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Zombie Survival - Ideas and Suggestions


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@jeremiah:

-Amount of nails should be limited to 3 and supply should only give 1 nail instead of filling all nails.

-Hammer belongs to support and shouldnt be enabled by an upgrade.

-good idea, it would be even better if you combine it with this one: if a zombie hits the nail ( so not the prop) 3 times it will break. This will make it slightly harder to barricade.

-with the 3 hit rule and 3 nails this wont be neccasairy.

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@ Damien

- 3 is not enough too solo barricade on any map.

- I of course mean it is only available for support but they still got to unlock it.

- Hitting the nail would be impracticable too sript I think and the barricade would be insanely weak. Sorry but I have to disagree.

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-Barricading isnt meant to be solo, more supports should make it do-able. Maybe let nails regenerate with ammo ?

-you didnt understand me. I meant having to unlock a gun isnt practicable.

-i have seen it work once on a zs server, so it is scriptable. As for the practical part: if you nail it smartly, you nail it at the side zombies cant come.

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Nobody on the server even tries to make barricades..only me and Djessey does it. Sometimes I see Deluvas too.

Trust me when I say it's meant to be solo'd, I know how irritating it gets when someone screws up your props when you're trying to get it in the good position..

Thanks for all the feedback, though.

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The best way to get the best idea is to have people talk about some ideas. :D

Support isnt used because there is no levelling, same goes for commando and engineer. If leveling is fixed im pretty sure 3 nails would be enough. I know its hard to support, because i barricaded to in old zs. Noobs to tend to screw up barricades and that has always happened.

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Well, I always go support already but new players don't see the point in being another class if they could win the round being medic.

New players just click spawn. That's why they go medic. That happens in the infected wars server too. They go assault class because they just press spawn. And how do noobs know about self-healing?

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I just press spawn sometimes. None of my stats save and I'm only level 0 on all, so there isnt much point in me picking a class.

Exactly. As an old pep you don't need to choose a class. You are pro anyways :D

<3

But any class you pick, you all have equal chances of winning.

As medic you got more chances. You go outside, and run!

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I am a lvl 4 commando and die faster than those lvl 0 medics. :/

It's because of the self-healing. A commando can't heal his self.

It goes like this:

*Some berserkers just go RAMBOOO at the first mins meleeing zombies and die*

*Medics get outside the building*

*First supply crate*

*Medics get it first*

*Commandos die trying to get it*

*Now there are like 6 medics, 1 commando, and some engis. Also 2 berserkers*

*Engineers die from their mines*

*Commando and berserker die trying to get outside. Same with 2 medics*

*4 medics left. 2 die trying to get next crate*

*2 left. 1 runs, and dies from howlers and zombines*

*Last human. No hope left for the medic and he dies due to huge amount of zombies*

That's what happens every round.

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I am a lvl 4 commando and die faster than those lvl 0 medics. :/

It's because of the self-healing. A commando can't heal his self.

It goes like this:

*Some berserkers just go RAMBOOO at the first mins meleeing zombies and die*

*Medics get outside the building*

*First supply crate*

*Medics get it first*

*Commandos die trying to get it*

*Now there are like 6 medics, 1 commando, and some engis. Also 2 berserkers*

*Engineers die from their mines*

*Commando and berserker die trying to get outside. Same with 2 medics*

*4 medics left. 2 die trying to get next crate*

*2 left. 1 runs, and dies from howlers and zombines*

*Last human. No hope left for the medic and he dies due to huge amount of zombies*

That's what happens every round.

well learn to co-op :V

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