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Mr. Green Gaming

Chikennugget1

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Everything posted by Chikennugget1

  1. It will continue to live as well, because it's included in the mapcycle that ZS classic edition will use, along with zs_bog_pubremake (the one mentionned in that deviantart post) which was made by a member of Mr Green, and zs_greenpub which is another pub-like map
  2. I have fond memories of this map, it was small but with enough entrances for the zombies to come in and attack humans (windows, breakable wall, breakable attic). I remember games where I stood with other players in the attic for a long time and we were struggling to survive, until we all died one by one, because when the attic is broken, there are fast zombies and crabs everywhere I'm remaking an old school ZS mode and I use this map for testing 99% of the time because it's small, and nice for testing zombie stuff And yeah, this is definitely a classic ZS map, simple but able to deliver some nice survival moments
  3. Update as of today (27/10/20) : - Options menu is finished and functionnal - Added some post-processing options (film grain, motion blur, color mod) that you can enable/disable in options menu - First person death camera added when you die - Player Data saving is implemented (your kills, redeems, propkills etc are saved ) - Zombie animations are fixed (thanks @WarlikeCracker btw) - Headcrab animations fixing are in progress - Chem zombie is done, but the animations need a fix too The next things I'll have to finish in order to have a functionnal game are : - Animations - Score screen with real data (coming soon) - Remaining zombie classes and fixing their animations (which is the hardest part, thanks to the unclear documentation on the Gmod Wiki ) I also had a small "demo" with Warlike and Psychopeti. The main issues that have arised from this are weapon animations which are laggy, zombie animations and some props that don't play effects when they are broken. I'll try to make a video to show some of the progress soon !
  4. Good luck with your next projects dude
  5. Hey there. For now the bots I'm using (like the ones in the video) are just for testing purposes. I don't plan to add real bot players at the moment. They are very basic and dumb, and I don't want to spend too much time working on AI players for now. I know there were bots in earlier versions of ZS back in the time but on Mr Green ZS there weren't, and there won't be. At least not while the playerbase is active enough. For zombies in general, I'm still working on the classes. Right now only the normal Zombie and Headcrab are playable, but the rest will follow soon. I have fixed zombie's animations, I'm going to fix headcrab's as well and add the remaining classes after that.
  6. You're welcome About zombies : for now they'll just have their "vanilla" HL2 skin, with no headcrab on their head. No other skins. Though, I'd like to add some skins in the future (ex : black mesa model, HL alyx model...) as a nice to have thingy. This isn't a priority at the moment but I'd be up to do it later, and I can already see it as an unlockable content, via green shop or via achievements. I can also think about adding headcrabs or "hats" for zombies as long as they're not too noisy (making headshots hard for example). Spectator/Crow mode : At the moment, there won't be any spectator mode. Althought the 2010 had the crow mode, I removed it because zombies can respawn quickly after dying, so it doesn't really makes sense to have a spectator mode for such a short time + there was no spectator mode in 2009 Green Shop : you will be able to buy cosmetics and upgrades as well (lady luck, comeback, last man standing etc...). For now I'll just consider greencoins being the only currency needed to buy them, but I see one "problem" with this : players from MTA / other servers that have a lot of GC will be able to buy everything at once on their first days of gaming on ZS. This isn't necesarily a bad thing, but I'm the type of gamer for which a reward makes senses when you worked hard for it (el famoso sense of pride and accomplishment ). In that way, I'm thinking about adding another currency and separate some items that can be bought with GC and the others with the other currency. I haven't made a POC for this at the moment, and I have to talk with Topcrew about this in general, so it's still an opened topic for now
  7. Quick update : - Backend is now partially implemented, greencoins can be earned by killing people (they can't be spent yet, green shop isn't ready) - People drop their weapons when they die - Added the little colored auras that show humans' health to zombies. - Options menu is in progress, and should be finished soon. Next things I'll work on after that : - Fixing the issue with 3rd person animations. - Add the remaining zombie classes - Score screen with real data - Some fixes or improvements on smaller things
