Wrong. The armor bug isn't real, I don't think it ever was. The Behemoth's Rocket Launcher's damage is scaled by the amount of humans on the server currently. Two zombies, one Behemoth, twenty humans equals, well, the damage is times twenty, I guess. I'm kind of tired of people whining about how it's a 'bug' just out a rage. However, yes, CJA is a well-known player. One attack can never drain both suit and health in Infected Wars. This is why behemoth normally only drains your suit, and the slow rate of fire gives you time to switch to regen, regain a few suit units (6-12 normally) then switch back to armor just as the behemoth shoots the new rocket. That's what John Caveson did, and that's what pissed RockstarEnergy off (I think). The so called armor bug is when the explosion from the meatrocket hits more than one hitbox, so that the human gets damaged twice by one rocket, first draining all your suit power, then killing you. That's why you need a lot of players for this bug to actually kill you, because the rocket damage multiplayer is 8*[amount of players] if I'm not mistaken. For it to kill a Supply (120 hp) you would need at least 15 players. This is not facts, it's just a theory most people belive in (including myself)