
Clavus
Greens-
Posts
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Everything posted by Clavus
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Ha, as private gamemode it would've had even less popularity. I actually did get paid for its development at one point for an American test server (by the DiG commmunity) before the public release. It's fine as it is. As long as you guys like it I'll work on it.
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I don't even know myself, it hasn't been made yet
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Finally managed to correct my code. Now it's just a matter of posing the suits. Teaser:
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The 1.02 public version of IW has been out for months now. http://www.garrysmod.org/downloads/?a=view&id=52651 It just didn't gain that much popularity in the GMod community.
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Wait, don't we all do that every day?
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If you look in the bottom right, you can order prints of it.
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Don't ask me how, but I have two songs from that band on my Ipod for some reason.
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Yeah, uploading doesn't work for me either.
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You shouldn't get yourself incapacitated at the second tank in the finale, that's when you turn from 'survivor' into 'good distraction'.
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Adobe Flash CS3 Install is being a faggot
Clavus replied to EmRA's topic in Computers, consoles and other hardware
There's just not much you can do if it fails without warning. -
Well, that's probably the most obvious tip. I should change the title to "How not to team kill on expert".
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I totally love the choice of VAC over PB, but I totally do not understand them dropping dedicated servers and mod support.
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Adobe Flash CS3 Install is being a faggot
Clavus replied to EmRA's topic in Computers, consoles and other hardware
Guess your download is fucked. Solution: pirate Adobe CS4. -
We're still working on all kinds of stuff so tell us if you find a bug / something annoying.
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No. Hearing no ravebreak sound is a code (or actually Gmod) issue, will be fixed (read: worked around) when I add the suits.
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Touchdown is pure for the awesomeness and the occasional moments. Besides that, it's really somewhat impractical and I recommend buying Shock Dampers too to reduce your fall damage
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Shop is now live!
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Not bannable. KICKABLE Not even that. If you take action towards players exploiting a system, it means the system is poorly designed. And Deluvas, you should really try developing more simple solutions, this is just patch after patch after patch. Adding a negative effect that might affect normal players is not a good solution.
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I'm throwing the shop online tonight. Just one thing: the suits won't be there at first, unless I manage to solve a few issues before tonight. I'm having trouble with some vector math and GMod's stupid way of handling things.
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Type !maplist ingame and find out?
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A little way op? it should be an advantage and a dis. Nah, it's fine. EDIT: Updated the list I posted above.
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I think the mines in general are a bit stupid (and the turret too, but I've discussed that with Deluvas, they'll be changed). There's more and more things coming to ZS that don't belong in a zombie apocalypse. Crow system is pretty cool but it needs two fundamental changes: * People need to be able to shoot crows * Crows can turn into zombies when humans are close, even if they can't be seen.
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This is what I have as items so far. The items with extra spaced lines are the ones I haven't implemented yet, the rest is working. ["titleeditor"] = { Name = "Title Editor", Cost = 3500, Desc = "Ability to change your scoreboard title in the Options menu." }, ["ammostash1"] = { Name = "Ammo Stash lvl. 1", Cost = 2000, Desc = "Receive 1.25x the amount of ammo from ammo drops (grenades excluded)." }, ["ammostash2"] = { Name = "Ammo Stash lvl. 2", Cost = 2000, Desc = "Receive 1.5x the amount of ammo from ammo drops (grenades excluded).", Requires = "ammostash1" }, ["ammostash3"] = { Name = "Ammo Stash lvl. 3", Cost = 2000, Desc = "Receive 2x the amount of ammo from ammo drops (grenades excluded).", Requires = "ammostash2" }, ["proxgrenades"] = { Name = "Proximity Grenades", Cost = 5400, Desc = "Your grenades will detonate directly when near the undead." }, ["finalshowdown"] = { Name = "Final Showdown", Cost = 6200, Desc = "Get 5 seconds of invincibility and extra ammo when you're last human." }, ["shockdampers"] = { Name = "Shock Dampers", Cost = 3000, Desc = "Halves fall damage (human team oly)." }, ["opticalobliteration"] = { Name = "Optical