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Mr. Green Gaming

NECROSSIN

Greens
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Everything posted by NECROSSIN

  1. Some fixes and stuff: Hopefully fixed chainsaw textures. Fixed glitchy animations for weapons (untested on full server). Changed requirements for Hate. Buffed Hate's health up to 11k. Increased wave's length a bit. Added something strange.
  2. 'Defeating a sandvich, only makes it tastier!' Buffing Hate in next update
  3. Just uploaded a new patch: Added Hat Painter shop item. Cost: 5200. Using this thing you can change color of your hat (F4 Menu, preview included). (Currently bugged, fixing it)(fixed) Added Comeback perk. Unlocked at rank 24, avalaible for those who had 'Comeback' and 'Might of prev. life'. Gives you 200 sp after redeeming. Increased chances for Hate to appear. Fixed a bug where zombies still had crow's weapon. Fixed few clientside bugs
  4. Meh a double post. Reworked Horde resistance. If there are less than 10 zombies - Max amount of zombies required to have a resistance will be based on total amount of zombies. Hope this will help zombies on early waves. Hopefully fixed weird delay when ya switch to Medkit. Same with small bug where you could refill your medkit by dropping it. Increased Speed Boost perk up to 8%. Torch now gives ya stuff for every 45 hp healed instead of 60.
  5. Its an engine thing that decides when some stuff should be or not drawn. Can't do much about that
  6. Uploaded more stuff: Now you can wear hat and suit at same time. Fixed buttons in green-shop, so they no longer confuse players. Health of starting zombies now based on human's amount. Increased horde resistance a bit. Increased Poison zombie's health up to 480 instead of 450. Increased Fast Zombie's health from 80 to 100. Increased Zombine's health from 250 to 270. Fast Zombie no longer can jump while screaming. You no longer can gain xp/sp by repairing nails that were damaged by humans. Added a small restriction so humans no longer can place Mobile Supplies/Turrets on Supply Crate spawns. Increased Mobile Supplies time from 2:05 to 2:30. Fixed recoil not working. Fixed a bug where player could not use Mobile Supplies for first time (untested). Added Handy Man perk for rank 16. Increases regeneration rate of torch. Added Speed Boost perk for rank 14. Increases walking speed by 5%. Added few more maps.
  7. One more patch! Fixed horde resistance not working. Fixed beats and horde-meter not working together. Fixed small clientside error when you had weapon's selection hud on and turned into zombie. Fixed decapitation not working. Zombies wont revive more than 3 times per life. Fixed once again that humans wont stuck in reviving zombies. Crows no longer can block humans. Added option to disable legs in F4. Nailing now rewards ya with xp/sp. Repairing nails with torch does same. Fixed bug with speed not working properly. Healing with medkit should be easier a bit.
  8. Uploaded small patch today: Reduced damage from poison gasses. Increased sales a bit. Fixed a bug where player was not spawning with suit. To earn XP you need at least 6 players on server. Reworked horde system so its more optimised. Reduced max amout of horde resistance from 60% to 55%. Reduced max amount of zombies required for full horde resistance from 12 to 10. Ethereal can slowly move while attacking and being disguised. Fixed humans being stuck in reviving zombies. Reduced Nail's cost down to 40 skillpoints. Reduced amount of xp/sp for mobile supplies down to 3. XP/SP earned with medkit equals amount of healed health. Reduced damage of Pot and Frying Pan. Increased Crowbar's dmg a little. Added 30% chance to revive for zombies if killed by melee weapons. Probably fixed killcam clientside error (untested)
  9. Its not a bug, there are just not enough stuff to fill all 35 ranks for now
  10. Well yeah Beta is avalaible on actual server Possible bugs so far: Sometimes round doesnt ends when there are no humans Sometimes server freezes (weird) Possible clientside error when someone is trying to plant a crate or something Sometimes human's weapons are invisible Medkit is glitchy a bit and requires some aiming Other than that - I'll try to fix the stuff
  11. *looks at the storm in a window* Something sticky is gonna happen today. Probably.

    1. Reiska

      Reiska

      thank god its weekend

    2. Sentra
  12. Still gonna buy it because of: All class: Spas-12 Support: LSAT L86A1 Assault: ACW-R AUG Engineer: MTAR-21
  13. Blah, small double post. If anything goes right - open beta might be avalaible on next week. Meanwhile I was fixing some shit and working on zombie boss for last wave. Also yeah, there will be a rare (or random) zombie boss on last wave in case if humans are really strong and zombies needs some help. So currently there will be one boss called 'Hate'. Its pretty huge (30% taller than human) terrifying 'thing' that has Poison Zombie's model on steroids. And a chainsaw of course. It has ~2900-3300 health, average speed (equals to human's speed if he is holding rifle) and strong damage. And it cant move while attacking. Due to it's huge size - it is a possible to hide at vents or something from him. So yeah, thats the most scary and disturbing thing on zs so far. Also small screenie: http://cloud.steampowered.com/ugc/488878325845726699/E011BF3DE910F75F0AD9B399ECFCE03DA1C6FC70/
  14. Horribly posed, so-called "Features poster" :ohttp://bbq.to/datposter_1df9.jpg

    1. Show previous comments  2 more
    2. NECROSSIN

      NECROSSIN

      Because you are not supposed to see few things unless you look closer D:

    3. Dr.Minky

      Dr.Minky

      Got potential :V

    1. Show previous comments  3 more
    2. dreamkiller

      dreamkiller

      Looks great !

    3. Pufulet

      Pufulet

      I hope father grigori's mangled hands work properly now.

  15. Whew. Finished 4 more hats and 2 more perks :o. Stuff is getting really close

    1. Show previous comments  6 more
    2. dreamkiller

      dreamkiller

      I actually can't wait for this update, I know its going to be amazing c:

  16. New HUD takes 70% less space than previous one and you can disable it at all
  17. Will Zombie animations match like this? They already have hands ripped off their models, however i'll try to tweak animations a bit, using SCK
  18. Nope. Its a real viewmodel with animations.
  19. Sneak preview of new greenshop for greenconomy :Vhttp://steamcommunity.com/id/necrossin/screenshot/468611248501565394

    1. Show previous comments  5 more
    2. Sentra

      Sentra

      SUITS, hell yeah.

      Please, add some stormtrooper hats!

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