  8. I'm one of those that quit playing ZS after playing from the 2009/2010 eras of ZS. The only server that still had an old school gameplay back then was Stoned Potatoes ZS but it died a few years ago. I'm trying to recreate the 2009 experience from the 2010 code, and while 2010's stuff (human classes, arsenal crates etc) won't be in-game, the rest is very similar to 2009's, if not identical. I have taken a bit of freedom on some bits, for example by adding a "Half-life" phase when half of the humans are dead (this wasn't in Mr Green ZS, but in earlier versions of the game) or changing the UI / menus, but this won't change the gameplay at all
  9. Yep, actually I have removed all the "new" stuff brought from ZS 2010 and onwards. Which means no human classes, no bosses, no waves and no complex cading system. I wanted to come back to a simple ZS. I have waited for a long time for an old school ZS to comeback, which never happened. But, as we say, we're never better served than by ourselves The only "new" things that I'd probably add are new weapons, and unlockable stuff (achievements, cosmetic stuff etc). The core gameplay will remain the same, with few improvements over time depending on the players' feedback
  10. Oh yeah, ColaAndOrange's video Propkills are there, no worries
  11. Hi fellow Greenies ! You may know it, but Lejorah and Lucker are working on a new version of ZS which is a continuity of the 2012 Mr Green ZS. On my side, I've been working on another project too ! Thanks to Deluvas (RIP mate), I had access to the 2010 version of ZS. From there, I have been working on a complete re-coding of a 2008-2009-styled Zombie Survival : Zombie Survival : Redeemed Edition by Mr.Green This is a work-in-progress project, so it isn't finished as of today (18/09/20), but you can find below some information and a first small gameplay footage (don't mind the AI players, they're dumb ). https://streamable.com/m2cno6 What makes ZS:RE different from the current Zombie Survival forks ? For a long time, ZS has turned from a timer-based game to a wave-based one. Also, cading has taken a proeminent role. Players basically had to make the best barricade possible and survive 6 waves of enemies. They had to buy guns through a shop or crates. Zombie classes were unlocked at each wave. I'm not saying that this is a bad mod or anything, but I have always dreamed of replaying the ZS we had around 2008-2009. The one that felt easier, had a faster pace and felt like an arcade game. A game of Redeemed Edition runs like the ones you could play around 2008-2009 : You spawn as a human, you have to survive for 20 mins and you get new guns by killing zombies. Someone is chosen to be a zombie and from there starts the game Barricading still exists, but it's a minor aspect. You're encouraged to run and gun when possible Zombie classes are unlocked through infliction. That means that if a % of players has been killed at some time, new classes are available for use. How many zombie classes are there ? There are 8 classes that you can play : Zombie, Headcrab, Fast Headcrab, Wraith, Fast Zombie, Poison Headcrab, Poison Zombie, Chem Zombie. I don't plan to add new classes in the near future, but maybe variations of existing classes. How do I get new weapons ? As a human, you get new weapons by killing zombies. Just like the good old time You start with a pistol (USP-45 / P-228) and a melee weapon (knife/crowbar). Each X kills you are a granted a new weapon, which is more powerful than the previous one you had. You keep all the weapons you have, and you can also pick up the ones left by your dead teammates. How does redeeming works ? As a zombie, after killing 8 humans (or 6 with the Fast Redeem upgrade) you can either redeem automatically or by pressing F2. You can choose if you want to enable the auto-redeem in the options. Will there be things to unlock ? For now, this isn't implemented but I'm planning to add in-game achievements to unlock (original ones that were here 10 years ago + new ones). I'd also like to add titles tied to these achievements and maybe nameplates or player icons that you can get in a similar fashion. Ultimately, I'd also like to add unlockable skins for zombies but this is just an idea at the moment, nothing has been decided yet. Will there be a Green Shop ? Yes. You will be able to buy hats, upgrades, and - given that I have implemented them - namesplates/player icons. Can I propkill humans ? Yes, you can throw tires / plastic cans / whatever at humans and get some easy brains When will ZS : RE be available ? I can't give you a release date yet, because there are still some stuff to do. For now the game is playable-ish but is missing some key features, a backend, and needs some fixes regarding animations. I'm hoping to release an alpha/demo at the end of october, but this isn't a guaranteed date. I can't work at full-time on this due to IRL work. I will post updates in this thread when I have some news to give, so stay tuned !
