PEPPER Posted March 22, 2010 Author Share Posted March 22, 2010 Sorry maybe you misunderstood me, in 2) i meant accuracy and recoil instead of "rate of fire",Also i didnt mean dual deagle, ive just meant standarted CSS berretas.... If you ever played on Fortwars servers.. you saw that instead of recieving Dual Berretas you can choose the single one... So Commando can start with the single-one, but as he reaches score of 5 he can get duals...P.S Medics perks should be based not only on healings, but on handguns also... Think, how much frags can you make while youre always busy on healing your teamm8s? What if medic will gain GC after he heals 100HP to some1 else? (Nah, i nearly forgot that GC is appeared to be a Zombie-factor) Quote Link to comment
PEPPER Posted March 22, 2010 Author Share Posted March 22, 2010 ... Well no comment (it just what i think)1) Dynamic spawnpoints ruin the teamplay... concept of ZS, it is now Zombie Swarm. Now every1 plays as zerks-commandos2) Holwers: Much HP, too fast, too much damage inflicted, too wide range of screaming, awful screaming that eeks my ears3) Whats the point in playing as Normal zombie, while Poison zombie get increased speed?4) Wraiths, well too hard to tell, but without any noise no1 can detect them until he strikes, while you wont get that lucky so you crosshair turn redJust the main one... I hope it will get sorted out Quote Link to comment
Lemon! Posted March 22, 2010 Share Posted March 22, 2010 Can't you just please, edit on your earlier post? Quote Link to comment
Ywa Posted March 22, 2010 Share Posted March 22, 2010 3) Whats the point in playing as Normal zombie, while Poison zombie get increased speed?The poison zombie gets unlocked later.Also, ZS isn't necessarily harder. It do requires better tactics though. Quote Link to comment
Stupergrunt Posted March 22, 2010 Share Posted March 22, 2010 As pepper said a few of the zomb classes do need tweaking but the spawns at the moment are terrible, you cant defend yourself when zombz are coming from every direction unless you spam mines and thats just irritating. Anyway maybe as a solution stick with the old way of having a spawn area for the zombies but have 2 of them with plenty of exits just to make sure that you cant camp one exit and stop them doing anything, that way you get rid of the camping but keep the general "Thier coming from that kind of direction"Also it would be nice to see some of the human classes fixed for leveling before adding more content. Quote Link to comment
PEPPER Posted March 22, 2010 Author Share Posted March 22, 2010 Ywa, teamplay is based on abilities like TF2, every1 should have his own advantages and disadvantages, and crertainly no domination among other types of zombies. Well maybe it was the main reason why i started playing there.Theres no tactics though, its simple Swarm, no time to organize, no time to think, time to shoot, shoot and shoot only, now there is no need in props.As you say poison zombie gets unlocked later, then why not adding a fastie-posion-wraith zombie? It has domination over poison zombie...Well as howler is like in beta-testing, i dont actually complain about it Quote Link to comment
Clavus Posted March 22, 2010 Share Posted March 22, 2010 * Keep getting stuck / hanging on physics props* There is NO hit indication whatsoever when you're zombie or human. I don't even know when I'm being hit as a zombie. Did you override the Gamemode.HUDShouldDraw? That also overrides the default hit indicator. Quote Link to comment
Ywa Posted March 22, 2010 Share Posted March 22, 2010 * Keep getting stuck / hanging on physics propsCommon bug in GMod (prediction error). Deluvas can't fix that. Quote Link to comment
PEPPER Posted March 25, 2010 Author Share Posted March 25, 2010 Well maybe i can live with dynamic spawns, but certainly not on house maps, even though you said that zombies never spawns near humans, theis things bugged totally... Zombies spawn near you even more often, especially on house maps,its losing ZS atmoshpere of true green apocalypse and gain a bit of "what the... oh shi", you will say this often when zombie will spawn near (apparently they never spawn in front of human, always behind him), Maybe splitting 2 gamemodes should fix that?Some maps, like cargo should get dynamic-one, maps like Stormier House should get simple spawnpoints... Quote Link to comment
Deluvas Posted March 25, 2010 Share Posted March 25, 2010 (edited) @ Clavus - Yeah, I was about to make some custom damage indicators ( That's why I disabled the default ones )Also, about the zombies spawning near humans: You see, Pepper, there aren't an infinite number of zombie spawns. The game checks to see if there is an available spot (not visible to humans) from the spawnlist, if not (failsafe), it spawns on a random one.Also(#2), the spawns aren't terrible. They are the first pieces of puzzle towards changing gameplay... Edited March 25, 2010 by Deluvas Quote Link to comment
PlayerNikita Posted March 27, 2010 Share Posted March 27, 2010 (edited) Oh maan after turrets got removed its nearly useless to play as lvl2 engi without turret and barricade... Mines are pretty powerfull weapon but they are useless for close-range self-defence. And they will be removed soon though. Only barricade or turret help engi to help teammates/defend himself. But now they are gone for lvl2. Idk what can replace turret and mine for engi, any suggestions?And one more thing, imo giving a sniper rifle to support should be usefull(just nailing very limited amount of props is not enough i think). Edited March 27, 2010 by PlayerNikita Quote Link to comment
Damien Posted March 27, 2010 Share Posted March 27, 2010 Yep sniper rifles would be great. I dont hate THE dynamic spawns, no zombie has spawn behind me yet. This stops THE awful camping and makes it more surprising. Quote Link to comment
