Call Me Snake Posted February 24, 2011 Share Posted February 24, 2011 um dude ive been chasing zombies and gotten myself killed enough times. Quote Link to comment
Damien Posted February 24, 2011 Share Posted February 24, 2011 Practice and practice more. Meleeing takes time to master, even i can melee a zombie (and im a commando). Quote Link to comment
Mr. Darkness Posted February 24, 2011 Share Posted February 24, 2011 Practice and practice more. Meleeing takes time to master, even i can melee a zombie (and im a commando).Thought you were running with shotties only. What is the melee wep you usually use? Quote Link to comment
Call Me Snake Posted February 24, 2011 Share Posted February 24, 2011 yeah.... not working out i already have 35k i still think zerks need more dmg or atleast more hp drain Quote Link to comment
Griffon Posted February 24, 2011 Share Posted February 24, 2011 (edited) I cant wait for annabelle commando redeem here i come (it best be instakill on anything bellow 250hp XD) Edited February 24, 2011 by Griffon Quote Link to comment
Rakiayn Posted February 24, 2011 Share Posted February 24, 2011 some ideas:shop items:-exorcist:player can see wraiths and receives 50% less damage from them-restless soul:as normal zombies you become zombie torso when you dieother:-increase damage of shotgun slightly-lower headcrab collision height so you cant get stuck behind them-include old wraith as a different class-include fast headcrab-more starting ammo for weak pistolsclasses:-player model and skin can be picked at beginning of round (maybe skins in shop?):-zombie leveling: altough zombie leveling should not result in overpowered zombies, just slightly improvement Quote Link to comment
Mr. Darkness Posted February 24, 2011 Share Posted February 24, 2011 i agreed only with adding more starting ammo, including fast headcrab and allow chosing playermodel (yes, playermodels do bother me.) Quote Link to comment
Wigbig Posted February 24, 2011 Share Posted February 24, 2011 *Get rid of all the human classes and have one. Quote Link to comment
Mr. Darkness Posted February 24, 2011 Share Posted February 24, 2011 We all wanted that^ Quote Link to comment
Damien Posted February 24, 2011 Share Posted February 24, 2011 (edited) @darkness: depends on what i get from supply crate. I like plank. Which lvl commando are you ?@rakiayn:Those shop items will never work. First is to OP and second is more like a feature.-shotgun was op now its fine-Totally agree, its super annoying.- old wraith was replaced for a reason, new one is good.- Agreed, but needs some work.- agreeTotally agree about your classes ideas. Edited February 24, 2011 by Damien Quote Link to comment
Mr. Darkness Posted February 24, 2011 Share Posted February 24, 2011 Im still lvl 1 commando, but need like 400 headshots to do till lvl 2. Directly im upgrading several more classes. Im very close to lvl1 support .The melee weps i like the most are Frying pan and Pot. Quote Link to comment
Damien Posted February 24, 2011 Share Posted February 24, 2011 I only lvl one class at a time and thats how i got a lvl 5 commando . All classes should be able to use flashlight with melee, because when your out of ammo in a dark spot you cant defend yourself. :S Quote Link to comment
kuszkusz Posted February 25, 2011 Share Posted February 25, 2011 (edited) So, why are weapons became so big? The m4 takes quarter of my screen, but when reloading it's even worse, you can't see anything. Edited February 25, 2011 by kuszkusz Quote Link to comment
Pufulet Posted February 25, 2011 Share Posted February 25, 2011 Necrossin thought it would be better to take up the whole damn screen like on bf2 apparently... Quote Link to comment
NECROSSIN Posted February 25, 2011 Author Share Posted February 25, 2011 They are not big - they are a bit closer to the screen. Its a small 'experiment' so I'll try to add clientside option to enable/disable this 'bc2 style' weapon holding Quote Link to comment
Damien Posted February 25, 2011 Share Posted February 25, 2011 When your reloading it isnt really annoying, but its annoying that it takes more space while shooting. Its more realistic though Quote Link to comment
Hundred2 Posted February 25, 2011 Share Posted February 25, 2011 NECROSSIN tried a BFBC2 pov style.I think he has to do something about the reloading tho. Quote Link to comment
Pufulet Posted February 26, 2011 Share Posted February 26, 2011 You should really have 4 tabs in the shop:-Hats-Bought Hats-Upgrades-Bought Upgradesits messy as hell in the shop!!!some ideas for upgrades:Homerun - 20% Extra chance to decapitate zombiesReinforced Lead - Bullets go through an extra zombieIpod Earplugs - 35% Less damage from howlerAribariba! - When hit there is a 10% chance to have your speed increased by 100% for 2 secounds.The Matrix - 1 in 4 chance to spawn with duelelites with bonus damage of 30%Mr.Muscle - 15% Extra damage with regular zombie and take 15% less damage from bullets. Quote Link to comment
Mr. Darkness Posted February 26, 2011 Share Posted February 26, 2011 (edited) Upgrade idea:Kitchen resistance - Have a 1/4 chance to spawn with a pot or a frying pan!Also, Pufu, some of your upgrades might be abit OP. Edited February 26, 2011 by Mr. Darkness Quote Link to comment
Call Me Snake Posted February 26, 2011 Share Posted February 26, 2011 Hey, i've been insta killed when i redeemed and said bean killed me when hes a human. Wtf is with that? Quote Link to comment
Mr. Darkness Posted February 26, 2011 Share Posted February 26, 2011 Hey, i've been insta killed when i redeemed and said bean killed me when hes a human. Wtf is with that?Thats a bug.(Damn, I am Captian Obvious!) Quote Link to comment
NECROSSIN Posted February 27, 2011 Author Share Posted February 27, 2011 (edited) 2 notes:Updates that are already on SVN:Fixed a bug where poison aura's healing was broken between Poison ZombiesFixed Zombine's speed bug (Thanks to Deluvas)And there is a 'preview' of small new update (not on SVN yet):Changed lvl 4-6 berserker's requirements from 'Kill X undead with katana/crowbar' to 'Decapitate X undead'.Added ability to see nearby (400-600 units distance) teammates through walls for medic (almost same as zombie's one).'prop_door_rotating' entities are now destructible too.Cade Buster upgrade will work against the doors above ^.Fixed small Mobile Supplies' hud error at the spawn.Changed the way how you will get playermodel. For example, your default player's model is Barney and you spawn as engineer. If table with models of current class will contain Barney's model - you will spawn as him. Otherwise you will get random model from class' models table. Edited February 27, 2011 by NECROSSIN Quote Link to comment
Mr. Darkness Posted February 27, 2011 Share Posted February 27, 2011 Woo! We play our playermodels! Quote Link to comment
Bean Posted February 27, 2011 Share Posted February 27, 2011 Fixed a bug where poison aura's healingwas broken between Poison ZombiesI love you Quote Link to comment
Guest Posted February 27, 2011 Share Posted February 27, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
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