Hundred2 Posted May 17, 2010 Posted May 17, 2010 You charge up the scream, if you release = scream.Holding it for too long = bar drops.Maybe 30 damage is to much, maybe 20. (20 gets healed fast anyway) Quote
Holy Posted May 17, 2010 Posted May 17, 2010 Maybe 30 damage is to much, maybe 20. (20 gets healed fast anyway)yeah sure with all the nice medics, that heal you and not fight for their own Quote
PEPPER Posted May 17, 2010 Posted May 17, 2010 yeah, nice idea especially with that bar dropping Quote
Damien Posted May 17, 2010 Posted May 17, 2010 You are right 20 is enough for dmg, a group of howlers will still be deadly. Quote
Damien Posted May 18, 2010 Posted May 18, 2010 Upgrade ideas:Moonwalker (5000 gc): walk the same speed backwards as you walk forwards.Rambo (6000 gc): 50% less speed decrease from being hit by a zombie.Sprinter (7500 gc): add a sprint to humans with a recharge time of 1 minute and let it last 10 seconds and the increase in speed should be 25%-50%Critical hit (6500 gc): When a zombie has 75% or less health have a 25% chance to critical hit him [2x dmg]. Quote
Sneed Posted May 18, 2010 Posted May 18, 2010 Critical hit (6500 gc): When a zombie has 75% or less health have a 25% chance to critical hit him [2x dmg].is the critcal hit removed or? i think this should only be for the zombine to balance him up i hate to not be able to crouch or run and hit at the same time Quote
Damien Posted May 18, 2010 Posted May 18, 2010 It isnt there anymore, it was for a short while. Headcrabs should be abld to crouch again, because its weird not being able to go through a bigger space than the headcrab. Quote
Pufulet Posted May 18, 2010 Posted May 18, 2010 Dual elites! Where are they. Should get 50% faster speed when redeeming for 10. Sec Quote
Deluvas Posted May 20, 2010 Author Posted May 20, 2010 (edited) Planning:1. Friends Feature. (Includes a lot of mini-features)2. Health regeneration for zombies outside combat. (while not attacking, to break through barricades)3. Change current class achievements to an XP system. Old achievements should be converted to new XP. Levels could stay, I think. (Don't ask much about this system, I don't know yet)4. Add more class-specific weapons.5. New class selection screen.6. Redesign human classes.7. Rewrite obsolete shop items. (maybe upgrade shop, too)8. See how it goes and balance stuff over-all. Edited May 20, 2010 by Deluvas Quote
Damien Posted May 21, 2010 Posted May 21, 2010 sounds very promising. I almost got all upgrades from the shop, i only need natural immunity, cheat death and crowbar wielding god. I presume i can get all my greencoins back from obsolete upgrades ? Is that also the order you are going to change things ? Quote
RockstarEnergy Posted June 16, 2010 Posted June 16, 2010 How about a gernade or flamethrower? Or Commando lvl 1 has a rocketlauncher? Ive always wanted gernades on left 4 green. It would make things easier! like when im in a vent i look at a zombie and he walks away where i cant see/shoot him. gernades would be nice.Also, i like the idea of selecting a player model. That sounds so kickass Quote
Damien Posted June 16, 2010 Posted June 16, 2010 I already suggested grenades, but i fully support it. Mines suck, because they are to easy to kill with. Whereas nades are hard to kill with. Flamethrower could work, but with low dmg. Quote
Pufulet Posted June 17, 2010 Posted June 17, 2010 (edited) Commando lvl 1 with rocket launcher... bad bad idea. Maybe he could get it at lvl 3 and get 3 rockets and when supply crate appears he gets them back. Rockets should do 100-300dmg dmg to self max 30, cannot get killed by rocket.I like the things that del is adding. Maybe add a bigger variety of weapons? More weapons for classes is a realy good idea especially medic.. Shitty pistol and syringe.. not the best.Lvl 2 Medic should get a needle gun.Needle Gun:Dmg 30Ammo 25/350Rightclick shoots a needle at player heals 10 over time. Regen is 5secLvl 4 medic should get a healing grenade 3ammo that if u throw it it heals all ur teammates in a small area for 20HpP over time.Each lvl medic should be faster, more dmg with needle gun, less dmg from zombie.A few ideas i would realy love since i am playing medic lvl 0 for 7 monthes Since i think Berzerker is going medic should be an Agile class tbf Edited June 17, 2010 by Pufulet Quote
