Damien Posted August 4, 2011 Share Posted August 4, 2011 Im against this idea, because:- Noobs deserve the full experience, not just a small piece.- You can learn noobs how it works.- less classes to choose from, discourages new players.- Noobs are players and deserve as much as eveyone else. Quote Link to comment
Sk@tEfigHteR Posted August 4, 2011 Share Posted August 4, 2011 (edited) A very good idea, it could also encourage newer players to return to the server (So they can unlock the classes)Edit: Noobs that dont want to learn shoulden't deserve to have those classes, if they want them just play on the server for a small while and unlock them. Edited August 4, 2011 by Sk@tEfigHteR Quote Link to comment
jaythorpe Posted August 4, 2011 Share Posted August 4, 2011 maybe but you would better system then just played 24 hoursIf you get new player who can play them 3 classes then soon as support and engineer are unlocked for that player you will just get the same problem Quote Link to comment
Jason0905 Posted August 4, 2011 Share Posted August 4, 2011 (edited) maybe but you would better system then just played 24 hoursIf you get new player who can play them 3 classes then soon as support and engineer are unlocked for that player you will just get the same problemThe idea is that they will see others playing the class properly and will know how to play the class properly before they do it wrong and get bitched at.I do think thogh support should be unlocked at 12 hours though and engineer at 24 hours, engineer is the main minge class. Edited August 4, 2011 by Jason0905 Quote Link to comment
Jeremiah Posted August 4, 2011 Share Posted August 4, 2011 Better yet, lock support and engineer for new players in a period of 48 hours.@Damien:This does not discourage players beginners from playing, it actually encourages them.Beginners will be curious for what these classes hold and that makes them exclusive.Altogether; it'll be a great idea. Quote Link to comment
Blue Sushi Posted August 4, 2011 Share Posted August 4, 2011 Support and Engineer classes should be locked to noob players.There's too many noobs or mingebags who like to ruin the game for others.To unlock those 2 classes they should play on the server for at least 24 hours.Until then, they are forced to play Medic, Commando and Marksman.Would prevent noobs with hammers and idiot with mines fucking the cade, I say yesNew players should have a tutorial That explains How to play and survive SO they ATLEAST stop being dumbshits who dont know how to write in chat and not to survive SIMPLE, Just a make a tutorial For all newbies or for everyone so the "Still noob"" players can understand why putting there shitty bombs in cades IS BAD OK ???!?!?! Quote Link to comment
Doubleedge Posted August 4, 2011 Share Posted August 4, 2011 I'd have to agree with that, I believe there should be requirements to be the support and engineer classses but should also instead of just time also require a certain amount of zombies killed maybe like 1000 just to show that they're not much of a "noob". I know it doesn't mean they are if they havn't got that amount, it would just help their case better. Quote Link to comment
Proto60 Posted August 4, 2011 Share Posted August 4, 2011 I'd have to agree with that, I believe there should be requirements to be the support and engineer classses but should also instead of just time also require a certain amount of zombies killed maybe like 1000 just to show that they're not much of a "noob". I know it doesn't mean they are if they havn't got that amount, it would just help their case better.This isn't a good idea to be honest... Ppl like u, me, Box, virtue Etc. kill all the zombies, the noobs don't get the chance to kill. But the idea of support is good.. Noobs just nail everything to level up their level 0 support... Quote Link to comment
Damien Posted August 4, 2011 Share Posted August 4, 2011 @sushi: http://forums.left4green.com/forum/46-damiens-guide-to-zombie-survival/24 hours is way to much, the in-game timer is way off. if it should be added it should be like 4 hours. Quote Link to comment
Proto60 Posted August 4, 2011 Share Posted August 4, 2011 And Marksman needs lots of improvements Maybe a fullyautomatic pistol? Also marksman scope is too slow.. takes a year before u take the scope infront of you... And maybe a remote bomb? and The aura should stay forever green since the marksman is weak... zombies always go after him.. Quote Link to comment
TechnoNegro Posted August 4, 2011 Share Posted August 4, 2011 Better yet, lock support and engineer for new players in a period of 48 hours.Dude, thats like a month of playing.10 hours is kinda fine, so noobs can play engies and supportz after one or two days. Quote Link to comment
