Quert Posted January 9, 2012 Posted January 9, 2012 (edited) ... Aura Perk. Imagine an entire team with that perk, itd be 'pew pew' dead.That's why I suggested it to be "Not stackable."Not stackable it means that if 10 humans selected that perk, you wouldn't reiceve the damage bonus x10, but just x1.5) Perk-Aura: Teammates standing within (you choose how many units) get damage bonus. Not stackable But of course that perk can't be added because, as Pufulet said (lol, while I was typing this post): there can't be perks that boost damageEDIT: anyways, I was wondering: how about the perk : "Accuracy bonus with any firearm"?Would it be okay? Edited January 9, 2012 by Quert Quote
Reiska Posted January 9, 2012 Posted January 9, 2012 (edited) this discussing is just going around circle so lets stop it. My answer to your question is:the goal of zombie survival is having fun and its fun (atleast for me) when i fight the zombies whit couple of good skilled players. its boring to sit in the cade whit 10 people for 20mins and only sometimes get kill or two. And if its fun for you to sit in a cade whit many peoples do it, cause you wont see me in therecould you please read the whole thing i write before butting spoiler there Edited January 9, 2012 by Reiska Quote
NECROSSIN Posted January 9, 2012 Author Posted January 9, 2012 this discussing is just going around circle so lets stop it. My answer to your question is:the goal of zombie survival is having fun and its fun (atleast for me) when i fight the zombies whit couple of good skilled players. its boring to sit in the cade whit 10 people for 20mins and only sometimes get kill or two. And if its fun for you to sit in a cade whit many peoples do it, cause you wont see me in thereNew zs hopefully is going to be more fast-paced (in action terms). Zombies have less respawning time right now, in balance that humans can repair barricades and carry much more ammo and stuff. That was one of fun factors in classic zs Quote
Pufulet Posted January 9, 2012 Posted January 9, 2012 this discussing is just going around circle so lets stop it. My answer to your question is:the goal of zombie survival is having fun and its fun (atleast for me) when i fight the zombies whit couple of good skilled players. its boring to sit in the cade whit 10 people for 20mins and only sometimes get kill or two. And if its fun for you to sit in a cade whit many peoples do it, cause you wont see me in thereNew zs hopefully is going to be more fast-paced (in action terms). Zombies have less respawning time right now, in balance that humans can repair barricades and carry much more ammo and stuff. That was one of fun factors in classic zs Its also gonna be very tense as humans cant afford to waste health. Quote
Quert Posted January 9, 2012 Posted January 9, 2012 this discussing is just going around circle so lets stop it. My answer to your question is:the goal of zombie survival is having fun and its fun (atleast for me) when i fight the zombies whit couple of good skilled players. its boring to sit in the cade whit 10 people for 20mins and only sometimes get kill or two. And if its fun for you to sit in a cade whit many peoples do it, cause you wont see me in thereNew zs hopefully is going to be more fast-paced (in action terms). Zombies have less respawning time right now, in balance that humans can repair barricades and carry much more ammo and stuff. That was one of fun factors in classic zs Its also gonna be very tense as humans cant afford to waste health.So teamwork is gonna be important? Quote
Pufulet Posted January 9, 2012 Posted January 9, 2012 this discussing is just going around circle so lets stop it. My answer to your question is:the goal of zombie survival is having fun and its fun (atleast for me) when i fight the zombies whit couple of good skilled players. its boring to sit in the cade whit 10 people for 20mins and only sometimes get kill or two. And if its fun for you to sit in a cade whit many peoples do it, cause you wont see me in thereNew zs hopefully is going to be more fast-paced (in action terms). Zombies have less respawning time right now, in balance that humans can repair barricades and carry much more ammo and stuff. That was one of fun factors in classic zs Its also gonna be very tense as humans cant afford to waste health.So teamwork is gonna be important?Yes because if you stick together the chance of you taking damage is lower. Quote
Quert Posted January 9, 2012 Posted January 9, 2012 Finally.. so selfish players will just fail.. yay Quote
Tennisballesser Posted January 9, 2012 Posted January 9, 2012 Finally.. so selfish players will just fail.. yayDon´t underestimate the power of skill .............You have never seen a really procade right ?We survived with 5 people against 30 zombies on Ugly Fort Snow, and it was 1 of the most intense game I´ve ever had.You can go into a cade with 30 people and enjoy gunning down 6 zombies ( Which in unenjoyble atm, cous of killsteal )Note to myself : ZS matches under 75 % Infliction are boring. Quote