Damien Posted June 17, 2010 Posted June 17, 2010 Medics shouldnt be given to much advantages. :S Commando should get a class specific weapon like grenades. Quote
Hundred2 Posted June 17, 2010 Posted June 17, 2010 Commando cant self kill with rocket?You want them to turn into the same thing as Redeem -> spam mines -> die - > redeem? Quote
Damien Posted June 17, 2010 Posted June 17, 2010 That would fail indeed. Rocket launchers would be even easier than mines to kill with. Quote
Pufulet Posted June 17, 2010 Posted June 17, 2010 (edited) hmmm have a point there. but it would take 4 or 5 sec to reload.. that would be good aswell.Give the medic Rebel Medic skin!add more useless upgrades! eg costumes or change ur players colour like the 255 255 255 thing. More hatsA few rough ideas for classesMedic lvl 0 gets Syringe lvl 2 gets needle gun lvl 5 healing grenadecommando lvl 1 gets 2 grenades lvl 3 gets 3 rockets for launcher lvl 5 flamethrower or rusty shovel that does loads of dmg? lolsupport lvl 0 Nail lvl 2 6 dropable ammo boxes? lvl 5 3 barricade props ( physics would stop glitching? )engineer lvl 0 c4 lvl 2 3 bombs that after you throw you can press a switch to detonate lvl 5 sentry ( requires alot of good balanced ideas for what type )What about a Scout Sniper Class? ( needs snipers to be added in game ) Edited June 17, 2010 by Pufulet Quote
3DG Posted June 17, 2010 Posted June 17, 2010 Idea for a zombieZombie name : CreeperHow does it look : It's creeping over the floor, being hard to see and hijack humans.Limitations : Should limit it to like a few in the zombie team.If he gets a headshot, it will not count as a headshot in leveling up [like headcrab] but it will instantly kill him.Abilities : Is able to jump a bit, like a fast zombie but right up and not as high, the creeper kan do 25 damage on hit.It is always creeping over the floor, and it's really thin so it's hard to hit.It has 155 HP.It won't stand still when attacking.Pros : If someone could make a good model it could look amazingIt isn't overpowered, 35 damage and not too much HP.It's not too easy to hit him, but if you plan it right, you can kill him fast.Cons : If used by a lot of people it could be overpowered due it being hard to hit, that's why the limit of that zombie needs to be added.The jump won't be really usefull, only to get humans that are just a bit too high for normal and poisen zombies. Quote
Damien Posted June 17, 2010 Posted June 17, 2010 Your idea sounds alot like a zombie torso, which was small but still easy to kill due to the very slow speed.I think sniper would still fit best with support and not a completely new class. I think sentrys would make it to easy for engineers. Quote
3DG Posted June 18, 2010 Posted June 18, 2010 Your idea sounds alot like a zombie torso, which was small but still easy to kill due to the very slow speed.I think sniper would still fit best with support and not a completely new class. I think sentrys would make it to easy for engineers.it'll be thin, so it'll be really hard to hit unless you hit the head. Quote
Damien Posted June 18, 2010 Posted June 18, 2010 We already got the wraiths doing the stealth attacks. Quote
Hundred2 Posted June 18, 2010 Posted June 18, 2010 (edited) We already got the wraiths doing the stealth attacks.Dont worry, we can replace him.just like what we did with the chem zombie Edited June 18, 2010 by Hundred2 Quote
3DG Posted June 18, 2010 Posted June 18, 2010 We already got the wraiths doing the stealth attacks.it's not a stealth attack, it's being attacked by something that is hard to hit.And this should be limited to only a few at the zombie team. Quote
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