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Mr. Green Gaming

BinSlayer

Greens
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  1. Like
    BinSlayer got a reaction from MegasXLR in PONDIMAP   
    stop posting here pls
    this topic is for MAPS and when you guys make a new post I would check it to see if there's a new map uploaded and guess what.. There ain't no map, making life harder for me.
  2. Like
    BinSlayer got a reaction from MegasXLR in HIJ@CK BANNED?!?!?!   
    lol y'all gotta be shitting me..
    u think the anti cheat is 100% correct? Think twice.. It's a bunch of coding that was designed to work "in most" cases... In my experience, scripts don't always work the way they're supposed to.
    There is a known bug (that happens [very] rarely) during map changes. It's like it goes wild and randomly bans ppl.. Now I am sure most of you have been unaware of it, because it simply does not concern players. I say that you get us PROOF of H!J@CK cheat and then we'll ban him.
    Anyway, the current Anti Cheat is better than nothing, and if there shall be other mistake bans, then so be it. H!j@ck was simply lucky we looked into it, and we did because somebody created a topic here and posted the "news". Obviously we're not gonna go over the ban logs to see who was wrongly banned if that person won't even post here (or someone else post about them)
    I remember there was this time when the anti cheat banned everyone in the server, everyone except me (because i am admin and i am an exception from its checks). They were all banned for "Running S0beit" . Guess what I did? I fucking unbanned everyone(who got banned at that time). Judge that.
  3. Upvote
    BinSlayer got a reaction from Mr.Truth in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  4. Upvote
    BinSlayer got a reaction from Stig in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  5. Upvote
    BinSlayer got a reaction from BoyKa in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  6. Upvote
    BinSlayer got a reaction from NITROX in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  7. Upvote
    BinSlayer got a reaction from Aymen in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  8. Upvote
    BinSlayer got a reaction from Maher in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  9. Upvote
    BinSlayer got a reaction from Micha3lo in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  10. Upvote
    BinSlayer got a reaction from Cena in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  11. Upvote
    BinSlayer got a reaction from DriveHardGetDirty in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  12. Upvote
    BinSlayer got a reaction from r0cK in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  13. Upvote
    BinSlayer got a reaction from AbueloEbrio in Jack123 admin! BinSlayer retired   
    Hello
    Sorry I'm only seeing this post so late.
    I want to say I'm honored and humbled by all the positive reactions in this topic
    You guys are in my heart. 
    Hope to see you soon
  14. Upvote
    BinSlayer got a reaction from Shido in Mappers Wanted   
    Hi!
    We're close to launching a new MTA:SA server. It'll be a mix-gamemode server. For now we already have 3 gamemodes with more soon to come!
    edit:
    We need a decent amount of maps before we can boot the server. We're thinking that around 20 per gamemode will do. So here's a list that I will continuously update, so make sure you keep up-to-date. It's best to make maps for what's needed.
    There's ManHunt, Reach The Flag and Capture The Flag. All of them are based on vehicles and the race gamemode itself. I will begin by explaining the gamemodes themselves:
    ManHunt is a gamemode where everybody must hunt down and kill 1 player(victim). When this player is dead, the one who was last to shoot and/or ram him will become the next Victim. Players are given 2 types of guns too, so they can do drive-by. You will be able to drive-by by using right-click. Everyone gets 1 gun with 100 rounds, while the Victim gets a 300-rounds UZI.
    Reach The Flag is a gamemode where everybody starts in a line-up like in the race server and they must sprint/ram/block each other until they reach a flag. The flag is usually in a very hardly accessible area so we expect lots of car jams with lots of fun.
    Capture The Flag is a team-based gamemode. You spawn, you get assigned to a team (Red or Blue) and you get 2 icons on your radar. One is your team's and the other the opponent's. You can choose whether to defend your flag or steal the others' flag. You will simply need to go through a flag to take it. Once you have it, you can sprint back to your own base (to your flag) and if you manage to do this, your team gets 1 point. However, if you get killed by the angry players because you took their flag, then you drop the flag exactly where you died. Your team and you can still take the flag again, but it's the other team's duty to protect it for 50 seconds until it is returned to their base!
