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Mr. Green Gaming

Duby

Greens
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Everything posted by Duby

  1. Not to my knowledge. Also gameplay is good atm but its too hard for people to grasp due to zs 3.0 and the shop. So we are in an endless loop atm of questions every game. This SP for kills is far simpler and stops kill stealing, so noobs can get good weapons easily as well as regs. Also If you want to think about making this game simpler, then that is a good thing. Atm its all to complex to new people they get scared and leave.
  2. As they are now. So yes, you can break them. (Five hits with a normal zombie.)
  3. Lets add something to the mix. I think a nice new polished boss is needed. So its time to dedicate some time to my baby Ramiel.

    1. Show previous comments  2 more
    2. Duby

      Duby

      Let us forget about smoker... I have some crazy idea's for making zs insane for both teams. ^^

  4. This situation would be done and tested properly. But you have to understand that yes me and you understand it. But how often does someone say 'How do I use my SP and what does this crate thing do?' Also it would make the game a little more interesting I think. Crate placement issues would be non existent. But this is all still up for debate.
  5. It was a bad map in the cycle. I will create a backup script to change the map in the event of this happening again. The issue map was removed from the cycle.
  6. The whole spectrum can't excist without the other. It opens paths for retards randomly nailing props at the beginning of a game etc.. Atm I think we are actually in the best situation in terms of cading. With a few parts of it updated we could make cading a lot more enjoyable and less stressful!! I think a way to solve part of our issue is to make it that when we are moving props people don't collide with it. Allowing for quick cading to happen. But this is only a starting point. We need to focus on the balance a little more I feel. Also referring to a question Alex posted earlier this week. I have changed the collision type of the crate so when I have the next update done it will be added.
  7. Then its a bad map I am afraid. It was always a rather boring map at times as well. A lot of waiting around etc..
  8. Seems logical enough. I will remove those maps when I am online next. Also sub part4 is killing us I noticed so I will remove it as well. We will have to put up with it until Reiska gets his powers you see.
  9. 2014, a massive fuck up in honesty and its taken me this long to get us to this stable point. At least the horror of 2014 can't be seen due to the great crash, but to those who have stayed by and believed I promise this year will have great things ahead.

    1. AfuSensi
    2. Damien

      Damien

      I hope we can prosper again in 2015

  10. Small update: -Cleaned up old Undead Base file (for HateI and HateII-Fixed Hate model-Fixed Hate II model-Re-Added Hate II-Fixed boss shrinking issue
  11. Ywa is working on the spectator system so we could integrate what you are saying I expect into that. Reiska is going to be sorting out the maps soon when we sort out his private dev server and rights. Apart from that we have our sights set clearly now, its going to be sorted out soon.
  12. Thank you for the constructive feedback. C4 and Nades to cade is being worked on atm. We are rewriting how nails take damage to allow this to be efficiently added to the game mode. Chipper is a starter weapon with lots of ammo but if in general it needs a small buff then so be it. Toxic zombie (270HP) has more health than a normal zombie (240HP) but with less damage and lower speed. So it more for breaking down cades. The attack hit sound issue with Behemoth has been found and solved. It was an accident by my part while I was debugging something a while ago. The hit sounds for Toxic zombie is a thing but its a quiet sound. So its a big hard to here under gun fire. I expect it will be replaced in time. Etherials do need one, but tbh its had to find something which isn't already used or was used. We need something unique and new. The blow torch issue is being looked at, proberly something minor I have missed. The GM itself is going well. We just had to find what the issues and bugs where. Then what direction we should take it. This has been discussed thoroughly and we are going towards it now. But due to my College course and at present Christmas and Ywa being busy its being delayed a little. But here are the official targets for the GM at present so everyone is on the same page. -Balance between Cading and Running, so either one can be done without the other being too OP. -More simple dynamic gameplay, so more Z classes and special tools for humans to utilise. 'Still in development.' -Final Boss spawning at four minutes left depending on the amount of humans alive. (Three special bosses which have different strengths for the infliction catagory they are being placed in, one of three will be selected.) *Cue to music!*
  13. Small Update: -AWP more damage -Moblie Supplies more SP -Chipper is in the loadout -Five seven in the loadout -Auto Shotty price lowered -M249 more damage slower walk speed -Added Reiska MapManager rights -Human jump height as it was before -Zombies give more SP -Crate gives 25 HP instead of 20
  14. If you want to be rude I simply won't answer your questions. No skin of my nose. Also if you learn a bit more English you will realise I actually answered your question
  15. Duby

    Server Moving

    Feels like toy story. 'Oh no we forgot Kalibwoy, we have to get him back!
  16. Since you have a hammer equipped I don't expect you would want to use turret or medic perk Also if you want to pointlessly level up endlessly then please tell us that..
  17. Sure, ok babe that can be arranged.
  18. Duby

    Server Moving

    I have the feeling that this will kill zs. But if its for the best then it has to be done.
  19. Small update. -Support suit has effects.-Medkit Adjusted.-C4 Game instructions.-Nail health colour indication. (Re-added)-Increased nail health.-Howler Range decreased.-Zombie damage reduced.-Bosses spawn at a later date.-Human hud indicator percentage. (Green to Red) 'Easier for new people to look at their health.'
  20. Love this one. Good to get into a mood, used it when mapping for Cyber Punk theme'd maps.
  21. CBA with Green with all this DDOS shit. Someone pm me when they are online properly so I can upload the patch. Merry Christmas

    1. AfuSensi

      AfuSensi

      True, i feel the same way :(

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