Darkstar Posted September 22, 2009 Share Posted September 22, 2009 The only thing that is horrible is that...RTD is being a dick. Every single time I rtd, it doesn't give me anything. I write !rtd again and it says that I have to wait 177 seconds moar. What bullshit. But overall, Im pretty happy about the update. Keep it up.Well that is the whole intention of the dice for it to be lucky or not so your unlucky.And just wondering is there only 6 outcomes of the dice? Since dice are usually 6 sided, or is there less than 6 or more?Waaaaay more than 6God mode is a possible outcome, but the chance of that is very rare Quote Link to comment
Google Hoops Posted September 22, 2009 Share Posted September 22, 2009 The only thing that is horrible is that...RTD is being a dick. Every single time I rtd, it doesn't give me anything. I write !rtd again and it says that I have to wait 177 seconds moar. What bullshit. But overall, Im pretty happy about the update. Keep it up.I agree,I think it's a sort of bug, I do !rtd I have no message,if I roll it again I have to wait.Can we have a message to indicate we failed at rtd or something?But generally it's a nicr work you did there Delu (where did the saw go???)I thought it usually says a message... It says "LOSE!" or "WIN!" doesn't it? Quote Link to comment
Darkstar Posted September 22, 2009 Share Posted September 22, 2009 The only thing that is horrible is that...RTD is being a dick. Every single time I rtd, it doesn't give me anything. I write !rtd again and it says that I have to wait 177 seconds moar. What bullshit. But overall, Im pretty happy about the update. Keep it up.I agree,I think it's a sort of bug, I do !rtd I have no message,if I roll it again I have to wait.Can we have a message to indicate we failed at rtd or something?But generally it's a nicr work you did there Delu (where did the saw go???)I thought it usually says a message... It says "LOSE!" or "WIN!" doesn't it?Yeah, but I've noticed this as well, you type in !rtd, press enter and nothing happens. You type it again, and it says "You have to wait XXX seconds before you can roll the dice again!" Quote Link to comment
Google Hoops Posted September 22, 2009 Share Posted September 22, 2009 The only thing that is horrible is that...RTD is being a dick. Every single time I rtd, it doesn't give me anything. I write !rtd again and it says that I have to wait 177 seconds moar. What bullshit. But overall, Im pretty happy about the update. Keep it up.I agree,I think it's a sort of bug, I do !rtd I have no message,if I roll it again I have to wait.Can we have a message to indicate we failed at rtd or something?But generally it's a nicr work you did there Delu (where did the saw go???)I thought it usually says a message... It says "LOSE!" or "WIN!" doesn't it?Yeah, but I've noticed this as well, you type in !rtd, press enter and nothing happens. You type it again, and it says "You have to wait XXX seconds before you can roll the dice again!"It starts at 180 seconds. Quote Link to comment
Darkstar Posted September 22, 2009 Share Posted September 22, 2009 Meh. I couldnt remember the exact number Quote Link to comment
Google Hoops Posted September 22, 2009 Share Posted September 22, 2009 Meh. I couldnt remember the exact numberWell you should, that's what makes people be discriminated. Quote Link to comment
Lemon! Posted September 23, 2009 Share Posted September 23, 2009 Error, I just said that! But meh, anyway. Quote Link to comment
Deluvas Posted September 24, 2009 Author Share Posted September 24, 2009 Upcoming patch notes (3.03):- The server is now connected to the MrGreen MYSQL DB, thanks to Clavus. - Changed next level requirements (Level 2->3 and Level 3->4) for Berserker Class: "Kill" xxxx Undead instead of "Splash"- Decreased "Last Man Stand" upgrade bonuses. (Reason: way too much damage)- Fixed mines floating through 'world' when punched or hit with ranged weapons. (This only works with most of the weapons)- Increased Magnum damage by 50% if the player has bought the Mysterious Stranger upgrade.- Increased Berserker chance to spawn with a(n) plank/axe at level 1-3/4-6 by 50%.- Fixed a bug when the engineer turret would not explode if you were randomly chosen as first zombie player!- Edited code for roll the dice. (It should properly work, now!)- New Zombie Spawn protection system. God Mode and 'white' texture removed. Zombies now have the same amount of seconds of spawn protection (influenced by human/zombie ratio). While protected, zombies take damage (calculated by human/zombie ratio). Increased spawn protection multiplier for time.- Custom ConCommand function. (Fixed !stopsounds chat command)- Fixed the "You get x more nails for your hammer" bonus for the support class.- Edited human post processing again. [this time added sharpening effect]- Items that drop from zombies (syringe jars, ammo packs,etc) can only be picked up by human players that need it for the achievements. - Increased Scout Sniper damage by 50%.- Fixed bug (?) where you couldn't redeem by pressing F2, even if Autoredeem was disabled. - Lowered "Title Editor" price to 6800 from 8000. Quote Link to comment
Chikennugget1 Posted September 24, 2009 Share Posted September 24, 2009 Nice :christmas: I will give you some moar ideas for upgrades Quote Link to comment
Hundred2 Posted September 24, 2009 Share Posted September 24, 2009 yay for lowering title editor price! im gonna buy it.. you cant change my mind. ONLY I CAN (not sarcastic. im gonna buy it.) Quote Link to comment