    However we'll need your help, the map-maker. We could use as many maps as you can make. There is no limit to what you can send us.
    You can map for either one of these gamemodes. You can make maps however you like. They can even be based in the San-Andreas city, although we do prefer custom maps like we've always done. (By custom I mean not in the actual city). It's your choice! We'll appreciate your contribution!
    However, there are a few things you MUST take into consideration when making maps.
    Each gamemode runs in its own way, so maps will be different!
    General guidelines:
    -32 spawnpoints minimum.
    -Checkpoints are not allowed.
    -The meta.xml and the .map file must be compressed in a .zip archive, NOT a .rar archive. And they must not be in any folders. (you can send us the .zip)
    -Maximum map duration is 10 minutes. It's preferred that you make it lower. Quick maps are preferred.
    -Maps can be created via Map Editor normally. However, these are custom gamemodes only present in our server. This means that you will have to manually edit the meta.xml when you're done mapping. Open up meta.xml and find gamemodes="race" tag. You will have to change "race" with "manhunt", "rtf" or "ctf". (rtf = Reach The Flag ; ctf = Capture The Flag)
    For ManHunt:
    -Set the player you want to be The Victim as the FIRST spawnpoint. You can set it somewhere safe, far from the manhunters.
    -It is preferred that the manhunters are all at the same place.
    -It's preferred that bikes aren't used so much because it's hard to ram/block a bike.
    For Reach The Flag:
    -1 unique flag object id 2914 must be present in the map, somewhere hidden and hardly-accessible. Players must ram each other and must fight through if they want to collect the flag!
    -It is preferred that the spawnpoints are all in the same area.
    For Capture The Flag:
    -You will create 2 bases. (Areas of spawning and everything else you can think of)
    -The most important rule of making maps for CTF is that spawnpoints must be created in THIS specific order: The first spawnpoint in the red team base, but the next spawnpoint that you make must be IN THE BLUE base. The next one must then be in the red base and the 4th one must be in the blue base again. It's like 1 here, another 1 there. Easy, right? This order is what makes the server tell which spawnpoints belong to which team!
    -You must place 1 unique object id in each base. For the Red Team, this object id must be 2914. Place it anywhere you want in the Red's base (same area where you placed the first spawn, that's the Red base!). Next, the Blue base. You must place an unique object id 2048 (it doesn't look like a flag in map editor, but in our server it will look like a flag). Again, the Blue base is where you placed the second spawnpoint.
    -It's preferred that bikes aren't used so much because it's hard to ram/block a bike.
    These are simple guidelines to follow the basic structure of the maps. You can do anything that isn't specified above however you want! (i.e arranging the bases and such)
    Any questions, post here, PM me or find me on IRC.
    You can post maps in this topic or in the Map Uploads subforum.
    We'll value your contribution!
    Thanks.

    EDIT:
    06/19/2012
    New plans for new gamemode:
    After many considerations and seeing how succesful the map in cause is, we've decided what our next gamemode will be and we hope that the idea will suit everyone :')
    NEVER THE SAME
    Basically, race maps with checkpoints around San Andreas and a vehicle randomizer for each checkpoints!
    What do you guys think?
    But if we'll go through with this, we need maps for it. There will be the official map + others for more diversity. So we need to put to work everyone's creativity!
    How To Make A NTS-Map.
    1. Make a race map like any other. But, our randomizer will need to know if it needs to choose a plane, a boat or a car.
    As a result, I'm thinking that checkpoints need to be created carefully. Such as: Blue checkpoints means a random car. Red checkpoints means a random plane and Green checkpoints means a random boat. Simple as that. Just make sure you get the colors right. That's it.
    2. Don't change vehicles via checkpoints. (Server Script will do that)
    3. Save the map, open it and @ meta.xml , replace the gamemodes tag 'race' with 'nts' .
    4. The meta.xml and the .map file go in a .zip archive which you can then upload in a Forum Attachment in posts here.
    5. Try to stick to San Andreas maps for now (like original Never The Same). Make sure your map has a few curbs and isn't a short map. You should add as many checkpoints as possible as that is what makes this gamemode fun. The checkpoints should also have a proper distance between each other so that you can drive a while with your randomly selected vehicle. (just like the original NTS map by me)
    6. Don't add any scripts that interfere with changing cars.
    7. 32 unique spawnpoints required. (unique = not in the same place/space)
    Careful with setting the checkpoints color.
