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Posts posted by Griffon
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lLike the rethink of the changes
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Watch the 'ZS Suggestions' topic
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By the way here is a current kills/rewards thingy for each class:
/cut
New m3 shotty for support instead of hl2smg (or give a sniper rifle to support )
and give hl2smg to engineer
Commando get the xm1014 instead of saw
Zerk get hl2 shotty instead of saw
Also any chance of making the planks a tad longer for barricade? Its kinda hard on some of the wider doorways to
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Cant wait
is there any news on commando?
EDIT:
Got this bugged spawn in subversive part 1 behind the ticket booth in the centeral/spawn area
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Katana is good
but we need a filler weapon for 55 score
as having 4x saw for like 15 kills is a tad evil muhaha
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more shit to download
css weapons dont need downloading since they are already there
What's more important, downloading 10mb or an awesome gamemode?
what if the awesome gamemode requires downloading 10mb?
but i agree there is no need for new weps though
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shotgun at 75 kills wow! but i usually redeem so i get my shotty right away
redeeming to get shotty is how i roll
any chance of getting another wep for the 50 kills as only m249saws is a tad boring
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I think cade kits need a bit more tweaking
make the center fix point bar thing a bit bigger atleast
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My turn
How it would work (since I can't script or photoshop or anything):
Of course, this is just and example and the amount of players visible on the top scores/the layout in general would be up to whoever decides this stuff.
mr minecraft is over 9000!
its nice idea but i dislike the bg being white
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The point is that Wraiths are not main attack class like normal zombies, they suppose to be a ninja class so you have to move stealthy behind someone and then attack, not raping huge amounts of humans while moving and being invisble
So ninja not samurai xD
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FIX
Wraiths may not move when hitting possibly visible when thay attack to
their meant to be ninja not samurai
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Kotor1-2, STALKER1-3 and neverwinter nights 1-2
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ANY way possible to increase headcrab hitboxes SPECIALLY poison headcrab as its not even practical to mele them
its like mele
*BOOM-poisond *miss *miss *miss *miss *hit *miss *miss *miss *miss *hit *miss *kill
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I think that ethereals shoul lose speed after hit, so they cant be behind humans storming their back. Humans will have chance to look behind and shoot the ethereal. Maybe the human, which was damaged from behind will get a special screen effect?
Also I support the idea about slowering down the hit speed a bit.
hows this no scream for etheal
can move while attacking
but if hit from behind the user gets the scream effect
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So yeah i got codes(10) for 50% off Global agenda to anyone who is interested
Just post here or on steam and ill give them to you.
These only work for purchases off their website not steam btw
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You mean the etheral.
I dont mind the etheral that much, i do think its bullshit that it can move / aim while attacking ( I dunno about the Move part tho
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this^
there invisible and can atack while moving, make them visible after attack or make them not able to move while attacking
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i think they switched to a *svn* database thats why some stats got lost, if they have the old database it should be a matter of looking at the old database and correcting the new one.
I may be wrong but tthis has happend to some other ppl to i think
edit my bad on incorect info
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lvl 1- 2 comando
takes 1600 hs(kills) *retarded amount
and Xdamage wich i already have
the hs required 800hs kills is rediculous plase scale or change this
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Thanks for taking my sugguestion on board necro i really apreciate it now i can see who im healing
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I shall give the explanation of the friend system: you get a screen at start where you select your squadmates. Once you start playing and stay close to them you get advantages, but getting close to another squad gives you disadvantages. Max players in a squad is 4. I think that sums it up
. This system encourages teamwork, but discourages humans to camp in one big group. This gives zombies more chances and humans a challenge.
make it 5 of each class
the problem is this may discorage groupds to work together to actually survive as a whole
+what if there are more than 5 of you in group?
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Uploaded some changes on SVN (however they are not on the server yet):
- Increased knockback effect for M3 Shotgun
- Slightly increased recharging time and recoil for Pulse Rifle
- Slightly increased health and damage for Headcrab
- Increased cooldown (4 seconds) between spits for poison headcrab
- Health gain for berserker now depends on how much damage was done
- Fixed 'Natural Immunity' upgrade
- Added few changes for the commando's perk (that allows you to see zombie's health)
That's all for now
nice i like this!
The hp of others is hard to see as medic specially close up healing (always bugged me)
any chance of making it so that as medic you can see there hp on the hud (or something similar?
- Increased knockback effect for M3 Shotgun
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are they not pointless already?
exactly so you should globally buff mele by 10-15% then give a buff to zerk after that
so that mele is decent,
say 6-8 hits with crowbar, down to 2-4 as lvl6 zerk with cbar
focus on the global first then class speciffic
other classes need a mele when there in tight spots too!
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After testing with Necro I made some new stats that should be easier for him to add and more balanced
Level 0
20 percent increased melee damage
5 percent increased speed
8 percent as health of damage inflicted
Level 1
30 percent increased melee damage
10 percent increased speed
15 percent as health of damage inflicted
Level 2
40 percent increased melee damage
13 percent increased speed
20 percent as health of damage inflicted
No Screen Shake
Level 3
Gain Axe
50 percent increased melee damage
16 percent increased speed
25 percent as health of damage inflicted
No Screen Shake
Level 4
Gain Axe
60 percent increased melee damage
20 percent increased speed
30 percent as health of damage inflicted
No Screen Shake
Level 5
Gain Axe
70 percent increased melee damage
23 percent increased speed
35 percent as health of damage inflicted
No Screen Shake
Level 6
Gain Axe
80 percent increased melee damage
25 percent increased speed
45 percent as health of damage inflicted
No Screen Shake
That makes mele for other classes pointless though
(in addition to pufs ideas)
increse mele base dmg by 10%
decrese zerk class dmg by 10%
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Any chance of getting the scout sniper and the auto one ?
simply only have a decreased base zoom value so it like 1.4 x zoom to make
scout sniper should be like 25 and the auto should be like 45
Ah, I remember the scout sniper, you had a chance to spawn with one, if I remember good. Always no. 1 in score list lol, OP.
yes but most maps nowdays dont have good long range shots unless you have a good team
just make it so you cant spawn with one
zs_glacier
in Pufulet's Mapping Playground
Posted
More ice caves needed! Xd