Google Hoops Posted September 24, 2009 Share Posted September 24, 2009 yay for lowering title editor price! im gonna buy it.. you cant change my mind. ONLY I CAN (not sarcastic. im gonna buy it.)Your title should be 'Lord of 102' Quote Link to comment
Hundred2 Posted September 24, 2009 Share Posted September 24, 2009 Good idea.... maybe "Crowbar Ninja" always wanted that since i got samurai XD Quote Link to comment
Dusty Posted September 24, 2009 Share Posted September 24, 2009 There's no iron sights on dual elites, making it pretty impossible to hit whilst zoomed it. Quote Link to comment
Deluvas Posted September 24, 2009 Author Share Posted September 24, 2009 (edited) Hey mr Dusty... have you read the patch 3.02 notes? I don't think so ...- Added an option to disable/enable crosshair during ironsight. Edited September 24, 2009 by Deluvas Quote Link to comment
Corby Posted September 24, 2009 Share Posted September 24, 2009 (edited) can I get 1.2k coins back then lol...Also, please consider the following. Lower SMG damage Edited September 24, 2009 by Corby Quote Link to comment
Lemon! Posted September 24, 2009 Share Posted September 24, 2009 Why it randomly makes my movement Laggy and sloppy and slidey? Mostly I play as a berserker, but it doesn't help at all when I am warping on the ground. Yet I can't hit anything. Fists will be my best friends.But anyway, nice, keep it up. Quote Link to comment
Hundred2 Posted September 24, 2009 Share Posted September 24, 2009 Thats because you havent mastered the bro- i mean hard melee system. Quote Link to comment
Dusty Posted September 24, 2009 Share Posted September 24, 2009 Hey mr Dusty... have you read the patch 3.02 notes? I don't think so ...- Added an option to disable/enable crosshair during ironsight. Ah sorry, must have missed it (: Quote Link to comment
Lemon! Posted September 24, 2009 Share Posted September 24, 2009 Thats because you havent mastered the bro- i mean hard melee system.Hundred, do you have any tips of meleeing? I mean, I want to be a good meleer too . I would highly appricate it if you would tell me abit of those secrets :3. Quote Link to comment
Hundred2 Posted September 24, 2009 Share Posted September 24, 2009 Ok.1. Try to aim where they are going. (when they are moving to the right, aim to the right)2. try to get behind them ( they walk slower so you can chop in their heads. best im the zombie is chasing another human)3. CROUCH when they try to claw you, I have dodged alot of attacks that would otherwise hit.4. Be patient.5. golden rule: Practise :3Also lower title editor to 6500 or 6000. 6800 is to much for poor hundy Quote Link to comment
Deluvas Posted September 24, 2009 Author Share Posted September 24, 2009 (edited) 2. try to get behind them ( they walk slower so you can chop in their heads. best im the zombie is chasing another human) .. unless that zombie is me and that zombie walks towards a props. CROUCH when they try to claw you, I have dodged alot of attacks that would otherwise hit.I would call those zombie evasive movement patterns.Why it randomly makes my movement Laggy and sloppy and slidey?It's garry's fault Edited September 24, 2009 by Deluvas Quote Link to comment
Lemon! Posted September 24, 2009 Share Posted September 24, 2009 Kay, thanks Hundy! That helped alot . But anyway, I hope that....Nevermind. Quote Link to comment
Blobby Posted September 26, 2009 Share Posted September 26, 2009 My only 2 problems is the forced player models. I want to be charple, but i want to be commando to. I dont know why, I just feel the need to be a Charple! And the second one I agree with Clavus on the color correction. Its horrible, I die too easily because of it. Quote Link to comment
Deluvas Posted September 26, 2009 Author Share Posted September 26, 2009 The color correction is different now :/ If you compare the old CC and the new CC on a map like clav_segments you'll see a MAJOR difference! Quote Link to comment
Deluvas Posted September 26, 2009 Author Share Posted September 26, 2009 (edited) Upcoming Patch: 3.04- New formula for headcrab damage.- Fixed a bug where you could disconnect as human after taking damage and reconnecting with full health. You can now only choose the human class once (when you connect for the first time on a map!). If you take damage and reconnect, you'll spawn as the same class with the same amount of health!- Fixed the "syrenge" typo. It's now "syringe". (You don't really care about spelling when you code!)- Added a basic change human class chat command! Your class will change on respawn! The command is "!hclass classname" or "!changehumanclass classname".- Lowered 'Fast Zombie' damage by 2 and clamped it to 6.- Fixed a bug where you couldn't select the crowbar weapon.- Fixed the green coin receive effect. - Added an assist system. You don't receive green coins for assisting! You receive 1 brain/frag for every assist. You become an assistant by doing more than 1/3 of maximum health for humans and 1/2 for zombies. [Report any bugs you find on this!]EDIT: - Fixed a bug in the assist system where you would see assists from the opposite team in the deathnotice! - Fixed a bug in the assist system where it would fail to register the assist when the player would disconnect. - Fixed a bug where your damage as a level 2-3 commando wouldn't register with the "Pulse Rifle". Edited September 26, 2009 by Deluvas Quote Link to comment
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