Quert Posted January 10, 2012 Posted January 10, 2012 (edited) How about you let members to have their own "workshop" in the forum (like steam workshop) so they can design hats and suggest them? Also, 12k for a hat and 20k for a custom colour? What the hell, ain't that a bit too much? I know, there won't be anything else to do with GC's... no upgrades anymore, but still, killing 12000 zombies to buy a hat doesnt make much sense... I hope you accidentally added one zero Edited January 10, 2012 by Quert Quote
EmRA Posted January 10, 2012 Posted January 10, 2012 theres been hats in ZS since the dawn of time what are you talking abouteven before tf2 had them actually we invented this shitI don't question the innovations created by L4G, but some people want to actually do something with their GCs....But you see, people like being individual, people like wearing trendy things.. Some people would donate to L4G to get Green Coins -> HatsWhat are you even talking about anymoreHow is this even relevant to my post other than random blabber about hats Quote
Raptor Posted January 10, 2012 Posted January 10, 2012 (edited) blaa Bla Blabber bla Blub even before tf2 had them actually we invented this shitBlabber Blabber bloo bla blabberbla Blabber bla blü blaBla bla blaa bla Green Coins -> HatsBla bla bla blaHow is this even relevant to my post other than random blabber about hatsSeems like we are 2 now, because your post appeared to be random for me too and together we formed a pile of "blabber".No, if I wasn't clear enough I will repeat:-Hats are great, cool and fancy. Not necessary but interesting-If it sounds like a good Idea for Necro and if he has the time to add them, then he should please do so Edited January 10, 2012 by Raptor Quote
Dr.Minky Posted January 10, 2012 Posted January 10, 2012 Green coins = Buy character effects, hats, or new characters.That's what it should be in my opinionI don't see what everyone is getting their nickers in a twist about Quote
Pufulet Posted January 10, 2012 Posted January 10, 2012 Green coins = Buy character effects, hats, or new characters.That's what it should be in my opinionI don't see what everyone is getting their nickers in a twist aboutThat is the idea. Which is why I suggested them at high prices. Quote
Dr.Minky Posted January 10, 2012 Posted January 10, 2012 Green coins = Buy character effects, hats, or new characters.That's what it should be in my opinionI don't see what everyone is getting their nickers in a twist aboutThat is the idea. Which is why I suggested them at high prices.Exactly, whys everyone complaining? Quote
Damien Posted January 10, 2012 Posted January 10, 2012 The one problem that is still there is what will happen with current upgrades? Like will gc be given back or will all the time spent in them just vanish. i know people wouldnt like losing their stuff without getting something back at all. losing levels is impossible to compensate and its fine to restart with that. but gc is something different. Quote
Pufulet Posted January 10, 2012 Posted January 10, 2012 (edited) The one problem that is still there is what will happen with current upgrades? Like will gc be given back or will all the time spent in them just vanish. i know people wouldnt like losing their stuff without getting something back at all. losing levels is impossible to compensate and its fine to restart with that. but gc is something different.From what I remember, Necrossin has made a refunding system for all upgrades.EDIT*And I believe he said something about depending on what class you play you might get early access to some goodies.example would be me and shadows had lvl 5-6 zerks so we would get some melee orientated goodies. Edited January 10, 2012 by Pufulet Quote
Damien Posted January 10, 2012 Posted January 10, 2012 (edited) and those hats and achievements, you bashed the 0 to much? 2000 gc should be the max for a hat. effect should be 10k at the most. why not add a few small skins/clothes with max price of 10k?p.s: Im a lvl 6 commando and kuszkusz to, do we get some perks to?one more thing: dont remove old zs achievements, but add the new ones. Edited January 10, 2012 by Damien Quote