Mr. Darkness Posted January 9, 2012 Posted January 9, 2012 Got an idea here, How about once a map loads you get the loading screen of the exact map you are going to play and the players that did the most points on this map? Quote
Quert Posted January 9, 2012 Posted January 9, 2012 (edited) Finally.. so selfish players will just fail.. yayDon´t underestimate the power of skill .............You have never seen a really procade right ?We survived with 5 people against 30 zombies on Ugly Fort Snow, and it was 1 of the most intense game I´ve ever had.You can go into a cade with 30 people and enjoy gunning down 6 zombies ( Which in unenjoyble atm, cous of killsteal )Note to myself : ZS matches under 75 % Infliction are boring.Ugly Fort Snow? Easy as hell. because of the grate they added, there are different floors in the big hole (normal ugly fort just has that random hole with nothing) and you can nail the shelf and the huge 'bath tubs' to make a win cade. Moreover, there also are nailing hammers you can pick up so everyone can be a 'support'. The only problem, like in most win maps, are teleporting wraiths and headcrabs. As for the fact that you get hardly any kills if you stay in a barricade with 30 people, I dont see why its supposed to be a problem. The goal is to survive, not to get most kills, if you want to get kills just run outside and go in 'berserker mode' and leave the camping role to the guys who want to stay alive...Also, making pro cades ain't that hard, it's just that most supports don't care and carelessly nail random props, or they just don't listen, or they don't get help (e.g. someone holding the plank for him)Anyways, If they said that teamwork is going to be an important factor to achieve victory, it will be indeed. Which is a good thing, so people finally stop locking others out, unless they don't want to survive at allSurviving a round is going to be an important achievement to obtain EXP points, so even 'Pro's should think twice before locking themselves in the map's best place, completely alone, just so they can get more kills than others and show off, if they want to 'lvl up' aswell.In short, I'm not underestimating the power of skill... but just having 2-3 pro's ranked top10 in a barricade with you most likely isn't going to be enough.Or atleast I hope so, otherwise all the changes would be completely useless and teamwork would be still a unknown word in the universe of Zombie Survival.It may be true that killing 1337 zombies in a single round alone and die 10 mins later (instead of surviving 20) could be an exciting and "fun" experience, but surviving with 10+ fellow humans can be fun aswell, even if you end up with the score of just 10 kills or less. (IMO it's even better) Edited January 9, 2012 by Quert Quote
Pufulet Posted January 10, 2012 Posted January 10, 2012 (edited) I actually made zs_uglyfort_snow because I wanted to turn it into a map where you should stay inside the fort and cade, which I think that idea went well. The main reason why people would survive easily in their cades is because they would either have medics or health regeneration. Trust me if they didnt have those 2 things, they would be murdered. Its still really easy to kill people on that map if you are a poison zombie and know how to propjump through windows.It may feel rewarding to attempt to cade by yourself and let your whole team die just so you can have 2 minutes of slaughter, but in new zs if you get as many people in your cade as possible you can easily get xp. And getting xp for surviving rounds and waves is much better than killing a couple of zombies. So I expect people to be naturally attempting to be better teammates.Here is a little video from the beta new zs again Edited January 10, 2012 by Pufulet Quote
Damien Posted January 10, 2012 Posted January 10, 2012 @quert: Pro's will always have the advantage, nothing you can do about it. in current zs if a pro is on zombie team, humans barely win and if they are on human team, zombies barely win. there is no way to balance the game to a point where everybody is equal, there will always be better ones and people that arent good at all. To be honest thats the challenge.early cading is indeed a problem, the only thing i can do is teleport people in before the zombies come. i got caded out a lot off times, but i can survive that. but i can understand that a new player would leave, because they left him to die.im with reiska that its boring to camp with one big group, when people mass camp, i find my own cade and stay there. most zombies would just attack the big group anyway. which means they get raped and i live longer and i can even win if im with another good player. i remember surviving with tennis in a cade once (cade started with about 4 to 5 people). we were the only survivors. that was fun, not hoping to get the kill when 10 people are shooting one zombie. Quote
NECROSSIN Posted January 10, 2012 Author Posted January 10, 2012 Also, probably gonna make few changes for turrets:Decrease their damageDecrease distance between themTurret no longer can see Ethereals (because they cant use teleport anymore)Thoughs? Quote
