Jump to content
Mr. Green Gaming

RedGander

Greens
  • Posts

    309
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by RedGander

  1. Don't consider this as a rude reply btw, sometimes this kind of shit happens to me And even with that, you're still posting in this thread....
  2. Sounds like a really good idea, not sure about the xray bans though.
  3. RedGander

    BAN

    « Crew Clavus: Removed »
  4. If I may, Clavus. I have a few possible ideas for the moment. For one, a reduction is the swing rate. Followed by making it so blocking stuns the opponent (unable to take any action) for a moment, has a damage block rate of 100%, but is only usable for a split second and has a fairly decent cooldown. If you did this, though, you'd have to delay the attack so it came about half a second to a second after the actual swing. And buffing bows would help a lot, possibly by giving them 30-40% armor penetration. As bows are good against those without armor, but do nothing to people with diamond. Especially if they have protection. I'm fairly sure you wouldn't need a modding API for these changes, though I could be wrong. Also, it would help if making invincible bases were harder/impossible. Right now all you need to do is drop some water on your base and getting it is near impossible. If they go the extra mile and make the water go down to bedrock then nothing will ever get in. Though I've no idea how you'd stop this. You'd probably need a modding API here to make new weapons/items/etc to combat this. I think the combat changes you've described would be hard to explain and would be kind of complicated. Not to mention it wouldn't be vanilla anymore. However, the armor-penetrating bows sounds like a really good balancer. Also, doing something about impenetrable water cubes would be nice.
  5. Sounds like an interesting idea. It can't be worse than the guerilla map.
  6. I just thought it would be nice to consolidate the issues. Sorry if it has bothered you.
  7. PvP, while still exciting, could have some things that could be better. These issues have bothered me (and I'm sure other players) for a while and I decided to post them. For instance, the new PvP logger system with the PvP logger entity is great, however, many people log off right before getting hit by an attack, or run away then wait for the PvP timer to run out, then disconnect. This could be solved if the PvP logger entity was created every time a person is near another player when logging out. Another issue is enderpearls. I think this has been mentioned in another thread, but I'm saying it again because they are a pretty major factor. Ender pearls are moderately difficult to obtain, you might have to kill 3 endermen just to get a single ender pearl. Anyways, people just sit in their impenetrable bases, and the raider can't do anything but go home. And hacks contain the tools to get in, and this situation is only increasing the chances of the innocent player to turn into hacker. Server lag is pretty much the biggest reason people are leaving the server, along with the nerfing of brewing and enchanting. In fights, some people are invisible, some look like they are teleporting around, and some are frozen in place, all factors greatly hindering battle. I have no idea what is causing it, but it would be great if that could be looked into. I tried logging in to some other faction wars servers, and they seemed blissfully fast even with more players on. On a side note, I'm not sure if this is related to lag, but at occasion people are randomly "kicked by an operator." Usually, that is a mere inconvenience, but in battle, you are counted as PVP logging and will be auto-killed for it. The spamguard is not directly linked to PvP, but I can say it definitely affects it sometimes. Every day, every hour I play just about, I get kicked for spamming. Why? Maybe because I say "hi" twice in a row. Maybe if I type two things in succession, waiting my dutiful 500 milliseconds, that get sent at the exact same time due to server lag, and, kicks me for typing multiple things too fast. Also, many spammers get away with spamming really easily, while innocent players get kicked by spamguard ALL the time. They seem to have configurable spam clients that alters the message slightly while repeating at the maximum speed it can. Sometimes, this situation happens in PvP: I'm fighting, I kill them, then I chat to another player, I get kicked for spamming, then apparently I PVP logged, and I am killed for PvP logging. Often in PVP, there is the subject of potions. In my time, I have seen several players that spam instant harm II potions in quick succession, and sometimes it very fast, and was so fast it was probably the product of hacks. I believe this has been mentioned before, but maybe some kind of timer could be put on potions to limit the machine gunned potions, even just one second would be helpful.
  8. After a quick google it's not just our server, or our combination of plug ins. So I'd hazard a guess that it's bukkit. I'll add it in and look for a solution later on. Invisibile players is incredibly deadly. Speaking out of personal experience, it is really freaking annoying.
  9. Also, I'm just saying that I'm not really a top PvPer compared to other LRG members. My main role in LRG is to provide supplies like potions, food, and dirty work . I was never invited for killing lots of people. It should be someone else's name like Juan or Valion or someone.
  10. Your faction is a faction because there're players in the faction. If the faction 'sux' the players in it must 'sux' before the faction can 'sux'. Therefore you must 'sux' aswell. Not true at all math. A fac works as a team if a fac has like say 10 members 7 of which are good but 3 are bad. if u are fighting a fac with all good members like lrg or cursxs or however that is spelled. you having those 3 bad ones will make tyou week for they will die early making the battle odds go off scale insuring that they lose. so moonboy who i never seen fight could be good or not good who knows but its a team effort not a single man thing, exsept for redgander who killed 5 members of the barbarians alone without having any trouble. hes a one man army. thats why i voted for him. There are never 10v10 fights on this server, you know that. If moonen would be good, he would've been invited to another faction already since he would've got his own full dia and own sword. With those he would've been able to do the same as redgander did to those noobs which would have give him popularity and an invite to another faction. I don't know what those barbarians were wering but I can say for my part that redgander had a pretty good fight with me, in the end he lost but he's indeed one of the better pvp'ers on this server. I don't x-ray stuff like most factions do. You'r faction only powns because of the items u guys have. No-one gives me a chance And btw i 1v1'd redgander 1 time. He ran off. Lol moonenboy. I don't know what time your talking about, but last time I killed you really easily with no enchants whatsoever. Also, I'd like to make one thing clear. I usually don't have any enchants, because no in LRG is ever on to enchant with me. The best I had was a sharp III I got from some killing some newbs, which I lost right after against Discord. I never get any armor enchants, and usually use just a plain diamond sword. I do use some potions, but usually it's only a couple insta healths, which really isn't much compared to poisons, insta harms, strength, and regen.
  11. Yeah, there are a lot of other better PvPers out there.
  12. RedGander

