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Mr. Green Gaming

Pufulet

Greens
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Everything posted by Pufulet

  1. Well these are the last pics i will be showing you guys till i finish the map.
  2. the arrow shows a boat where they came from. the then used rowboats as shown in the circle and then used the elevator which is the line straight up fallowed the catwalks upwards and into the building. is that better? but then they get ambushed by zombies from an unreachable platform. is that better? zs_bloodrig sounds nice might think about that
  3. AAAAAAAAAAARHHHHGGG WHERE IZ TEH PUFU!
  4. time to work on the props on the map!!!
  5. tbh i want to zombies to be OP except howler.. disklike there.. ranged.... anyway i love it when all the humans r failing and dying. for me its a fun good feeling runing away and then eventually dying zs_pub_v2 was it? that is a very fun map because the zombies always win and the humans run around. The old zs was fun because all the noobs died eventually and then came the redeemed autoshotty squad XD. Now what the zombies do 20dmg? it used to do 35 didnt it? propkilling takes 3-2 hits sometimes. I think that the weapon system should change so that humans dont always get badass guns.
  6. Remember the lonely boat in 1 of the screen shots? look i seez cliff! now there is a broken elevator that took you up to the base with crappy rowboats and crates and pallets in water.
  7. ok on my waaaaaaaaaaaaaaaaaaaaay stay tuned babe
  8. so are you guys kinda settled with the water so I can move on?
  9. Heh looks quite nice now still trying to blend the fog with skybox as Clavus said
  10. i will do the props,lights and that after i finish the base of the level first. I am just compiling the map again and will take screenshots so stay close
  11. any other suggestions in the water? i will make it seem endless and add a boat
  12. Nice! Can't wait to test it where do you people get these badass skyboxes?! i need some for my zs maps
  13. I am now kinda done with the bottom bit.. if you touch the water you die
  14. which type of walls are you talking about? catwalk walls or the base walls?
  15. i will still make changes to things but for now i just want to finish off the base of the map and then will have a better look at the textures. Clavus so your saying i should remove the clipping right? and i am still looking for a better skybox and then i will match the fog with it Ok here are some more pictures of my progress. Normaly people wont show everything of the map until it releases like Stelk but after the siege problem i want to make sure i make the steps correctly Clavus any suggestions for fog colour for the current skybox?
  16. looks bad ass
  17. its still in a very early stage of the map i will add lower and probably upper levels later and im working on the open space catwalks as u can see in the first catwalk pictures and secound pictures good to know
  18. i want my medic class fixed X(( i deserve lvl 3 medic since i was lvl 0 for 6 monthes!!! over 500healthvials found and loads of healing!!!
  19. i think they should add more weapons tbh and the old weapon system where they spawned randomly was fun
  20. anyhoos the map will hopefully be soon on its way to mr green zs just got to let Deluvas test it
  21. Well here are some more screenshots of a newer version, there is no light on it so idk what happened there as well as the weird water but I will fix those, was trying out somthing. I added the supports and working on the walls of the catwalks to discourage camping zombies from long ranges and still working with the Fog and Clipping plane if thats what it is called...
  22. it should have a small area in the back with a few dumpsters and junk
  23. dont worry i will fix the open areas either with fog, lighting or walls
  24. AHHHHHHHHHHH! i haz waz to be in it but oh wallz i settlz zince i am quite new to za community. I would like if i was in one. az long as im pointing a shotgun at a explozivz barrawl wit playa modal fast xombie
  25. heh i cant say i havnt thought of that idea already its that what about stars, space background and other stuff related to space that i dont know how to make etc what do you mean by background? skybox? or...? i havnt fully decided what im going to do with the floor/ground/bottom/air thingy yet but i think it will be in the sky with metal supports and very high that if you touch the floor you will die.. somthing like 'zs_clav_massive'Oh and as I said its barely in its beta stages and i do realise its very opened spaced and will continue working on that to solve the problem. that stands for Work in progress right?The fog will be worked on as well.. if any ideas for what colour the fog would be and if more specific that would be nice eg 225 225 255 was it? I had this map thing in my mind for quite a while and as it suggests you get ambushed by zombies which would of been cool if they spawned in a higher area like a tower where humans cant get to or a bridge and just fall down wherever they want making it an unsuspecting surprise but since the random spawn of zombies ( btw which i think makes it slightly for balanced ) it would realy work but will add it for other zs servers that fallow the z spawns
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