Sentra Posted January 10, 2012 Posted January 10, 2012 (edited) Also, probably gonna make few changes for turrets:Decrease their damageDecrease distance between themTurret no longer can see Ethereals (because they cant use teleport anymore)Thoughs?It will be very good.Turrets are annoying sometimes with their damage. Edited January 10, 2012 by Sentra Quote
Quert Posted January 10, 2012 Posted January 10, 2012 (edited) @quert: Pro's will always have the advantage, nothing you can do about it. in current zs if a pro is on zombie team, humans barely win and if they are on human team, zombies barely win.I've never said that they don't, as I've never said that 'noobs' and 'pros' are supposed to be equal.It's like this in the current zs. But from what NECROSSIN and Pufulet said, I can guess that just being a trio of pro's in a perfect barricade which powerlevel is over 9000 won't be enough (It isn't enough already, in the current version.) to survive the round.Let's just wait and we'll see.Also, probably gonna make few changes for turrets: Decrease their damage Decrease distance between them Turret no longer can see Ethereals (because they cant use teleport anymore)Thoughs?Yes, I like all of the 3 points, especially the 2nd and 3rd.Anyways anything is fine to me just as long as ethereals' teleport ability is removed (which will be done...yay!) Edited January 10, 2012 by Quert Quote
NECROSSIN Posted January 10, 2012 Author Posted January 10, 2012 (edited) About how much time it will take before I'll upload zs on server:I still need to add (remake) few tools: medkit, add pack of boards and probably something elseNeed to actually add more good perksRework some minor gui elementsDeal some balancing for zombiesActually spead unlocks and perks over ranksAdd more stuff in green shop (not upgrades)So meh...Also, recoded Mobile Supplies once again because ammo regeneration was removed:Player now can spawn only one stationary box that has a timer for each player (time is ~1-2 mins). When mobile supplies recharges - player can refill a bit of ammo for equipped weapon (1-2 clips).If there are multiple crates - they will share same timer (per player) Edited January 10, 2012 by NECROSSIN Quote
Pufulet Posted January 10, 2012 Posted January 10, 2012 More Perk Suggestions Incoming! Some might be repeated.Ammunition Man I - 15% more ammo from crate and skillshop.Ammunition Man II - 25% more ammo from crate and skillshop.Ammunition Man III - 35% more ammo from crate and skillshop.Crab Genocide - 100% more damage dealt to headcrabs.Mr.Mechanic - 50% more blowtorch ammunition.Mr.Demolition - 50% more starting explosives.Pistol Specialist - 10% Off all Pistols.Melee Specialist - 10% Off all Melee.Rifle Specialist - 10% Off all Rifles.Efficient Medication - 100% more health from healthkits and health vials.--New Achievement / Title System--I think that having a custom title should be a goal aimed for instead of instantly getting one by purchasing. Doing achievements should unlock titles that players can use. Once the player unlocks some specific difficult map achievements they can have their own title, but the achievement titles should be a different colour from custom ones such as purple.Each map should have its own surviving achievment. e.g. Life Guard - Survive zs_swimming_pool ( unlock the title Life Guard )Janitor - Survive zs_subway_trainstation ( unlock the title Janitor )There can also be achievements for killing humans/zombies, redeeming, surviving rounds.-- Human --1000 Zombies Killed - Gunner5000 Zombies Killed - Killer10000 Zombies Killed - Slayer50000 Zombies Killed - Genocidalist100000 Zombies Killed - Hitman-- Zombie --100 Humans Killed - Eater500 Humans Killed - Cannibal1500 Humans Killed - Beast2500 Humans Killed - Vampire5000 Humans Killed - Demon-- Redeeming --10 Redeems - Monk50 Redeems - Priest100 Redeems - Paladin250 Redeems - Jesus500 Redeems - God-- Surviving --10 Survives - Survivor50 Survives - Survivalist150 Survives - Expert300 Survives - Professional500 Survives - Elite-- Hats --Baby Head - 12000GCExplosive Barrel - 12000GC-- Effects --Red Look - Makes you look red - 20000GCGreen Look - Makes you look green - 20000GCYellow Look - Makes you look yellow - 20000GC Quote
Raptor Posted January 10, 2012 Posted January 10, 2012 (edited) Add more stuff in green shop (not upgrades)I see Baby Head - 12000GCExplosive Barrel - 12000GCI think when he finally came to the point to add hats, then he should add hats.Those wanna be "hats" are extremly disappointing, because people actually can't see what they buy until they bought.You only see the "hat" itself after you bought it and I think it is obvious why people rage when they think theyare going to buy a "Sombrero" or a "Gasmask", but at the end it is just a an ordianry Item from Half Life, which is faking to be a misc/hat.If you add horrible hats then please make it at least possible for players to view the items they want to buy, but if you remember the hats list of ZS' last topic feel free to add them I really recommend them, because they are interesting and well-made.250 Redeems - Jesus500 Redeems - GodNew achivements are cool , but... (Most kids probably don't care about this or neither have any "ideologis")but choosing names like this could offend some people (Blasphemy) or give them the feeling to be un-welcome (Jews; Muslem;etc.), sooo yeah.. Edited January 10, 2012 by Raptor Quote
