Quert Posted January 15, 2012 Share Posted January 15, 2012 Just leave your ideas and that is it. Necro will accept them if he wants. Now hush it bitches and go play with yourselves.That's just what I was trying to do: put my ideas here and leave them, it's just that I can't stand when people just want to reply in some rude way at all cost, even if they didn't actually read what you've just said Quote Link to comment
Luke Nukem Posted January 15, 2012 Share Posted January 15, 2012 Just leave your ideas and that is it. Necro will accept them if he wants. Now hush it bitches and go play with yourselves.That's just what I was trying to do: put my ideas here and leave them, it's just that I can't stand when people just want to reply in some rude way at all cost, even if they didn't actually read what you've just saidMost people on the forums react to your reaction so just chill dude and they will hopefully grow up and go elsewhere Quote Link to comment
mogadonskoda Posted January 15, 2012 Share Posted January 15, 2012 (edited) nothing in the spoiler tag is relevent at the momentMaybe because you're too lazy to read all the content? I bet you have read just the first one and then said "HA! No, not good. not relevent at the moment..."there's a Perk and Tools section in that. and all the content in the spoiler tag is an updated list of everything I suggested so far, including stuff that is useless at the moment (But of course you didnt read that I've put "Obviously optional at the moment, important stuff first")I like how some people just want to find things that aren't supposed to be in a post AT ALL COSTS and dont even look at things that are completely in topic, just to have an excuse to say "NO. you're WRONG, or if you aren't, your stuff isn't relevant at the moment."I said Nothing b4 you edited the post...And the 2nd Perk wont be added because i swear necro said no damage/ accuarcy perks Edited January 15, 2012 by mogadonskoda Quote Link to comment
Luke Nukem Posted January 15, 2012 Share Posted January 15, 2012 LETS GET BACK ON TOPIC FOR NECROS SAKE!!! Quote Link to comment
Pufulet Posted January 17, 2012 Share Posted January 17, 2012 This is something that I find rather unpleasant about zombie survival. Quote Link to comment
Dr.Minky Posted January 17, 2012 Share Posted January 17, 2012 (edited) I like the dullness, but FOV could be a tad bigger still.. Edited January 17, 2012 by Dr.Minky Quote Link to comment
Guest Posted January 17, 2012 Share Posted January 17, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Pufulet Posted January 19, 2012 Share Posted January 19, 2012 Current Rank/Reward system which is just for testing purposes at the moment.//[rank] = {unlocks}GM.RankUnlocks = {[0] = {"weapon_zs_usp","weapon_zs_melee_plank","weapon_zs_p228","_freeman","_kevlar2","_turretammo","_turrethp","_poisonprotect","_nailamount","_nailhp","_falldmg","_enhkevlar","_adrenaline"},[3] = {"_kevlar","weapon_zs_tools_hammer","weapon_zs_mine"},[4] = {"weapon_zs_melee_sledgehammer","weapon_zs_turretplacer"},[8] = {"weapon_zs_melee_crowbar"},My rank/reward system//[rank] = {unlocks}GM.RankUnlocks = {[0] = {"weapon_zs_usp","weapon_zs_melee_plank","weapon_zs_p228"},[1] = {"_kevlar","weapon_zs_melee_pot"},[2] = {"_falldmg","weapon_zs_elites","weapon_zs_tools_hammer"},[3] = {"weapon_zs_melee_fryingpan","weapon_zs_mine"},[4] = {"weapon_zs_fiveseven","_nailhp"},[5] = {"_adrenaline","weapon_zs_deagle","weapon_zs_turretplacer"},[6] = {"_enhkevlar","weapon_zs_melee_axe","weapon_zs_tools_torch"},[7] = {"weapon_zs_minishotty","weapon_zs_melee_combatknife","weapon_zs_tools_supplies"},[8] = {"_kevlar2","weapon_zs_syringe","weapon_zs_tmp"},[9] = {"weapon_zs_scout","_turrethp","weapon_zs_melee_crowbar"},[10] = {"weapon_zs_grenade","_poisonprotect","_turretammo"},[11] = {"weapon_zs_glock3","_freeman"},[12] = {"weapon_zs_melee_sledgehammer","weapon_zs_mac10"},[13] = {"weapon_zs_m3super90","weapon_zs_magnum"},[14] = {"weapon_zs_melee_katana","weapon_zs_sg550"},[15] = {"weapon_zs_mp5","weapon_zs_alyxgun"}, Quote Link to comment
Mr. Darkness Posted January 19, 2012 Share Posted January 19, 2012 Increase FOV, really kills the gameplay. Quote Link to comment