    Blue = 0, 0, 255 (RGB COLORS)
    Red = 255, 0, 0
    Green = 0, 255, 0
    EACH checkpoint needs to be COLORED accordingly.
    NO other color is accepeted except for those!
    ----------------------------------------
    We'll add the gamemode in the server once we get enough maps.
    We're hoping it will help make the MIX server a successful server and attract more people.
    other stuff I forgot to mention @ nts: It would be best if the first few checkpoints were big. I mean the size should be like more than 5(even 5). It will help with avoiding startup fuckups a little.
  15. Upvote
    BinSlayer got a reaction from Knul in MIX Shooter suggestion   
    Hello.
    Please consider making shooter more fun. It sucks dieing really quick due to the fact that you might be noob(ish) and having to wait the whole map. And what do you know? We'll most likely replay the map and the same thing would occur.
    So how about forcing all maps duration to be 5 mins. Let the first 2 minutes be total chaos by enabling respawn. Think about it, rockets flying all over the place. Killing sprees, raging, you name it. Then disable respawn and have it your way as it is now Oh and a giant warning should pop-up saying Respawn has been disabled.
    Best of everything mates,
  16. Upvote
    BinSlayer got a reaction from BadPing in MIX Shooter suggestion   
    Hello.
    Please consider making shooter more fun. It sucks dieing really quick due to the fact that you might be noob(ish) and having to wait the whole map. And what do you know? We'll most likely replay the map and the same thing would occur.
    So how about forcing all maps duration to be 5 mins. Let the first 2 minutes be total chaos by enabling respawn. Think about it, rockets flying all over the place. Killing sprees, raging, you name it. Then disable respawn and have it your way as it is now Oh and a giant warning should pop-up saying Respawn has been disabled.
    Best of everything mates,
  17. Upvote
    BinSlayer got a reaction from Ywa in map   
    All uploaded
  18. Upvote
    BinSlayer got a reaction from RealJesus in Again map buy problem   
    how come it's getting abused? People have that many GCs to waste? :S
    I remember the price not being very cheap.
  19. Upvote
    BinSlayer reacted to RaaFaaeL in About new Language System [rage, butthurt]   
    --
  20. Upvote
    BinSlayer got a reaction from RaaFaaeL in About new Language System [rage, butthurt]   
    Also allow me to add this. GTA:SA was first released in 2005 for PC as you all know. MTA:Race came out a year later, in 2006. MTA:SA 1.0 (the actual MTA we now know) came out in 2009. BUT, although MTA has been updated almost all these years, there has always been the same playerbase. The same players who first played GTA in 2005 are the same players who played MTA:Race in 2006. Yes, the playerbase was indeed increased with the highly-acclaimed MTA 1.0. But ever since that time, it has only downgraded. What I'm getting at is we do not have new players. We will never have new players anymore in MTA. We are the same players from 2009, if not less than that.
    So take this as a tip. Let's not change the gameplay anymore. Let's not change what we are used to and most importantly let's not change the rules/scripts. Because change is bad for old players. Change is only good when you're looking towards the future. But there is never going to be a higher playerbase in the future. So if the old players get annoyed by new rules/scripts, they'll leave. And there'll be no one to replace them.
    So I ask for more important things to get fixed instead of trivial/annoying/useless stuff such as the language system. I ask that we all unite against shitmaps that have been ruining the gameplay. I ask all mappers to be more patient when it comes to mapping because we actually don't need to be uploading new maps at this time. We need to be deleting maps. We have over 1500 maps, if not more. Old maps must be kept of course. But we should be very careful with new maps. Only really awesome maps should be uploaded.
    I ask not to have discrepancy between the FPS in Race server and the FPS in MIX server.
    And finally I ask that this would not fall on deaf ears. I hope you agree with me.