PEPPER Posted March 27, 2010 Author Share Posted March 27, 2010 lol every time i Survived, was cause i was camping with team8s, how the hell can you imagine other ways of surviving?As i said , i am really interested what kind of updates Deluvas is going to make to force humans not to camp... (cause i have no ideas) Quote Link to comment
Damien Posted March 27, 2010 Share Posted March 27, 2010 Its hard to stop THE camping, but i think its possible to get less camping in à match. I trust deluvas that hè Will rebalance THE game. Quote Link to comment
PlayerNikita Posted March 28, 2010 Share Posted March 28, 2010 I just have noticed that this random zombie spawn system is awful. Srsly its now nearly impossible to survive on maps like green pub. Zombies spawn right near you in rooms on second floor >;( Quote Link to comment
Lemon! Posted March 28, 2010 Share Posted March 28, 2010 People will whine forever, you can't fix it. Well, that is the fix for campers. Like everyone wanted. Quote Link to comment
Ywa Posted March 28, 2010 Share Posted March 28, 2010 We are tweaking the spawn system. Yes we are tweaking cooldown times.Please give us some time to do all this. Quote Link to comment
Hundred2 Posted March 28, 2010 Share Posted March 28, 2010 The zombies have a disadvantage.I just played a round, 10 zombies 15 humansAll humans had shotguns and M249 SAW's .They couldnt spawn and move and they got hit by a million bullets.The problem lies with the extreme easiness to gain HP back, The reason everyone goes "Play tag with the zombie" is because the HP they loose isnt as dangerous as it used to be.You can heal your HP back so fast, its not "OSHI" when your HP goes to 30.So just find a crate / medic. get healed to 70 and go rape zombies again. Quote Link to comment
Deluvas Posted March 28, 2010 Share Posted March 28, 2010 No, the problem is in the crate spawn itself. Rather than spawn the crates at a fixed interval, it should be spawned when more zombie classes unlock or something similar. Quote Link to comment
Ywa Posted March 28, 2010 Share Posted March 28, 2010 It should be spawned when its needed (average health is under 75 or something like that), imo. Quote Link to comment
Sneed Posted March 28, 2010 Share Posted March 28, 2010 The zombies have a disadvantage.I just played a round, 10 zombies 15 humansAll humans had shotguns and M249 SAW's .They couldnt spawn and move and they got hit by a million bullets.The problem lies with the extreme easiness to gain HP back, The reason everyone goes "Play tag with the zombie" is because the HP they loose isnt as dangerous as it used to be.You can heal your HP back so fast, its not "OSHI" when your HP goes to 30.So just find a crate / medic. get healed to 70 and go rape zombies again.I totally agree. The survivors can easily get hp back by crates ( which just give ammo or weapons) becuse we have the Shop that gives you quick cure and horse health, And we got medics so... why dont have watermelons spawn right of the bat that gives 5000000hp Quote Link to comment
Stupergrunt Posted March 28, 2010 Share Posted March 28, 2010 (edited) In my opinion it is a lot easier for the zombies now, but its to a stupid extent. I can easilly rack up 20 kills as a zombie if i start off and im yet to get spawnkilled repeatedly although ive seen it happen to some people. The major problem is the spawns at the moment because despite it being dynamic it always chooses one rough area for them to spawn in, take insurance for instance. The zombies WILL SPAWN in the office area, in The Pub its normally the bottom floor or top floor, never outside as it should be, no matter how many humans are there they just keep spawning there which means that dynamic spawns is a waste of time since it didnt even fix the spawnkilling problem in the first place. If your gonna use this dynamic spawn you need to give the maps zombie spawns everywhere not just in one place or it defies the point.On to the humans, thier survival is based on how fast you can rack up points and how many medics they have and NOTHING else, if you can get to a SMG while the others are still on thier first pistol they will be wiped out while you can survive with no problem since you will be getting a kill or assist on every zombie from that point. As for medics theres not much you can do about that because thats what there there for. Also you halved the normal zombies dmg? WTF? As if they werent weak enough already, now they cant even move props. Edited March 28, 2010 by Stupergrunt Quote Link to comment
PlayerNikita Posted March 28, 2010 Share Posted March 28, 2010 About zombie spawn: maybe you should make 2-4 zombie spawns with green smoke? This will prevent spawncamping(i hope for lol) and a lot better that random zombie spawn system. But improtant to place zombie spawns away from places where humans like to defence. And away from supplies crates(not as dangerous to humans as to zombies cuz humans may start spawncamping near supply crate). Quote Link to comment
Stupergrunt Posted March 28, 2010 Share Posted March 28, 2010 Yea definately Nikita, the only problem we had with spawn killing before was because the zombies spawn area only had 1 exit, so every human just watched it. Which is why if you give them multiple ways out its fine. Quote Link to comment
Dusty Posted March 28, 2010 Share Posted March 28, 2010 Also you halved the normal zombies dmg? WTF? As if they werent weak enough already, now they cant even move props.They can't move props? Unless you're trying to move them with the 'suicide sickness', you'll find you can hit them quite hard.As for the zombie spawning, I think it's brilliant. Zombie's don't always win, they're pretty balanced. I've also not had to slay a single person for spawn camping since. Quote Link to comment
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