Mr. Darkness Posted February 2, 2011 Share Posted February 2, 2011 i just wish to get my levels back -.-Just tell that you have lost your levels to Ywa. He will need your SteamID to get them back. Quote Link to comment
Pufulet Posted February 2, 2011 Share Posted February 2, 2011 Well here is my offer: - 25% melee damage when alone instead of -50%Less damage for katanaYea that is Betterone thing about all this damage bonus stuff. I want to SEE if im in this aura for team bonus dmg or not. Its really annoying to not know if I get the bonuses or not Quote Link to comment
Holy Posted February 2, 2011 Share Posted February 2, 2011 Well here is my offer: - 25% melee damage when alone instead of -50%Less damage for katanaYea that is Betterone thing about all this damage bonus stuff. I want to SEE if im in this aura for team bonus dmg or not. Its really annoying to not know if I get the bonuses or notTrue, some kind of indicator would be nice. (Low quality example below) Quote Link to comment
Pufulet Posted February 2, 2011 Share Posted February 2, 2011 (edited) after some more testing with Necro i have decided to make another lil report with suggestions and improvements.Remove the require 5 humans near you to have 100% proper melee with 2 since i doubt i would be with that many humans at any time..Put melee reduction to 20% or 10% since i am not satisfied with zerks combat at all atm since healing only 5 at lvl 2 is not good one bit.Add flashlight for zerkRemove the reload animation thing for pulse smgSince zerk has usp when spawns I would suggest the fallowing thing.Remove gaining pistol at 5kills for zerkChange it so that at 25kills you get a deagle but 1.4x or so damage for it. - zerkI have also noticed that you only get 2score per hit with melee which is fine. - zerk Edited February 2, 2011 by Pufulet Quote Link to comment
Weo Posted February 2, 2011 Share Posted February 2, 2011 why flashlight only for zerk? i sometimes accidently drop pistol... i got only meelee and no flashlight -> death Quote Link to comment
Holy Posted February 2, 2011 Share Posted February 2, 2011 I never understood why you got no flashlight on melees but on guns, you either got a flashlight or not. Quote Link to comment
Lipton Posted February 2, 2011 Share Posted February 2, 2011 yea melee needs flashlight Quote Link to comment
Damien Posted February 2, 2011 Share Posted February 2, 2011 I never understood how the character can hold a m249 saw and a flashlight at the same time, but cant hold a plank with a flashlight.Seriously pufulet you arent in control so stop complaining, you dont see me complaining about commando all the time. The only human class with complaints is zerk, im surprised nobody says anything about support. Support is very important and underplayed, it has to be more powerful so that more people use it. I dont know how, but maybe somebody knows something to give support some more power. Quote Link to comment
Bean Posted February 2, 2011 Share Posted February 2, 2011 Agree with Damien, Zerk is not the only thing to take care of there are others minor/major imbalance to fix. Commando and support need some love. Quote Link to comment
Pufulet Posted February 2, 2011 Share Posted February 2, 2011 I never understood how the character can hold a m249 saw and a flashlight at the same time, but cant hold a plank with a flashlight.Seriously pufulet you arent in control so stop complaining, you dont see me complaining about commando all the time. The only human class with complaints is zerk, im surprised nobody says anything about support. Support is very important and underplayed, it has to be more powerful so that more people use it. I dont know how, but maybe somebody knows something to give support some more power.zerk does seem to be on the spotlight mainly because its really unstable and hard to balance, but yeah i guess other classes should be looked at more Quote Link to comment
Zeno Posted February 4, 2011 Share Posted February 4, 2011 Wipe the whole Server. Start from scratch. No more problemsErm You could like re-edit Some of the class perks seeing as some of them don't even work. Quote Link to comment
NECROSSIN Posted February 4, 2011 Author Share Posted February 4, 2011 (edited) Uploaded small update on SVN (mostly about exploit blocking):Added new mode for Exploit Blocker that uses player's eye trace hit position instead of default one (really useful for me )Added exploit boxes for zs_transtation, zs_pub, zs_pub_v2, zs_barren, zs_villagehouseReplaced all exploit boxes on zs_lighthouse (few big boxes instead of huge amount of small ones) Edited February 4, 2011 by NECROSSIN Quote Link to comment
Holy Posted February 4, 2011 Share Posted February 4, 2011 Thanks again for the exploit boxes. Quote Link to comment
Lipton Posted February 4, 2011 Share Posted February 4, 2011 yea those exlpoit boxes seems awesome Quote Link to comment
Deluvas Posted February 4, 2011 Share Posted February 4, 2011 (edited) Actually, I was the one who modified and adapted the exploit box script to the gamemode... NECROSSIN placed them in the maps.No offence, NECROSSIN, but I deserve some credit for the hours I spent yesterday. Edited February 4, 2011 by Deluvas Quote Link to comment
Holy Posted February 4, 2011 Share Posted February 4, 2011 (edited) Actually, I was the one who modified and adapted the exploit box script to the gamemode... NECROSSIN placed them in the maps.No offence, NECROSSIN, but I deserve some credit for the hours I spent yesterday.Deluvas is credit to the team Edited February 4, 2011 by Holy Quote Link to comment
Pufulet Posted February 4, 2011 Share Posted February 4, 2011 (edited) what about ambush_v3 please. People like to exploit the roofs of my wonderous map :< Edited February 4, 2011 by Pufulet Quote Link to comment
Damien Posted February 4, 2011 Share Posted February 4, 2011 Admins can change them in-game so necrossin doesnt have to add them, he can add them later ( or another admin can). Quote Link to comment
Griffon Posted February 4, 2011 Share Posted February 4, 2011 Does this mean we can get the old cade kit after the exploit boxes are set up? Quote Link to comment
NECROSSIN Posted February 4, 2011 Author Share Posted February 4, 2011 Actually, I was the one who modified and adapted the exploit box script to the gamemode... NECROSSIN placed them in the maps.No offence, NECROSSIN, but I deserve some credit for the hours I spent yesterday.Deluvas is right what about ambush_v3 please. People like to exploit the roofs of my wonderous map :<Already added exploit boxesDoes this mean we can get the old cade kit after the exploit boxes are set up?Maybe :/ Quote Link to comment
Lipton Posted February 4, 2011 Share Posted February 4, 2011 yea old kade kit back, then some noobs go to roofs and die Quote Link to comment
Mr. Darkness Posted February 4, 2011 Share Posted February 4, 2011 Nice work. Very useful. It ballances the game dynamics, so its like almost in real.hope it will be useful in zs_destroyedbasin I am doing... If it will be even added Quote Link to comment
Deluvas Posted February 4, 2011 Share Posted February 4, 2011 Deluvas is right Thanks, and as I said before, the barricade kit needs a revamp... Quote Link to comment
Griffon Posted February 4, 2011 Share Posted February 4, 2011 Deluvas is right Thanks, and as I said before, the barricade kit needs a revamp...+1 to deluvas Quote Link to comment
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