Pufulet Posted January 10, 2012 Posted January 10, 2012 and those hats and achievements, you bashed the 0 to much? 2000 gc should be the max for a hat. effect should be 10k at the most. why not add a few small skins/clothes with max price of 10k?p.s: Im a lvl 6 commando and kuszkusz to, do we get some perks to?one more thing: dont remove old zs achievements, but add the new ones.Honestly I think that the price of hats should be increased, and of course it is, because they are supposed to be used as things to make you stand out of the crowd. Pretty much everyone has them.Well, I suppose a certain perk, maybe grenade as well or an smg or rifle but thats up to necro.Most of the old achievements are not really seen as anything good now since most are defective and I just dont see them rewarding. Quote
Quert Posted January 10, 2012 Posted January 10, 2012 (edited) Other than the achievements Pufulet said, I would suggest something like:MedkitMedic:Heal others for a total of 500 hpSurgeon:Heal others for a total of 1000 hpLife Saver:Heal others for a total of 5000 hpAngel:Heal others for a total of 10000 hp Nailing HammerI Hate Propkills:Nail a total of 10 propsHandyman:Nail a total of 100 propsWoodworking Expert:Nail a total of 500 propsZombie Blocker:Nail a total of 1000 propsBlowtorchHold the nails there:Repair nails for a total of 500 hit pointsRepairman:Repair nails for a total of 1000 hit pointsMechanic:Repair nails for a total of 5000 hit pointsEngineer:Repair nails for a total of 10000 hit pointsPlus, I would like to suggest to bring the laser mines back, from IW class: ScoutThey're basically mines (they don't explode) that can be planted on walls, floors or ceiling that emmit a laser (deals no damage). If zombies pass through them, they will be marked with a segnal, which can be seen on a minimap (or directly on the screen like it was on IW) Edited January 10, 2012 by Quert Quote
Dr.Minky Posted January 10, 2012 Posted January 10, 2012 (edited) I think they should be a bit higher than that.. You need people to EARN achievements, you could get some of them in -relatively- little time Edited January 10, 2012 by Dr.Minky Quote
mogadonskoda Posted January 11, 2012 Posted January 11, 2012 (edited) and those hats and achievements, you bashed the 0 to much? 2000 gc should be the max for a hat. effect should be 10k at the most. why not add a few small skins/clothes with max price of 10k?p.s: Im a lvl 6 commando and kuszkusz to, do we get some perks to?one more thing: dont remove old zs achievements, but add the new ones.Honestly I think that the price of hats should be increased, and of course it is, because they are supposed to be used as things to make you stand out of the crowd. Pretty much everyone has them.Well, I suppose a certain perk, maybe grenade as well or an smg or rifle but thats up to necro.Most of the old achievements are not really seen as anything good now since most are defective and I just dont see them rewarding.I don't have a problem with there being reallt expensive hats in the shop as long as there are some cheaper ones as well. Most of the old achievements don't really work properly and who actually looks to see what achievements people have completed anyways.I think they should be a bit higher than that.. You need people to EARN achievements, you could get some of them in -relatively- little timethe only really achievements posted were the nail 1000 props and the redeem 500 times ones the rest are going to take quite a while to do.Edit: Maybe add special hats and skins for completing the achievements as at the moment they are kind of pointless. Edited January 11, 2012 by mogadonskoda Quote
NECROSSIN Posted January 11, 2012 Author Posted January 11, 2012 (edited) Allright, can we go back to actual topic?Discussing about hats and stuff is nice, but hats and achievements are not so nessesary at current point.Gameplay is more important Edited January 11, 2012 by NECROSSIN Quote
Luke Nukem Posted January 11, 2012 Posted January 11, 2012 Necro do what you think is best because the current information being gathered to ' so called help ' is not proving useful even the stuff I have recently shown. Just produce what you think should go and we can help with changes. Sentra 1 Quote
Damien Posted January 11, 2012 Posted January 11, 2012 I agree with luke, you do what you think is best. And later on we can suggest things from playing the game. Quote
