked, zombies will have access to vents that lead to anywhere in entire building. Only done with some geometry atm.
  10. Porn room? box would like a howler pr0n room lol Pufu would too naughteh Already got ideas with howler. Guess I will laugh when you will play the map in SP.
  11. Shock120, oh, I realty promise you there will be very unexpecting areas.
  12. Ehm srly? and maybe under? In TF2 1000gc takes a looooong ass time to get I remember how on PL I used to be and engineer and got 60 kills in 1 round Got 300 gc in total for 1 day EDIT: We are talking about trade here @MiF, there is a thing when you can give your GC to others using command /give *number* (if I am not wrong). So they do their own trading system.
  13. Hey guys! Today I am going to tell you about my new project zs_paranormal_sector. It is not as it sounds. The surviviors have escaped mental hospital! But what now? Where are they going? Did they really escape? You are going to find out in next map! The story: You crash on the helicopter on top of some building. You were just ready to land, but something went wrong! Helicopter was hit by something impossible and you landed on helicopter station. No deaths. Strange. But what now? Humans are starting on rooftop, where they start exploring the huge building. The building has lots of cons: -No power at all, humans must use flashlights until the power is turned on (okay, emergency lights will be on, will be dark, so at least zombies can see too). -The map has some strange... anomalies. Curiosity can kill you. -The zombies have different spawning locations. -The building will have vents all over the place, so zombies can pass any where (as well as humans actually). -The stair ways are the most dangerous! You must activate the power and THEN elevator power so you can start using the elevator. (Will be working the same way as it does on zs_nowhere) -Some of the corridors are blocked. You must find a way to go over it. -Some places will be flooded. Don't get into problem when reaching water with electricity touching it! *While completing the objectives* Some people are strangely disappearing, so you decide to walk in groups to make sure nothing funny happens. After a while you are reaching your last target: The bottom floor. You manage to get there by completing the objectives. Humans have some strange luck: They find a worable vehicle, even tho, it has no battery. There are 4 batteries, only 1 of them will be workable (They will spawn in a random spots every round). *In process* The battery was found! It's time to get the heck out of here! But who knows what awaits next? I have just started to work on the map, and I already know it will be at least 2x bigger than subway_v7. The map will be a huge building in the middle of nowhere. Humans have not yet escaped their illusions! The basic Idea is: You start on the rooftop where you can already get supplies and things like it. I will do this because I know, that you will need those supplies. The map will consist in over like 20 objectives (I think at least). Since It will be a big map, humans will have lots of places to cade at. But cading is not the goal. I think I shall try to make it an easier difficulty for humans to play, since mental hospital is always insane for humans because they don't want to do teamwork (Box knows my strategy, at least). The basics will be the same: Find keys. I will try to hide keys easier, so players won't get any difficulties. I think if there will be a locked door, there will be a key for it on the same floor as the door is located at. If there will be "bonus" doors (like security room in mental hospital which has axe + hammer and 2 health chargers), then I will hide the keys on different floors, so you if you find that key for that bonus door, the room will be your "reward". The building will consist of 10 (+1 - rooftop) floors. I may also add basement to it. As I said, I will also add 1 elevator. The entire building won't be repetetive. It will probably have something like concert/cinema rooms and stuff like that. So yeah, that's my description. The map will take time to make (I think quite a lot). All I wan't from you guys is ideas. Ideas and suggestions.
  14. So it appears again even faster. Good idea.
  15. Just because you are bad at ZS Stfu
  16. Some photos
  17. The max ping for MTA was changed like millions of times already. Just try to deal with it :/
  18. As most of people here said, it's too expenisve even for MC. We have to play like a week on Zombie Survival sometimes to get 1000 gc. And for MC? Discord has lots of stacks of blocks of diamonds. Doesn't make sense. It's turning out that we can get rich in a short time.
  19. Something very random, epic and hilarious at some point. EDIT: Fan fucking tastic!
  20. Thanks for help, so ill first make map with Source Engine MP and then move to source engine 2009. No problem and yes, Compile it in CSS after you done all this. You can compile in Hl2 for preview tho, if you want, but you will be missing textures. @Pufu, only entities are moved, but models and textures still remain the same. if you remove css then you dont have any css content What are you talking about? I didn't say you had to remove CSS.
  21. Lol, your avatar and photo look same :')
  22. Thanks for help, so ill first make map with Source Engine MP and then move to source engine 2009. No problem and yes, Compile it in CSS after you done all this. You can compile in Hl2 for preview tho, if you want, but you will be missing textures. @Pufu, only entities are moved, but models and textures still remain the same.
  23. I wish I had Steam version of Borderlands
  24. Pufu told you a bit wrong, since it doesnt help much. FDG only moves entities and nothing else so FDG won't really help. What I would advice you is first do your map using Source engine MP, Counter-Strike: Source and do the geometry of your map there. Once you are done with the geometry, open the same map with Source Engine 2009, HL2. Place all the nesessary entities there (even if you will see some errors and missing white (in hammer editor, which are P& textures). You can do what Pufu said for entities, so you have those CSS entities in your hammer (some will be shown as ERROR (if its info_player_terrorist or counterterrorist) or just a cube). Once you have done with it, run the game USING SOURCE ENGINE MP, CSS or else your css textures will be f*cked, hl2 textures and models are in every source game, so don't worry. After you are done with it, copy the .bsp map from the foldier you saved your map at (like steamapps > *username* > Sourceskd_content > css > Mapsrc) and place it into garrysmod>garrysmod>maps. Run Gmod and the map. A piece of an advice: http://www.noxiousne...hp?topic=2373.0
×
×
  • Create New...