
Clavus
Greens-
Posts
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Everything posted by Clavus
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I've added an AFK-kicker plugin to the server. This makes sure those mob idlers don't build up massive groups of mobs that lag the server.
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Shouldn't happen normally. Let me know if it does.
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Xray bans stick for several months at least. The data we have is sufficient proof to back up the ban.
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Apparently the 'hardcore lag' was caused by the new inbuild autosaving system in Minecraft. Should be disabled in the newest bukkit beta.
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We're already on the new host and the tickrate is fine most of the time, even when full it can maintain at least 60-70% tickrate. It sometimes dips really low, but I haven't found the cause of that yet. Whether it's people spamming mobs or if there are general stability issues. Next Wednesday Minecraft 1.4.3 should be released which fixes a ton of bugs.
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I blame Minecraft and Bukkit's instability at the moment. Minecraft 1.4.3 is on the way (and according to Jeb, it fixes masses of bugs), and Bukkit only got it's beta release yesterevening. For now I'll just restart the server when the tickrate gets low.
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How about we just suck it up and move on. Stable Minecraft releases are for pussies.
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Oh they were mineshafts? That pretty much explains it I think. You'd have to regenerated the ENTIRE mineshaft area, and that's way harder to determine, plus we don't really want that. Let's just skip those then, everyone who lost spawners in mineshafts are out of luck.
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You probably have to make sure your selection encompasses the entire area where the dungeon spawns. There is probably one corner block where it decides "here I place a dungeon" during the generation. So if we try to restore the default spawner room as it was built could you make an other try? Or cant you check the world seed somehow? No the admin's WorldEdit selection just has to encompass the dungeon area.
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If people are going to pull the same shit as xDerpina where you invite xrayers to gather resources for you, and then see them banned, I'm going to draw a line. Do not encourage cheating or else I'm taking measures against your faction and your resources.
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You probably have to make sure your selection encompasses the entire area where the dungeon spawns. There is probably one corner block where it decides "here I place a dungeon" during the generation.
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The 1.7.3 update for the DayZ Mod is releasing today. Lots of great changes: http://dayzmod.com/forum/index.php?/topic/103211-pending-update-build-173-community-edition/
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Yeah NoCheatPlus is disabled because it's broken. Waiting for it to be updated. And the hacker reporting topic is this way:
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The Orebfuscator is a pretty unstable plugin, plus it eats up resources that are better spent elsewhere.
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Well the xrayer is already banned by my system. Whatever happens to the loot is a problem but I can't really enforce anything there.
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Bukkit team is finally releasing development builds for 1.4.2. I expect a beta build (which we need) to pop up in the course of this day.
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As some of you might've noticed I already rented an external server. Seeing as how nobody really warmed up for the subscription stuff, I figured I'd just pay out of my own pocket for the time being, at least until 2013. The subscription will remain running though. If we can gather enough subscribers, it means we can upgrade to a larger slot server. Right now we're on 40 slots, of which 5 are reserved.
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This isn't the official Bukkit. There was some mass idiocy about an unstable non-feature complete build that was released on the Spout forums. If there's a real release, it'll show up here: http://dl.bukkit.org/downloads/craftbukkit/
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World #26. Minecraft 1.3 with large biomes preset. world26 (460MB)
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Map will be reset again once we move to 1.4, because of the new terrain features. And I guess it's official now: we're moving to an external server. The subscription idea isn't working out (yet), so I'll just pay extra for the hosting until 2013. After that, I hope enough people will be willing to subscribe.
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It's the Elder Scrolls world stamped into a MMO formula. No thanks.
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Rocket said the final product will probably not be more than 25 euros. Meaning that during the first alpha sale period, it'll be even less. I expect it'll cost just 10 to 15 bucks at first.
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Different players want different things, that's the problem. Not cutting any standard Minecraft features seems to attract the least drama so far, which I gathered from nearly 30 map resets of experience.