mogadonskoda Posted January 15, 2012 Posted January 15, 2012 ["_test"] = {Name = "Testing perk", Description = "Gives you increased pepsi bottle!"},["_test2"] = {Name = "Testing perk 2", Description = "Gives you increased cola bottle!"},["_test3"] = {Name = "Testing perk 3", Description = "Gives you increased ass!"},["_kevlar"] = {Name = "Kevlar", Description = "Gives you 10 more hp"},["_kevlar2"] = {Name = "Kevlar 2", Description = "Gives you 20 more hp"},["_turretammo"] = {Name = "Turret Ammo", Description = "50% more ammo for turret"},["_turrethp"] = {Name = "Turret Durability", Description = "50% more health for turret"},["_poisonprotect"] = {Name = "Poison Protection", Description = "30% less damage from poison headcrabs"},["_nailamount"] = {Name = "Pack of nails", Description = "50% more starting nails"},["_nailhp"] = {Name = "Upgraded nails", Description = "30% more health for nails"},["_falldmg"] = {Name = "Fall Protection", Description = "25% less fall damage"},["_freeman"] = {Name = "Freeman's Spirit", Description = "20% more melee damage"},["_enhkevlar"] = {Name = "Enhanced Kevlar", Description = "15% less damage from hits"},["_adrenaline"] = {Name = "Adrenaline Injection", Description = "Your screen won't turn red when you are low on health"},["mogadon"]={Name="Mogadon",Description = "You turn into Mogadon when you slap Pufulet too much"}These are the the current perks and we need more suggestions because as ou can see some of them arnt even real perks so we need ideas, i have had some.Adrenaline 2, Your screen wont go red and you move slightly quicker than normal people with health under 30.Speed 1, Increased Speed By 4%Speed 2, Increased Speed By 8%Speed 3, Increased Spped By 12%Explosives Expert, Increased Explosive Radius by 20%Explosives Expert 2, Increased Explosive damage by 20%Explosive Expert 3, You do 40% less damage to self from explosivesAmmunitions Man, You get 15% more ammo from Supply CratesAmmunitions Man 2 , You get 30% more ammo from Supply CratesSurgeon, You heal 30% faster with health kitSurgery, You get 50% more healing, from Health kits and medicsAwesome eyes(i have no idea what to call this one), You see health of ZombiesDodge, 5% chance to dodge zombie attacksPsychotherapy, If you get chosen as a Alpha Zombie you dont get chosen the next round.Bio-technician, You get 20% more ammo in Pulse Weapons and 20% Faster Regen.Zombie eyes(i didnt know what to call this one either) You can see human health glows like medic in current ZS and zombies.Lady Luck, Increased rol chance like the perk in the shop in current ZSMechanic, You Heal 50% more with blowtourchMechanic 2, You can heal turrets aswell as nailsPufulet, You over cooked your pizza you can vomit like a poison zombie.(you have to add this one)Necrossin, You have been nerf'd you now do 95% less damage (you have to add this one aswell)You can change the numbers and names of any of these or you could just ignor them and not add them (but you need the last 2 )Now on to tools ["weapon_zs_tools_hammer"] = { Name = "Nailing Hammer", DPS = 23, Infliction = 0, Type = "tool1" }, ["weapon_zs_syringe"] = { Name = "Medkit", DPS = 8, Infliction = 0, Type = "tool1" }, ["weapon_zs_tools_supplies"] = { Name = "Mobile Supplies", DPS = 0, Infliction = 0, Type = "tool1" }, ["weapon_zs_tools_remote"] = { Name = "Remote Controller", DPS = 0, Infliction = 0, Type = "tool1" }, ["weapon_zs_tools_torch"] = { Name = "Torch", DPS = 0, Infliction = 0, Type = "tool1" }, --Tool2 ["weapon_zs_turretplacer"] = { Name = "Turret", DPS = 0, Infliction = 0, Type = "tool2" }, ["weapon_zs_grenade"] = { Name = "Grenade", DPS = 8, Infliction = 0, Type = "tool2" }, ["weapon_zs_mine"] = { Name = "Explosives", DPS = 8, Infliction = 0, Type = "tool2" }, -- Othershe remote control it like the wrangler in tf2 it controlls turret.Flashbang. just like in CssSmoke Grenade, just like in CssMolatov, FIREEEEDecoy, Makes one of those green light things zombies can see through walls to see humans health, this will make one and it will be low health so zombies will go after it.Disguise, Your Health glow which zombies can see looks like it is always full, even when its not so they dont target you.I cant think of anything else, but you guys can so post your ideas. Pufulet 1 Quote
Mr. Darkness Posted January 15, 2012 Posted January 15, 2012 (edited) Nevermind. Edited January 15, 2012 by Mr. Darkness Quote
