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Posted

but going through cades would mean no chance to the zombies in some maps just saying....

It also means people can come out, and there will be an Uber rapist waiting for them. :)

i know there are many dumb people but usually not that dumb

Posted

but going through cades would mean no chance to the zombies in some maps just saying....

It also means people can come out, and there will be an Uber rapist waiting for them. :)

i know there are many dumb people but usually not that dumb

I did - it's actually very difficult to categorize they who reach their knowledge, as this is based on conceptions, which simply makes it impossible for simple humans. In fact, we're are equally dumb by ourselves, and the way we chose shows us the wisdom we want to find.

Maybe you agree then, or you have not read the subtitle of this topic - otherwise you don't understand your own conceptions.

Posted

but going through cades would mean no chance to the zombies in some maps just saying....

It also means people can come out, and there will be an Uber rapist waiting for them. :)

i know there are many dumb people but usually not that dumb

I did - it's actually very difficult to categorize they who reach their knowledge, as this is based on conceptions, which simply makes it impossible for simple humans. In fact, we're are equally dumb by ourselves, and the way we chose shows us the wisdom we want to find.

Maybe you agree then, or you have not read the subtitle of this topic - otherwise you don't understand your own conceptions.

fear of dying usually makes the humans stay inside of the cade

Posted

but going through cades would mean no chance to the zombies in some maps just saying....

It also means people can come out, and there will be an Uber rapist waiting for them. :)

i know there are many dumb people but usually not that dumb

I did - it's actually very difficult to categorize they who reach their knowledge, as this is based on conceptions, which simply makes it impossible for simple humans. In fact, we're are equally dumb by ourselves, and the way we chose shows us the wisdom we want to find.

Maybe you agree then, or you have not read the subtitle of this topic - otherwise you don't understand your own conceptions.

fear of dying usually makes the humans stay inside of the cade

:lol:

Keep dreaming Reiska.

Posted

well there are plenty of reason why humans would stay inside of the cade or leave from it lets move on to something else.............===>

Posted (edited)

Headshot multiplier is 1.3? Does not sound too encouraging to always try to shoot head but ok.

About people debating over no collision cades for humans when pressing a button, if that would happen may I suggest only allowing that to happen during wave breaks.

Edited by Pufulet
Posted (edited)

hey guys know on pufu's video on the update is all the guns left handed or is it just him?,cause it looks retarded :)

Thats a bug look in other topic for more info.

Edited by mogadonskoda
Posted

hey guys know on pufu's video on the update is all the guns left handed or is it just him?,cause it looks retarded :)

Sadly its a side effect of incorrect compatibility of clientside hands with flipped css models. Still searching for a possible fix for that (non CSS models are right handed)

Posted (edited)

hey guys know on pufu's video on the update is all the guns left handed or is it just him?,cause it looks retarded :)

Sadly its a side effect of incorrect compatibility of clientside hands with flipped css models. Still searching for a possible fix for that (non CSS models are right handed)

I wonder why VALVe made the standart model left handed.

A suggestion:

Maybe melee weapons could be gained from different sources?

Plank for crates;

Frying pan from kitchens;

Pipe from cars;

Crowbar from cake;

and cake from a lie?

Pressing E on them (Even tho, not sure if this suggestion was already on board, or if you are going to do that sort of stuff already)

Edited by Mr. Darkness
Posted

Some people will like it:

  • Imported updated prop dragging from zs3. Now cading should be easy as hell :o
  • Fixed so called 'long arms bug' for zombies. Zombies no longer can hit you from insane distance
  • Removed Ethereal's teleportation (need to replace it with something)
  • Reworked clientside hands so they should no longer crash player if he switched weapons very often
  • Changed Fast Zombie's actual size to fit the model
  • Imported thirdperson mode for zombies (C button)

About Ethereals:

Since they no longer can teleport, I have a small idea how to make them a bit useful.

When player presses alt attack - Ethereal will 'disguise' as human (NOTE: it looks like a human model with Ethereal's animations)

Of course it will not work when player is alone, unless humans are really blind.

But when horde strikes again - its hard to tell is that a zombie or just a human.

Still thinking about should Ethereal drop his disguise when he attacks or not. Ideas?

Posted

Some people will like it:

  • Removed Ethereal's teleportation (need to replace it with something)

About Ethereals:

Since they no longer can teleport, I have a small idea how to make them a bit useful.

When player presses alt attack - Ethereal will 'disguise' as human (NOTE: it looks like a human model with Ethereal's animations)

Of course it will not work when player is alone, unless humans are really blind.

But when horde strikes again - its hard to tell is that a zombie or just a human.

Still thinking about should Ethereal drop his disguise when he attacks or not. Ideas?

NYET!

Take Wraith from ZS 3.0, job done.

Posted

NYET!

Take Wraith from ZS 3.0, job done.

There is no need in second howler. Thus Ethereals are more for support than for going solo and trying to harvest some kills

Posted

Some people will like it:

  • Imported updated prop dragging from zs3. Now cading should be easy as hell :o
  • Fixed so called 'long arms bug' for zombies. Zombies no longer can hit you from insane distance
  • Removed Ethereal's teleportation (need to replace it with something)
  • Reworked clientside hands so they should no longer crash player if he switched weapons very often
  • Changed Fast Zombie's actual size to fit the model
  • Imported thirdperson mode for zombies (C button)

About Ethereals:

Since they no longer can teleport, I have a small idea how to make them a bit useful.

When player presses alt attack - Ethereal will 'disguise' as human (NOTE: it looks like a human model with Ethereal's animations)

Of course it will not work when player is alone, unless humans are really blind.

But when horde strikes again - its hard to tell is that a zombie or just a human.

Still thinking about should Ethereal drop his disguise when he attacks or not. Ideas?

I think an ethereal that can disguise as human is a very interesting idea.

Posted (edited)

I think an ethereal that can disguise as human is a very interesting idea.

There's a spah creepin' round'ere.

That Engineer is a spy!

Yes, good idea :3

Edited by Guest

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