NECROSSIN Posted January 19, 2012 Author Share Posted January 19, 2012 Increase FOV, really kills the gameplay.Nearly got it working Quote Link to comment
Mr. Darkness Posted January 19, 2012 Share Posted January 19, 2012 Increase FOV, really kills the gameplay.Nearly got it workingThe problem is that In real life, for example, you see even larger than in the game, but you made it actually like all the players are sort of blind :/ Quote Link to comment
Pufulet Posted January 19, 2012 Share Posted January 19, 2012 Increase FOV, really kills the gameplay.Nearly got it workingThe problem is that In real life, for example, you see even larger than in the game, but you made it actually like all the players are sort of blind :/I got Necro to have a look at the fov stuff and it should be fine now. Quote Link to comment
mogadonskoda Posted January 21, 2012 Share Posted January 21, 2012 [4] = {"weapon_zs_melee_sledgehammer","weapon_zs_turretplacer"},[5] = {"_adrenaline","weapon_zs_deagle","weapon_zs_turretplacer"},Why you unlock turret so early?Its gunna be turret spam, or only one person will be able to place turrets cuz the maps are soo shitty and either too small for 2 turrets (like pub) or a map with only 1 decent cading spot Quote Link to comment
NECROSSIN Posted January 21, 2012 Author Share Posted January 21, 2012 [4] = {"weapon_zs_melee_sledgehammer","weapon_zs_turretplacer"},[5] = {"_adrenaline","weapon_zs_deagle","weapon_zs_turretplacer"},Why you unlock turret so early?Its gunna be turret spam, or only one person will be able to place turrets cuz the maps are soo shitty and either too small for 2 turrets (like pub) or a map with only 1 decent cading spotAs Pufulet noted, its not an actual tree of unlocks (this one is for testing purposes only) Quote Link to comment
mogadonskoda Posted January 21, 2012 Share Posted January 21, 2012 [4] = {"weapon_zs_melee_sledgehammer","weapon_zs_turretplacer"},[5] = {"_adrenaline","weapon_zs_deagle","weapon_zs_turretplacer"},Why you unlock turret so early?Its gunna be turret spam, or only one person will be able to place turrets cuz the maps are soo shitty and either too small for 2 turrets (like pub) or a map with only 1 decent cading spotAs Pufulet noted, its not an actual tree of unlocks (this one is for testing purposes only)And i was saying dont listen to pufu's idea of puttuing it at level...cuz its stupid... Quote Link to comment
Tennisballesser Posted January 21, 2012 Share Posted January 21, 2012 [4] = {"weapon_zs_melee_sledgehammer","weapon_zs_turretplacer"},[5] = {"_adrenaline","weapon_zs_deagle","weapon_zs_turretplacer"},Why you unlock turret so early?Its gunna be turret spam, or only one person will be able to place turrets cuz the maps are soo shitty and either too small for 2 turrets (like pub) or a map with only 1 decent cading spotAs Pufulet noted, its not an actual tree of unlocks (this one is for testing purposes only)And i was saying dont listen to pufu's idea of puttuing it at level...cuz its stupid...Tell me the last time Pufulet came up with a good idea Turret should be high-LV or veteran restricted. Quote Link to comment
NECROSSIN Posted February 4, 2012 Author Share Posted February 4, 2012 (edited) Uh. After huge wall of exams did some changes:Imported melee base from latest released zs, so melee weapons are not bitchy anymore. + they have swing delaySame goes to usual weapon's base, so a bit better ironsights and etc. Also no more ammo limit.Finally got the global FOV thingy working (the one in actual garry's mod options)Greatly decreased zombine's running speed. Tts almost equal to human's speed now.Added new 3D messages instead of ols ones (ones that like 'Wave X has begun' and etc)Hopefully fixed annoying 0 health bug.Also I think that Explosives will be changed to manual detonating. Edited February 4, 2012 by NECROSSIN Quote Link to comment