Quert Posted January 15, 2012 Posted January 15, 2012 Decoy, Makes one of those green light things zombies can see through walls to see humans health, this will make one and it will be low health so zombies will go after it.Disguise, Your Health glow which zombies can see looks like it is always full, even when its not so they dont target you.^Just like the TTT items you can buy with credits as traitor Quote
mogadonskoda Posted January 15, 2012 Posted January 15, 2012 (edited) Decoy, Makes one of those green light things zombies can see through walls to see humans health, this will make one and it will be low health so zombies will go after it.Disguise, Your Health glow which zombies can see looks like it is always full, even when its not so they dont target you.^Just like the TTT items you can buy with credits as traitori dont even play TTT....and can you post relevent comments like more suggestions for perks/tools Edited January 15, 2012 by mogadonskoda Quote
Quert Posted January 15, 2012 Posted January 15, 2012 (edited) Flashbang. just like in CssSmoke Grenade, just like in CssKinda useless against zombies thoughand can you post relevent comments like more suggestions for perks/tools(copy-pasting this from a previous post of mine)I would like to suggest to bring the laser mines back, from IW class: ScoutThey're basically mines (they don't explode) that can be planted on walls, floors or ceiling that emmit a laser (deals no damage).If zombies pass through them, they will be marked with a segnal, which can be seen on a minimap (or directly on the screen like it was on IW) My updated(EDIT:UPDATED) list of suggestions1) Loading screen: remove top10 list... or atleast make new players feel more welcome, with things like 'best new player'. (like Dr.Minky said.) 2) + Poison gasses [ZOMBIE SPAWNS ONLY] in maps that are missing them3) DMG based SP gain (like Tennisballesser said.)4) Humans able to pass through nailed props during the 'pre-round' phasePerks:- % chance to dismember zombie's legs with explosives, reducing their speed by % (and ofc they will be crouching until death)- Accuracy bonus with any firearm- Can kick a zombie to knock it down (they become ragdolls for a short time). Cooldown time. Must stand still while performing this attack. Tools:- IW Scout laser tripmines (not dealing damage), detects zombies and shows them in a minimap or marks them directly on the screenAchievements and hats (obviously optional, most important things first)- Users being able to have their own "Hats Workshop" in the forum, where they could design hats and suggest them.- Medkit achievements (heal X to others) "Medic" "Surgeon" "Life Saver" "Angel"- Nailing Hammer achievements (nail X props) "I Hate Propkills" "Handyman" "Woodworking Expert" "Zombie Blocker"- Blow Torch achievements (repair X hit points) "Hold The Nails There" "Repairman" "Mechanic" "Engineer" Edited January 15, 2012 by Quert Quote
mogadonskoda Posted January 15, 2012 Posted January 15, 2012 Allright, can we go back to actual topic?Discussing about hats and stuff is nice, but hats and achievements are not so nessesary at current point.Gameplay is more important@ Quert, nothing in the spoiler tag is relevent at the moment Quote
Quert Posted January 15, 2012 Posted January 15, 2012 (edited) nothing in the spoiler tag is relevent at the momentMaybe because you're too lazy to read all the content? I bet you have read just the first one and then said "HA! No, not good. not relevent at the moment..."there's a Perk and Tools section in that. and all the content in the spoiler tag is an updated list of everything I suggested so far, including stuff that is useless at the moment (But of course you didnt read that I've put "Obviously optional at the moment, important stuff first")I like how some people just want to find things that aren't supposed to be in a post AT ALL COSTS and dont even look at things that are completely in topic, just to have an excuse to say "NO. you're WRONG, or if you aren't, your stuff isn't relevant at the moment." Edited January 15, 2012 by Quert Quote
Luke Nukem Posted January 15, 2012 Posted January 15, 2012 Quert please calm your tits. Lets just say Necro will release a FUCKING piece of art when he does and we will all happily play it. Just leave your ideas and that is it. Necro will accept them if he wants. Now hush it bitches and go play with yourselves. Quote
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