  12. Nah they don't It could be anything
  13. I will show you something in September too, because ZS will be back thanks to Lejorah and Lucker, but this isn't the only thing. There is another surprise in the works. I'm on vacation at the moment, but I will tell about that a bit more later on
  14. Beaaaan ! The propkill beast How are you ?
  15. Double post but here are some videos of my version at the moment (notice how the gun animation cuts at times) zs_gif1.mp4 zs_gif3.mp4
  16. I see. You have the 2012 version though Mine would be a revamping of 2009/2010, which felt pretty much different in terms of gameplay. Good luck with your project !
  17. A bit late to the party, but I have been working on something since 2017. I haven't made a big progress since then but basically it's a revamping of 2009/2010's Mr Green ZS based on Jetboom's last version. I wanted to rebuild everything from scratch using Jetboom's code as a base and apply the specific mechanics of Mr Green's over it. Though, lack of time and motivation made me put the project on a shelf for the moment. To be honest, Gmod's lua is a tedious thing. Files everywhere, code that looks like early 2000's Javascript. I've managed to spawn players, give them a random pistol at start (Usp 45 or p228), added the green gas around zombie spawns, an oxygen bar when going underwater, ammo counter that gives you ammo every 2 mins or so. One of the things that made me put a stop is the weapon animations system. First, I've tried to use what was used with the old version of ZS but it didn'y really work. Then I've used Clavus's Swep Kit that Jetboom uses too, but I have problems syncing the gun animations with the shots I can't promise anything about all of this, and I'm sometimes considering switching to Unity to make a standalone game but I don't know how to make the networking part. Yet.
  18. Fellow greenies, I'm bearer of bad news because I have learned that Deluvas passed-away in January. Not sure if there are many old ZS players left here, but you probably do know him if you are one of them. Deluvas was a good ZS players, but also an admin, a developer on Mr Green ZS and a good friend to some of us. I made this topic so you can leave a small word or anything for him, it will probably remain here, in this dying subforum but as he was part of our community I think he deserves a little something. To me he was a really cool guy, I had fun playing with him and all the EU gang 10 years ago, this is sad that he is not here anymore. He was easily among the best players at some point. May he eat 6 brains so he can get redeem and get some kills with the Comeback bonus !
  19. I haven't seen this topic, but hell yes if the old ZS could be brought back from the dead it will surely bring loads of players. Other servers are 90% copy-pasta of noxiou's fucked up version which gets more and more clustefucked after each iteration. I gave up trying to have fun on these, nothing worths our old beloved mode ! I have to ask the permission from somebody, but I might announce something I have worked on last year but paused for an unknown amount of time due to lack of motivation and underestimated complexity. Don't expect too much though
  20. Bring the old ZS back, make ZS great again !
  21. I thought Yoshi was still admin, I'm 7 years late :<
  22. @Moh Most old gameplay stuff was considered obsolete, or "unreleastic" (killing zombies is realistic, yup). I'm thinking of the no-collisions, or some weapons being removed for example, bjt in fact there are many small fixes that, together, impacted the gameplay a lot. But, overall, it's a matter of feelings. The game isn't played the same way as it was a few years ago, and some people disliked this. At least, it's not like noxious and its 150 clone servers with their cadefest-oriented gameplay.
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