Mr. Darkness Posted February 4, 2012 Share Posted February 4, 2012 (edited) Uh. After huge wall of exams did some changes:Imported melee base from latest released zs, so melee weapons are not bitchy anymore. + they have swing delaySame goes to usual weapon's base, so a bit better ironsights and etc. Also no more ammo limit.Finally got the global FOV thingy working (the one in actual garry's mod options)Greatly decreased zombine's running speed. Tts almost equal to human's speed now.Added new 3D messages instead of ols ones (ones that like 'Wave X has begun' and etc)Hopefully fixed annoying 0 health bug.Maybe actually increase human's speed instead rather than decreasing zombie's?To me it always looked like humans run like walk. So how about if you actually add sprint to humans, which willlet you run 5 seconds, and when you are fully out of breath, or close to it, you walk slower and your sprint scale recharges? (slow recharge) Edited February 4, 2012 by Mr. Darkness Quote Link to comment
Pufulet Posted February 4, 2012 Share Posted February 4, 2012 Uh. After huge wall of exams did some changes:Imported melee base from latest released zs, so melee weapons are not bitchy anymore. + they have swing delaySame goes to usual weapon's base, so a bit better ironsights and etc. Also no more ammo limit.Finally got the global FOV thingy working (the one in actual garry's mod options)Greatly decreased zombine's running speed. Tts almost equal to human's speed now.Added new 3D messages instead of ols ones (ones that like 'Wave X has begun' and etc)Hopefully fixed annoying 0 health bug.Maybe actually increase human's speed instead rather than decreasing zombie's?To me it always looked like humans run like walk. So how about if you actually add sprint to humans, which willlet you run 5 seconds, and when you are fully out of breath, or close to it, you walk slower and your sprint scale recharges? (slow recharge)Human speed was increased. Quote Link to comment
Quert Posted February 4, 2012 Share Posted February 4, 2012 [*]Greatly decreased zombine's running speed. Tts almost equal to human's speed now.By almost equal you mean its slightly lower or slightly higher? Quote Link to comment
Damien Posted February 4, 2012 Share Posted February 4, 2012 I would guess slightly higher, since zombine is meant to get close to humans. Quote Link to comment
NECROSSIN Posted February 20, 2012 Author Share Posted February 20, 2012 Ugh. Did more changes meanwhile:Finished new Mobile SuppliesFixed ~70% of all weapons after merging to a new weapon's baseHopefully fixed some weird crow bugsRemoved hint and info messages from chatboxHints and other info stuff now will be displayed on top on user's screen (can be turned off via F4 menu)Tweaked human's HUD a littleReworked Skillpoints system. Points now stored in player:Frags(), so the can viewed via scoreboard and from server info.Reworked the way how player gets Skillpoints for assists. Each zombie now have static amount of skillpoints as a reward. Assist will get 50% of them.Players now will be rewarded with 2500 XP for surviving (counts when there are >8 players)Explosives now have manual detonating. Also you cant have more than 4 or 5 (cant remember) max explosives on a ground.Decreased headshot damage from 200% to 130% because of new weapon's stats (balance)Shotguns no longer have ironsights.Changed music on endround for humans and zombies.Totally reworked endround screen (IW inspired ) to fit the new style.Disabled custom chatbox at the end of round, since players can easily see default one.Some of things in todo list:Fix zombie's armsAdd dynamic spawning for zombies (one where you can spawn on teammates)Add ability for humans to spawn on teammates too (at the beginning or after redeeming)Remake MedkitRemake Green-ShopAdd unnail ability for hammerGreatly improve barricadingAdd more perksAdd ability to turn off HUDAdd cinematic modeAdd some neat secret stuffAdd more hats/suitsFix huge dumpster full of bugs Tennisballesser 1 Quote Link to comment
Guest Posted February 20, 2012 Share Posted February 20, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Reiska Posted February 20, 2012 Share Posted February 20, 2012 but going through cades would mean no chance to the zombies in some maps just saying.... Quote Link to comment
Guest Posted February 20, 2012 Share Posted February 20, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
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