EmRA Posted January 10, 2012 Posted January 10, 2012 I don't think there should be any other map specific achievements than the ones from surviving it. Quote
Luke Nukem Posted January 10, 2012 Posted January 10, 2012 (edited) Hat Survival - Garry's mod. Like Raptor said if you're going to do hats make sure you choose wisely Edit: 250 Redeems - Prophet Mohamed 500 Redeems - Allah. Edited January 10, 2012 by Luke Nukem Raptor 1 Quote
EmRA Posted January 10, 2012 Posted January 10, 2012 (edited) theres been hats in ZS since the dawn of time what are you talking abouteven before tf2 had them actually we invented this shit Edited January 10, 2012 by EmRA Quote
Luke Nukem Posted January 10, 2012 Posted January 10, 2012 (edited) I'm not sure if you understand me, but simply go on a journey of defending. Hats which actually simple out certain characteristics. Might be hard to code I have no idea.500 Redeems - Sparkly effect of a random hat of the ones you have. But the problem of the admin hat becoming like the ones I suggest. Edited January 10, 2012 by Luke Nukem Quote
mogadonskoda Posted January 10, 2012 Posted January 10, 2012 Add more stuff in green shop (not upgrades)I see Baby Head - 12000GCExplosive Barrel - 12000GCI think when he finally came to the point to add hats, then he should add hats.Those wanna be "hats" are extremly disappointing, because people actually can't see what they buy until they bought.You only see the "hat" itself after you bought it and I think it is obvious why people rage when they think theyare going to buy a "Sombrero" or a "Gasmask", but at the end it is just a an ordianry Item from Half Life, which is faking to be a misc/hat.If you add horrible hats then please make it at least possible for players to view the items they want to buy, but if you remember the hats list of ZS' last topic feel free to add them I really recommend them, because they are interesting and well-made.Raptor the ones on the last topic didnt necro say that he couldnt use them?And why do you expect epic hats when necro is doing this in his free time and doesnt get paid, if you want hats which are good play tf2 Quote
Raptor Posted January 10, 2012 Posted January 10, 2012 (edited) theres been hats in ZS since the dawn of time what are you talking abouteven before tf2 had them actually we invented this shitI don't question the innovations created by L4G, but some people want to actually do something with their GCs....But you see, people like being individual, people like wearing trendy things.. Some people would donate to L4G to get Green Coins -> HatsRaptor the ones on the last topic didnt necro say that he couldnt use them?And why do you expect epic hats when necro is doing this in his free time and doesnt get paid, if you want hats which are good play tf2He didn't want L4G's ZS to become a Noxious Circus, I think that was his only problem with those hats, since allof the hats I recommended were already made and downloadable :\ Also, TF2 is pure shit since they add tonnes of hats which you could buy or trade (Hats weren't something special anymore..)A Veteran would know that Edited January 10, 2012 by Raptor Quote
Luke Nukem Posted January 10, 2012 Posted January 10, 2012 (edited) Just do what TF2 does, They found the market of interest. So this discussion is like Apple stealing the Pad computer of Microsoft and making it more market worthy AND SHINY!!!theres been hats in ZS since the dawn of time what are you talking abouteven before tf2 had them actually we invented this shitI don't question the innovations created by L4G, but some people want to actually do something with their GCs....But you see, people like being individual, people like wearing trendy things.. Some people would donate to L4G to get Green Coins -> HatsRaptor the ones on the last topic didnt necro say that he couldnt use them?And why do you expect epic hats when necro is doing this in his free time and doesnt get paid, if you want hats which are good play tf2He didn't want L4G's ZS to become a Noxious Circus, I think that was his only problem with hats, since allof the hats I recommended were already made and downloadable :\ Also, TF2 is pure shit since they add tonnes of hats which you could buy or trade (Hats weren't something special anymore..)A Veteran would know thatMe and Peon know where you are coming from son. Hats don't kill people. Weapons do. Calling the veterans. OH HO HO!!Edit: not slagging Necro off in anyway possible because he is doing A FUCKING GREAT JOB with this whole update. P.s don't quote any of my past digs even if it looks like I am because it will be a waste of your time. Edited January 10, 2012 by Luke Nukem Quote
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