Reiska Posted February 20, 2012 Share Posted February 20, 2012 but going through cades would mean no chance to the zombies in some maps just saying....It also means people can come out, and there will be an Uber rapist waiting for them. i know there are many dumb people but usually not that dumb Quote Link to comment
BlueYoshi97 Posted February 20, 2012 Share Posted February 20, 2012 but going through cades would mean no chance to the zombies in some maps just saying....It also means people can come out, and there will be an Uber rapist waiting for them. i know there are many dumb people but usually not that dumbI did - it's actually very difficult to categorize they who reach their knowledge, as this is based on conceptions, which simply makes it impossible for simple humans. In fact, we're are equally dumb by ourselves, and the way we chose shows us the wisdom we want to find.Maybe you agree then, or you have not read the subtitle of this topic - otherwise you don't understand your own conceptions. Quote Link to comment
Guest Posted February 20, 2012 Share Posted February 20, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Reiska Posted February 20, 2012 Share Posted February 20, 2012 but going through cades would mean no chance to the zombies in some maps just saying....It also means people can come out, and there will be an Uber rapist waiting for them. i know there are many dumb people but usually not that dumbI did - it's actually very difficult to categorize they who reach their knowledge, as this is based on conceptions, which simply makes it impossible for simple humans. In fact, we're are equally dumb by ourselves, and the way we chose shows us the wisdom we want to find.Maybe you agree then, or you have not read the subtitle of this topic - otherwise you don't understand your own conceptions.fear of dying usually makes the humans stay inside of the cade Quote Link to comment
Tennisballesser Posted February 20, 2012 Share Posted February 20, 2012 but going through cades would mean no chance to the zombies in some maps just saying....It also means people can come out, and there will be an Uber rapist waiting for them. i know there are many dumb people but usually not that dumbI did - it's actually very difficult to categorize they who reach their knowledge, as this is based on conceptions, which simply makes it impossible for simple humans. In fact, we're are equally dumb by ourselves, and the way we chose shows us the wisdom we want to find.Maybe you agree then, or you have not read the subtitle of this topic - otherwise you don't understand your own conceptions.fear of dying usually makes the humans stay inside of the cade Keep dreaming Reiska. Quote Link to comment
Guest Posted February 20, 2012 Share Posted February 20, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Reiska Posted February 20, 2012 Share Posted February 20, 2012 well there are plenty of reason why humans would stay inside of the cade or leave from it lets move on to something else.............===> Quote Link to comment
Pufulet Posted February 20, 2012 Share Posted February 20, 2012 (edited) Headshot multiplier is 1.3? Does not sound too encouraging to always try to shoot head but ok.About people debating over no collision cades for humans when pressing a button, if that would happen may I suggest only allowing that to happen during wave breaks. Edited February 20, 2012 by Pufulet Quote Link to comment
Dr.Minky Posted February 20, 2012 Share Posted February 20, 2012 I like your design of all the HUDs and stuff, minimal-slick menus look so much more modern than ones with suck-ass graphicsI applaud you good Sir! Quote Link to comment
Guest Posted February 20, 2012 Share Posted February 20, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
Quert Posted February 20, 2012 Share Posted February 20, 2012 How about zombies being able to grab, like clots in Killing Floor? Obviously it should be normal zombies only and it would be from very close... Quote Link to comment
Snotteh Posted February 20, 2012 Share Posted February 20, 2012 hey guys know on pufu's video on the update is all the guns left handed or is it just him?,cause it looks retarded Quote Link to comment
mogadonskoda Posted February 20, 2012 Share Posted February 20, 2012 (edited) hey guys know on pufu's video on the update is all the guns left handed or is it just him?,cause it looks retarded Thats a bug look in other topic for more info. Edited February 20, 2012 by mogadonskoda Quote Link to comment
NECROSSIN Posted February 21, 2012 Author Share Posted February 21, 2012 hey guys know on pufu's video on the update is all the guns left handed or is it just him?,cause it looks retarded Sadly its a side effect of incorrect compatibility of clientside hands with flipped css models. Still searching for a possible fix for that (non CSS models are right handed) Quote Link to comment