Proto60 Posted August 5, 2011 Share Posted August 5, 2011 (edited) NECROSSIN, I tested the Marksman guns... well look at this =Scout = 250 sp and kills in 4 headshots a fastieSecond sniper... the sg blabla.. = 600 sp and 4 headshots a fastiethe g3 bla bla sniper = 1000 sp and kills the fastie in 3/4 headshots....the AWP= 1900 sp and kills the fastie in 3 headshots wtf? and poison zombie in 3-5 headshots...Isn't that too weak for a gun that you'll never get in a normal round? Edited August 5, 2011 by Proto60 Quote Link to comment
TechnoNegro Posted August 5, 2011 Share Posted August 5, 2011 kinda funny that small pistols do more dmg than smgs or some assault rifles. Also funny that .357 magnum does exacly the same dmg as .250 magnum. (or idk is the deagle bigger .500 cal [thats half of an inch, kinda big boom]) Quote Link to comment
Proto60 Posted August 5, 2011 Share Posted August 5, 2011 kinda funny that small pistols do more dmg than smgs or some assault rifles. Also funny that .357 magnum does exacly the same dmg as .250 magnum. (or idk is the deagle bigger .500 cal [thats half of an inch, kinda big boom])Funnier is that Necro added snipers... but @ the mrgreen server you can't kill zombies from long range... not even with the snipers... Quote Link to comment
Sk@tEfigHteR Posted August 5, 2011 Share Posted August 5, 2011 Only high level marksmen can kill a zombie from long range easily, but I agree that the scout needs tiny damage buff, since I got most of my kills stolen before I can finish off a zombie with a 3'rd or 4'th shot.And Proto the reason that fast zombies die with that many shots is their bad hitboxes. You can kill a fast zombie with one shot using most of the snipers It's just the bad registry. Scout does base 40 damage, I think it should be 41-45 . Quote Link to comment
mogadonskoda Posted August 5, 2011 Share Posted August 5, 2011 Well what should happen is the marksman's missing perk should be 3-4% more headshot damage so it will buff the snipers if you get headshots (it could just be sniper damage instead).Proto the AWP should instant kill fastie with headshot, you just fail at aiming (joke its gay hit box's, or you could just suck)Same with other snipers look at the damage they do (press F2) then double it for headshot damage, then look at fastie health it is the hitbox's. Quote Link to comment
Proto60 Posted August 5, 2011 Share Posted August 5, 2011 Only high level marksmen can kill a zombie from long range easily, but I agree that the scout needs tiny damage buff, since I got most of my kills stolen before I can finish off a zombie with a 3'rd or 4'th shot.And Proto the reason that fast zombies die with that many shots is their bad hitboxes. You can kill a fast zombie with one shot using most of the snipers It's just the bad registry. Scout does base 40 damage, I think it should be 41-45 .Why can't I kill a normal zombie with AWP :S? I mean 1900 Sp... I got the awp after 15 minutes of headshotting a friend just to test the awp... you would think that the AWP has super powers if you have to kill sooooo much :SWell what should happen is the marksman's missing perk should be 3-4% more headshot damage so it will buff the snipers if you get headshots (it could just be sniper damage instead).Proto the AWP should instant kill fastie with headshot, you just fail at aiming (joke its gay hit box's, or you could just suck)Same with other snipers look at the damage they do (press F2) then double it for headshot damage, then look at fastie health it is the hitbox's.True... but it feels so weak.. maybe its just me xD I expect a gun that will blast all zombies in a row Quote Link to comment
Guest Posted August 5, 2011 Share Posted August 5, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
TechnoNegro Posted August 5, 2011 Share Posted August 5, 2011 shock120, are you a fucking moron or what? necro is using 16:9 resolution, so its not getting fixed, amiright? Quote Link to comment
Guest Posted August 5, 2011 Share Posted August 5, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted August 6, 2011 Share Posted August 6, 2011 shock120, are you a fucking moron or what? necro is using 16:9 resolution, so its not getting fixed, amiright?Or he doesnt play that much so he dont care Quote Link to comment
Sk@tEfigHteR Posted August 6, 2011 Share Posted August 6, 2011 He should care as he is currently the only coder here. Quote Link to comment
TechnoNegro Posted August 6, 2011 Share Posted August 6, 2011 we should make clavus ban necro, and/or hire him a real coder. Quote Link to comment
mogadonskoda Posted August 6, 2011 Share Posted August 6, 2011 we should make clavus ban necro, and/or hire him a real coder.Cant wait to see what necro has to say about this Quote Link to comment
TechnoNegro Posted August 6, 2011 Share Posted August 6, 2011 mogan, are you trying to tell me that he is reading this topic? Quote Link to comment
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