    Server lag?

    Lag is a factor in driving people off of the server D:
  13. I disagree with no enchantments and potions.. Maybe certain potions, but enchantments are INCREDIBLY useful for tools (swords are just one of the things that get enchanted) and potions are too, (speed, health, fire resistance for when harvesting glowstone) Those are some really good points. Probably disabling certain things instead of the whole thing would be good.
  14. RedGander

    new map

    Sounds like a good idea, but I haven't played MC before pots or enchants so I can't say I know it's better. I agree that the lag spikes and killing villagers is very annoying.
  15. Lol ik.. but I'm too used to them.
  16. It comes from playing Team Fortress 2 too much. In that game, you press "q" to switch weapons, and in MC.....
  17. Enabling pearls would be a lot more simpler, I agree. Also, it would be nice to remove the brewing and enchant towers this map, because maps can be months if I have heard correctly.
  18. RedGander

    Ban

    I get how you feel, but it probably was merely server lag. Sometimes you can't see people for whatever reason and it sucks. The only solutions seems to be to relog, but then again you can't do that while PvP-ing.
  19. I definitely agree the brewing and enchanting system is totally detracting from server population. Maybe people want their brewing and enchanting, maybe people don't like to go through explanations, for whatever reason, it isn't working out. Hearing from people in-game, I haven't heard a single good thing about the system now, but have heard plenty of complaints. From a personal viewpoint, I think needing four people, enderpearls, and spending a lot of time running across the map is way to complicated and time-consuming just to get enchantments that are already nerfed in Minecraft 1.3. Also, the new people..... they don't know how to use that stuff, and plenty of them probably don't want a long explanation to know how to enchant. The fact is, it seems most of the server community does not like the new system with the brewing and enchanting, and as Marcus said, taking a vote would probably be a good idea to see if people want it to stay or not. People are leaving the server, and the cause needs to be found. The more people that leave, even more people go with them. No one wants to play on a mostly-empty server. I know I find myself looking for another faction server to play on, when in 1.2.5, this was all I played, no questions asked.
  20. Yeah, a lot of people make legitimate use of the peaceful faction and it would make yet even more people leave the server if it was removed, I think. Taking away peaceful status upon abuse would be a good idea.
  21. I think perhaps the single brewing stand, enchanting table, etc. is contributing to putting people off.
  22. RedGander

    Memorial

    Nice "memorial," may be a bit of an overreaction though...
×
×
  • Create New...