Mr. Darkness Posted February 21, 2012 Share Posted February 21, 2012 (edited) hey guys know on pufu's video on the update is all the guns left handed or is it just him?,cause it looks retarded Sadly its a side effect of incorrect compatibility of clientside hands with flipped css models. Still searching for a possible fix for that (non CSS models are right handed)I wonder why VALVe made the standart model left handed.A suggestion:Maybe melee weapons could be gained from different sources?Plank for crates;Frying pan from kitchens;Pipe from cars;Crowbar from cake;and cake from a lie?Pressing E on them (Even tho, not sure if this suggestion was already on board, or if you are going to do that sort of stuff already) Edited February 21, 2012 by Mr. Darkness Quote Link to comment
Tennisballesser Posted February 21, 2012 Share Posted February 21, 2012 You know sledgehammers, pans ,pots and keyboards are already placed like this right ? Quote Link to comment
NECROSSIN Posted February 23, 2012 Author Share Posted February 23, 2012 Some people will like it:Imported updated prop dragging from zs3. Now cading should be easy as hell Fixed so called 'long arms bug' for zombies. Zombies no longer can hit you from insane distanceRemoved Ethereal's teleportation (need to replace it with something)Reworked clientside hands so they should no longer crash player if he switched weapons very oftenChanged Fast Zombie's actual size to fit the modelImported thirdperson mode for zombies (C button)About Ethereals:Since they no longer can teleport, I have a small idea how to make them a bit useful.When player presses alt attack - Ethereal will 'disguise' as human (NOTE: it looks like a human model with Ethereal's animations)Of course it will not work when player is alone, unless humans are really blind.But when horde strikes again - its hard to tell is that a zombie or just a human.Still thinking about should Ethereal drop his disguise when he attacks or not. Ideas? Quote Link to comment
Guest Posted February 23, 2012 Share Posted February 23, 2012 Some people will like it:Removed Ethereal's teleportation (need to replace it with something)About Ethereals:Since they no longer can teleport, I have a small idea how to make them a bit useful.When player presses alt attack - Ethereal will 'disguise' as human (NOTE: it looks like a human model with Ethereal's animations)Of course it will not work when player is alone, unless humans are really blind.But when horde strikes again - its hard to tell is that a zombie or just a human.Still thinking about should Ethereal drop his disguise when he attacks or not. Ideas?NYET!Take Wraith from ZS 3.0, job done. Quote Link to comment
NECROSSIN Posted February 23, 2012 Author Share Posted February 23, 2012 NYET!Take Wraith from ZS 3.0, job done.There is no need in second howler. Thus Ethereals are more for support than for going solo and trying to harvest some kills Quote Link to comment
Pufulet Posted February 23, 2012 Share Posted February 23, 2012 Some people will like it:Imported updated prop dragging from zs3. Now cading should be easy as hell Fixed so called 'long arms bug' for zombies. Zombies no longer can hit you from insane distanceRemoved Ethereal's teleportation (need to replace it with something)Reworked clientside hands so they should no longer crash player if he switched weapons very oftenChanged Fast Zombie's actual size to fit the modelImported thirdperson mode for zombies (C button)About Ethereals:Since they no longer can teleport, I have a small idea how to make them a bit useful.When player presses alt attack - Ethereal will 'disguise' as human (NOTE: it looks like a human model with Ethereal's animations)Of course it will not work when player is alone, unless humans are really blind.But when horde strikes again - its hard to tell is that a zombie or just a human.Still thinking about should Ethereal drop his disguise when he attacks or not. Ideas?I think an ethereal that can disguise as human is a very interesting idea. Quote Link to comment
Guest Posted February 23, 2012 Share Posted February 23, 2012 (edited) I think an ethereal that can disguise as human is a very interesting idea.There's a spah creepin' round'ere.That Engineer is a spy!Yes, good idea :3 Edited February 23, 2012 by Guest Quote Link to comment
Guest Posted February 23, 2012 Share Posted February 23, 2012 (edited) . Edited April 8, 2015 by Guest Quote Link to comment
NECROSSIN Posted February 23, 2012 Author Share Posted February 23, 2012 Here are tips for mappers for ZS, especially Pufu :3Jetboom updated ZS v364 to v365.Also ZS 3.0 also contains lua cache for a lot of maps, that are not on mrgreen.zsThere is no need to copy every damn stuff from zs3 each time they update it.Im slowly turning this zs onto different waybtw lua cache is different too, so its useless Quote Link to comment
Pufulet Posted February 23, 2012 Share Posted February 23, 2012 (edited) Here are tips for mappers for ZS, especially Pufu :3Jetboom updated ZS v364 to v365.Also ZS 3.0 also contains lua cache for a lot of maps, that are not on mrgreen.zs, whether they are old or new doesn't matter.The only lua file maps need for green are the supply crate ones which do not exist in 3.0. Edited February 23, 2012 by Pufulet Quote Link to comment
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