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Posted (edited)

Update!

Infected Wars v1.19

* Added two new shop items

* Bones suit now allows walljumping

* Weapon tweaks. Kriss and UMP smgs are now more powerful.

* More zombies choosen at start for when there are lots of players

More coming in the second update, but that might take a while.

Awesome! New stuff is always fun :lol:

* Controls change: game is now on always-sprint, you don't have to hold shift

* Babies can't be instantly sacrificed, need a few seconds to 'activate'

This gonna be hard to get used to xD

And can you make shift is walking? its some maps its better to walk :P Like metal grounds, its very easy to fall down.

Edited by Notte
Posted

* Controls change: game is now on always-sprint, you don't have to hold shift

Everything else is great. But the sprint thing is annoying. Everyone is so used to holding down shift to run faster.

In the next update could you add an option to turn that off?

Posted

* Controls change: game is now on always-sprint, you don't have to hold shift

Everything else is great. But the sprint thing is annoying. Everyone is so used to holding down shift to run faster.

In the next update could you add an option to turn that off?

Trust me, once you get used to it, it's a lot better.

Posted

Walljumping?

Shit i dont know if it was hard to code or not.

EDIT: Forgot to say it would be interesting to see how it works.

It work fine, but its realy hard to do it well.

Posted

Update!

Infected Wars v1.19

* Added two new shop items

* Bones suit now allows walljumping

* Controls change: game is now on always-sprint, you don't have to hold shift

* Tweaked (read: nerfed) turret

* Weapon tweaks. Kriss and UMP smgs are now more powerful.

* Babies can't be instantly sacrificed, need a few seconds to 'activate'

* Fixed bugs and exploits (infectionball damage, suit zoom, vision power, radio,

stalker suit after shapeshift, proxmines lua error)

* More zombies choosen at start for when there are lots of players

More coming in the second update, but that might take a while.

Great update!

I loved the two new items, they're really good!

Have you made sure that search engine won't mess up / nullify the stalker upgrade where you won't get spotted if you're more than 10 feet away?

I liked the shift thing, it was REALLY annoying when I first joined, but after a few rounds I got used to it.

The sniper zoom bug is still there by the way.

And I think there's too many zombies at start now... We played a game with 7 players, and 3 of them became zombies. That's 40% of the total players...

I think you should set it down a little bit, and rather increase the spawn protection. Maybe make the spawn protection 10 secounds, no matter if they shoot or not.

Posted

And I think there's too many zombies at start now... We played a game with 7 players, and 3 of them became zombies. That's 40% of the total players...

I think you should set it down a little bit, and rather increase the spawn protection. Maybe make the spawn protection 10 secounds, no matter if they shoot or not.

That ^

Posted (edited)

Clavus with that sprint always-on-function can you walk now with shift?

I got a little idea,

What about a cloak power? For suit powers.

When it's activated it drains suit power.

Edited by GreyDust
Posted

Clavus with that sprint always-on-function can you walk now with shift?

I got a little idea,

What about a cloak power? For suit powers.

When it's activated it drains suit power.

Yes. You can still walk by holding shift.

Cloak is only for the Stalkers. It's pointless for humans, it only encourages hiding for them.

Posted

Clavus with that sprint always-on-function can you walk now with shift?

I got a little idea,

What about a cloak power? For suit powers.

When it's activated it drains suit power.

Yes. You can still walk by holding shift.

Cloak is only for the Stalkers. It's pointless for humans, it only encourages hiding for them.

) Nice,

) I always hide or else that bastard Sacrificial bombs me with behemoth meat cannon. :|

Posted

I always hide or else that bastard Sacrificial bombs me with behemoth meat cannon. :|

Pfft.

You just aren't trained in the art of pwning Sacrifical and Toaster.

:o

I always make headshots on Sacrificial he almost never got me. (Unless he gets me from behind when I'm sniping)

But Toaster is a hard target. I still got to perfect the art of killing him.

Posted

I always hide or else that bastard Sacrificial bombs me with behemoth meat cannon. :|

Pfft.

You just aren't trained in the art of pwning Sacrifical and Toaster.

I got sad now :(

Posted

I always make headshots on Sacrificial he almost never got me. (Unless he gets me from behind when I'm sniping)

Pfft, lies.

Posted

But Toaster is a hard target. I still got to perfect the art of killing him.

Toaster?

Hard to kill?

LIES.

Just ask him how many times ive killed him and he's killed me. :V

Posted

Well Error I never saw you play on IW.

So I don't know that you are skilled.

Be sure to drop by sometimes when I'm back please.

Then we can both kill Sacri. Muhaha. B)

I was on just now with Toaster and Stalker-Dude. Completely pwning them all and getting last human. :V :V

Posted (edited)

But Toaster is a hard target. I still got to perfect the art of killing him.

Toaster?

Hard to kill?

LIES.

Just ask him how many times ive killed him and he's killed me. :V

I've killed you.... once.

You've killed me.... don't want to count that high.

Only reason I've only killed you once is because you were never on. :o

And all those years of you killing me were when I wasn't as skilled. :(

Edited by Toaster
Posted

After the update, cant remember if it was IW or gmod update. Anyways, i look like bullets force to push props is gone. If you a shotgun on a prop it dont move :P Normaly it flew over half the map :P Can you fix this?

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