Well turret is almost finished (SWEP for it too), so all I have to do is to tweak some features: Curret damage per bullet: 4 Current max amount of ammo: 200 Current spot range: 500 units Current turret's health: 200 Turret will ignore headcrabs, however headcrabs can't damage turret (Maybe there will be an exception for red poison spits) And so on At first update turret will be avalaible only for SuperAdmins or Admins who have lvl 5-6 engi. I do this just to make some combat testing and such (and to check the balance too) So on second update turret will be avalaible for all lvl 5-6 engineers. Also Alyx Gun will be avalaible for all Medics (somewhere in rewards tree ). Full changelog will be posted soon. And a small picture of turret in action: http://cloud.steampowered.com/ugc/540638652535918660/CBD6647B5979A73E14263B6D3BC2AADF854B4C2E/