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Infected Wars discussion topic


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Posted

New Shop items?

No

Marksman: If you hit a zombie whit a sniper rifle, but dont kill. You mark the zombie. ( Like tripmines, tracer darts )

No

Ninja: Backstabs becomes 50% chance insta-kill (Humans only) [ This may be a fun twist to the game for old players]

No

Duracell <something>: Experimental weapons use 25% less energy

Yes :]

Why? xD

1. I say we start by removing shop items first *cough*Dead Effort*cough*

2. That way all the zombies would run around with tags. This is just making it even easier for the humans to survive, the humans already win about 20% of the matches. bullets which makes the person hit pop up through wall does not belong in a zombie apocalypse.

3. Stalkers are great as they are now. Backstabs are for TF2

4. Cool idea, but it's kinda OP. 10% less drain or maybe 5% less would be cool :]

Posted (edited)

Im really starting to think that Dead effort upgrade is unfair.

But that doesnt mean that I dont want my gc back :o.

I hope I will have a chance to sell that upgrade and get my green-coins back.

Eeh... If i will really have to sell it, I would need it to be sold in 19th if june, i. e. I will arrive back in Moscow only in18th + it will be in night..

I started to play tf2 anyway ._.

Edited by Mr.Darkness
Posted (edited)

Giving this a bump and I wanted to discuss a new class: Demolitions.

I think this class should be added for humans AND zombies.

The class can have several magnificent and interesting weapons:

Normal:

The standard Knife and Grenade. (Not so standard for zombies.)

Proximity/Hopper mine. (Hopper for zombies, reduced damage on both, obviously.)

Overdrive can contain this instead of the P/H mines:

Pistol that shoots weak rockets, however in a big quantity. (Ever played Star Wars Battlefront II? As CIS? As Magnagaurd? The 'Bulldog' is similar to this.)

Master can have the standard things, the only exception is that the knife does slightly more damage as well as create small explosions with a small radius.

Alternate can have...I honestly don't know.

Achievements for overdrive:

Get five kills in one round with the proximity/hopper mine.

Get fifty kills total.

Achievements for master:

Get a double kill with the Rocket-Pistol.

Kill three players with grenades in one round.

Edited by Silver Dot
Posted

Knives that create explosions? Now I've heard it all.

Anyway, there will be a GMod engine update coming soon, which will probably break the gamemode. I don't expect it'll take too long to fix, but I'm in the middle of my exams so be patient.

I'm planning on developing a larger IW update after my exams are done. I've written down about 26 points of things I want to change / improve / add.

Posted

Knives that create explosions? Now I've heard it all.

Anyway, there will be a GMod engine update coming soon, which will probably break the gamemode. I don't expect it'll take too long to fix, but I'm in the middle of my exams so be patient.

I'm planning on developing a larger IW update after my exams are done. I've written down about 26 points of things I want to change / improve / add.

That's good to know, good luck with that.

But, as I said before, it's just a bit of a creative, suggestive request.

I've talked with a few people, they said they like it. Also, I said SMALL explosions.

Posted

That's good to know, good luck with that.

But, as I said before, it's just a bit of a creative, suggestive request.

I've talked with a few people, they said they like it. Also, I said SMALL explosions.

You're suggesting EXPLODING KNIVES.

EXPLODING.

KNIVES.

Posted

That's good to know, good luck with that.

But, as I said before, it's just a bit of a creative, suggestive request.

I've talked with a few people, they said they like it. Also, I said SMALL explosions.

You're suggesting EXPLODING KNIVES.

EXPLODING.

KNIVES.

Yes, I'm pretty sure that's exactly what he wants

EXACTLY.

WANTS.

Posted

Cant we just add a hentai zombie who insta kill you if you get a boner? :lol:

And a big update :o I sayd to myself i that I never would use more then 50 euros on a game... Now i have to lie to myself... I only have donated 5 euros.... only 5 euros.... ONLY 5 EUROS!

Posted

And a big update :o I sayd to myself i that I never would use more then 50 euros on a game... Now i have to lie to myself... I only have donated 5 euros.... only 5 euros.... ONLY 5 EUROS!

That made no sense xD

Norwegian translation? :V

Posted

And a big update :o I sayd to myself i that I never would use more then 50 euros on a game... Now i have to lie to myself... I only have donated 5 euros.... only 5 euros.... ONLY 5 EUROS!

That made no sense xD

Norwegian translation? :V

[/translation + Drama]

JEG FORNEKTER AT HAR BRUKT OVER 600 PÅ ET SPILL! DET ER MER ENN ET PS3 SPILL KOSTER FAEN!

[/translation+ Drama]

Posted (edited)

As I said on IRC, the Egon is a graphical problem.

My theory is, if it were a scripting problem, we'd see an error when we would crash.

E: Can you add a rules list?

Edited by Silver Dot
Posted

Clavus I would recommend some bigger maps cause @ some maps I really have no idea why the scout has a sniper.

Or u could make a scout layout with a shotgun and not a sniper.

Maps like RP_Salvation would be awesome but really big.

I remember playing it @ the zombiefiedworld gamemode.

And theres sumthing about the nades that bother me.

If u throw a grenade @ CS there is alot of damage for the person directly above the nade like in IW.

But there is almost none splash damage around the nade in IW.

The sound of the nade is most of the time not able to hear.

It would be cool if the grenades did a little bit more of shock effect like when ur close to a stalker scream.

Egonbeam = Crash for most people.

Metalgrounds = Awesome map.

And please do something about the spawncampers and killers.

Like when some1 shoots a just spawned zomb and kills it he or she get's a warning.

After 3 warnings the person becomes undead.

Sumthing like that perhaps?

Posted

Clavus I would recommend some bigger maps cause @ some maps I really have no idea why the scout has a sniper.

Or u could make a scout layout with a shotgun and not a sniper.

Then go assalut or support. They have shotguns :P

Posted

But not the speed, u know what I mean.

You dont get a lot of speed boost without the scout suit. And he main point of the game is to kill zombies. Not run around xD

Posted

What if I use speed to kill zombies huh? When in the server the scout is the mostly not played class unless when one of these big awesome maps come along. :|

The scout is still the fastest class with or without the scout suit.

Posted

What if I use speed to kill zombies huh? When in the server the scout is the mostly not played class unless when one of these big awesome maps come along. :|

The scout is still the fastest class with or without the scout suit.

The scout has an additional 0.5 centimeters added every steps.

That's speed?

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