Obliteration", Cost = 4500, Desc = "Makes your proximity mines almost invisible after placement (for Support class)." }, ["touchdown"] = { Name = "Touchdown", Cost = 4000, Desc = "When landing at great speed you will create a small airblast around you (human team only)." }, ["deadeffort"] = { Name = "Dead Effort", Cost = 4200, Desc = "You explode, doing damage to your direct surroundings, when killed as Behemoth." }, ["ladyluck"] = { Name = "Lady Luck", Cost = 3800, Desc = "The chance of a good outcome with roll-the-dice is increased." }, ["duracell"] = { Name = "Duracell", Cost = 3500, Desc = "The Vision power will drain 25% less energy." }, ["duracell2"] = { Name = "Duracell Extra", Cost = 3500, Desc = "The Speed power will drain 25% less energy.", Requires = "duracell" }, ["duracell3"] = { Name = "Duracell Super", Cost = 3500, Desc = "The Armor power will drain 25% less energy.", Requires = "duracell2" }, ["duracell4"] = { Name = "Duracell X", Cost = 3500, Desc = "The Regen power will restore energy 25% faster!", Requires = "duracell3" }, ["smokescreen"] = { Name = "Smokescreen", Cost = 3500, Desc = "If killed as warghoul, you drop several shadeballs." }, ["organicharvest1"] = { Name = "Organic Harvest lvl. 1", Cost = 3500, Desc = "Your turret restores a little health when killing an undead." }, ["organicharvest2"] = { Name = "Organic Harvest lvl. 2", Cost = 3500, Desc = "Your turret restores even more health when killing an undead.", Requires = "organicharvest1" }, ["detecttodestroy"] = { Name = "Detect to Destroy", Cost = 2000, Desc = "Receive an additional tripmine for the Scout class." }, ["chaosamplifier"] = { Name = "Chaos Amplifier", Cost = 3000, Desc = "Increases the reach and strength of the Stalker scream." }, ["efficientexchange"] = { Name = "Efficient Exchange", Cost = 3500, Desc = "Decrease healgun drain by 30% for the Supplies class." }, ["infantechantment"] = { Name = "Infant Echantment", Cost = 4000, Desc = "Triples the health of your sacrifical baby." }, ["fragilewarden"] = { Name = "Fragile Warden", Cost = 4000, Desc = "Nullifies the first shot you get from long distance (like sniper shots) after spawning (undead only)" }, ["leech"] = { Name = "Leech", Cost = 2700, Desc = "The swarmblaster and hornet gun will leech a little more health with every hit." }, ["deathpursuit"] = { Name = "Death Pursuit", Cost = 4000, Desc = "For the Bones class. When in mid-air, aim directly towards a nearby human and press the Use key. You'll launch towards him!" }, ["maliceabsorption1"] = { Name = "Malice Absorption lvl. 1", Cost = 3500, Desc = "Regenerate a little health around fresh human or undead corpses (for undead only)" }, ["maliceabsorption2"] = { Name = "Malice Absorption lvl. 2", Cost = 3500, Desc = "Regenerate more health around fresh human or undead corpses (for undead only)", Requires = "maliceabsorption1" }, ["abortiondenial"] = { Name = "Abortion Denial", Cost = 4500, Desc = "If your sacrifical baby is killed before you could sacrifice it, you can place it again. Only one retry!" }, ["spreadtheplague"] = { Name = "Spread the Plague", Cost = 4800, Desc = "You throw three infection balls at once, while wasting just one, as Warghoul class." }, ["machineillusion"] = { Name = "Machine Illusion", Cost = 3700, Desc = "When playing Stalker class, turrets will no longer target you if you're more than 6 meters away." }, ["machinedestruction"] = { Name = "Machine Destruction", Cost = 3500, Desc = "Do 20% more damage to turrets when playing undead." }, ["behemothdemonsuit"] = { Name = "Suit: Demon Totem", Cost = 7500, Desc = "Outfit for Behemoth. Increases health by 100. All undead in a small range around you will regenerate health slowly." }, ["zombiecorpsemastersuit"] = { Name = "Suit: Corpse Master", Cost = 7500, Desc = "Outfit for Zombie. After killing a human, you fully restore health. Default health increased by 40 points." }, ["bonesgalesuit"] = { Name = "Suit: Gale Beast", Cost = 7500, Desc = "Outfit for Bones. Increases run speed by 30%. Gives a slight chance of completely ignoring bullet damage." }, ["warghoultoxicsuit"] = { Name = "Suit: Toxic Creature", Cost = 7500, Desc = "Outfit for Warghoul. You mark anyone you hit." }, ["stalkerghostsuit"] = { Name = "Suit: Ghost", Cost = 7500, Desc = "Outfit for Stalker. You're less visible when moving and you'll remain completely invisible when crouching." }, ["suppliesboosterpack"] = { Name = "Suit: Booster Pack", Cost = 7500, Desc = "Outfit for Supplies. Increases Healgun healing speed by 50%." }, ["experimentalupgradepack"] = { Name = "Suit: Upgrade Pack", Cost = 7500, Desc = "Outfit for Experimental. Increases the turret's max health and fire speed." }, ["scoutsspeedpack"] = { Name = "Suit: Speed Pack", Cost = 7500, Desc = "Outfit for Scout. Increases run speed in Speed mode by 30%. Speed mode suit power drain is reduced by 50%." }, ["assaultshieldpack"] = { Name = "Suit: Shield Pack", Cost = 7500, Desc = "Outfit for Assault. Decreases armor mode suit power drain by 30%. Buffs health with 30 points." }, ["supportammopack"] = { Name = "Suit: Ammo Pack", Cost = 7500, Desc = "Outfit for Support. Doubles standard weapon ammo. Gives one additional mine and two additional grenades." } WORK IN PROGRESS: I might change the effects at any time. I hope to release the shop soon, but we I first need to resolve an issue I'm having with the suits. EDIT: Updated list.