  21. Upvote
    BinSlayer got a reaction from RaaFaaeL in About new Language System [rage, butthurt]   
    I would just like to point out that this rule never existed. You guys are creating a new rule right now. So don't be saying "it was always there but now we'll just enforce it" because that is not true.
  22. Upvote
    BinSlayer got a reaction from RaaFaaeL in About new Language System [rage, butthurt]   
    You're telling me the rules? Telling me "it has always been there"? I'm sorry warp and kali but may I just ask who has been playing this game on this server longer? Me or you guys?
    We never had such rule.
    You might refer to "English is our primary language" rule, but that just states the obvious i.e we only offer support in english (as admins)
    I will not enforce such a (new) rule. You guys can be my guests though.
  23. Upvote
    BinSlayer got a reaction from RaaFaaeL in About new Language System [rage, butthurt]   
    I find this script/rule extremely disturbing.
    I would like to continue speaking whatever language I want via "T"
  24. Upvote
    BinSlayer got a reaction from isiritis in About new Language System [rage, butthurt]   
    Also allow me to add this. GTA:SA was first released in 2005 for PC as you all know. MTA:Race came out a year later, in 2006. MTA:SA 1.0 (the actual MTA we now know) came out in 2009. BUT, although MTA has been updated almost all these years, there has always been the same playerbase. The same players who first played GTA in 2005 are the same players who played MTA:Race in 2006. Yes, the playerbase was indeed increased with the highly-acclaimed MTA 1.0. But ever since that time, it has only downgraded. What I'm getting at is we do not have new players. We will never have new players anymore in MTA. We are the same players from 2009, if not less than that.
    So take this as a tip. Let's not change the gameplay anymore. Let's not change what we are used to and most importantly let's not change the rules/scripts. Because change is bad for old players. Change is only good when you're looking towards the future. But there is never going to be a higher playerbase in the future. So if the old players get annoyed by new rules/scripts, they'll leave. And there'll be no one to replace them.
    So I ask for more important things to get fixed instead of trivial/annoying/useless stuff such as the language system. I ask that we all unite against shitmaps that have been ruining the gameplay. I ask all mappers to be more patient when it comes to mapping because we actually don't need to be uploading new maps at this time. We need to be deleting maps. We have over 1500 maps, if not more. Old maps must be kept of course. But we should be very careful with new maps. Only really awesome maps should be uploaded.
    I ask not to have discrepancy between the FPS in Race server and the FPS in MIX server.
    And finally I ask that this would not fall on deaf ears. I hope you agree with me.
  25. Upvote
    BinSlayer got a reaction from SkyBlue in About new Language System [rage, butthurt]   
    Also allow me to add this. GTA:SA was first released in 2005 for PC as you all know. MTA:Race came out a year later, in 2006. MTA:SA 1.0 (the actual MTA we now know) came out in 2009. BUT, although MTA has been updated almost all these years, there has always been the same playerbase. The same players who first played GTA in 2005 are the same players who played MTA:Race in 2006. Yes, the playerbase was indeed increased with the highly-acclaimed MTA 1.0. But ever since that time, it has only downgraded. What I'm getting at is we do not have new players. We will never have new players anymore in MTA. We are the same players from 2009, if not less than that.
    So take this as a tip. Let's not change the gameplay anymore. Let's not change what we are used to and most importantly let's not change the rules/scripts. Because change is bad for old players. Change is only good when you're looking towards the future. But there is never going to be a higher playerbase in the future. So if the old players get annoyed by new rules/scripts, they'll leave. And there'll be no one to replace them.
    So I ask for more important things to get fixed instead of trivial/annoying/useless stuff such as the language system. I ask that we all unite against shitmaps that have been ruining the gameplay. I ask all mappers to be more patient when it comes to mapping because we actually don't need to be uploading new maps at this time. We need to be deleting maps. We have over 1500 maps, if not more. Old maps must be kept of course. But we should be very careful with new maps. Only really awesome maps should be uploaded.
    I ask not to have discrepancy between the FPS in Race server and the FPS in MIX server.
    And finally I ask that this would not fall on deaf ears. I hope you agree with me.
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