Notte Posted July 9, 2010 Share Posted July 9, 2010 (edited) Update!Infected Wars v1.19* Added two new shop items* Bones suit now allows walljumping* Weapon tweaks. Kriss and UMP smgs are now more powerful.* More zombies choosen at start for when there are lots of playersMore coming in the second update, but that might take a while.Awesome! New stuff is always fun * Controls change: game is now on always-sprint, you don't have to hold shift* Babies can't be instantly sacrificed, need a few seconds to 'activate'This gonna be hard to get used to xD And can you make shift is walking? its some maps its better to walk Like metal grounds, its very easy to fall down. Edited July 9, 2010 by Notte Quote Link to comment
Toaster Posted July 9, 2010 Share Posted July 9, 2010 * Controls change: game is now on always-sprint, you don't have to hold shiftEverything else is great. But the sprint thing is annoying. Everyone is so used to holding down shift to run faster.In the next update could you add an option to turn that off? Quote Link to comment
Clavus Posted July 9, 2010 Author Share Posted July 9, 2010 * Controls change: game is now on always-sprint, you don't have to hold shiftEverything else is great. But the sprint thing is annoying. Everyone is so used to holding down shift to run faster.In the next update could you add an option to turn that off?Trust me, once you get used to it, it's a lot better. Quote Link to comment
Hundred2 Posted July 9, 2010 Share Posted July 9, 2010 (edited) Walljumping?Shit i dont know if it was hard to code or not. EDIT: Forgot to say it would be interesting to see how it works. Edited July 9, 2010 by Hundred2 Quote Link to comment
Notte Posted July 9, 2010 Share Posted July 9, 2010 Walljumping?Shit i dont know if it was hard to code or not. EDIT: Forgot to say it would be interesting to see how it works.It work fine, but its realy hard to do it well. Quote Link to comment
VMR Posted July 9, 2010 Share Posted July 9, 2010 Update!Infected Wars v1.19* Added two new shop items* Bones suit now allows walljumping* Controls change: game is now on always-sprint, you don't have to hold shift* Tweaked (read: nerfed) turret* Weapon tweaks. Kriss and UMP smgs are now more powerful.* Babies can't be instantly sacrificed, need a few seconds to 'activate'* Fixed bugs and exploits (infectionball damage, suit zoom, vision power, radio, stalker suit after shapeshift, proxmines lua error)* More zombies choosen at start for when there are lots of playersMore coming in the second update, but that might take a while.Great update!I loved the two new items, they're really good!Have you made sure that search engine won't mess up / nullify the stalker upgrade where you won't get spotted if you're more than 10 feet away?I liked the shift thing, it was REALLY annoying when I first joined, but after a few rounds I got used to it.The sniper zoom bug is still there by the way.And I think there's too many zombies at start now... We played a game with 7 players, and 3 of them became zombies. That's 40% of the total players...I think you should set it down a little bit, and rather increase the spawn protection. Maybe make the spawn protection 10 secounds, no matter if they shoot or not. Quote Link to comment
Notte Posted July 9, 2010 Share Posted July 9, 2010 And I think there's too many zombies at start now... We played a game with 7 players, and 3 of them became zombies. That's 40% of the total players...I think you should set it down a little bit, and rather increase the spawn protection. Maybe make the spawn protection 10 secounds, no matter if they shoot or not.That ^ Quote Link to comment
Clavus Posted July 9, 2010 Author Share Posted July 9, 2010 Adjusted it a little.And suit zoom should really be disabled now. Quote Link to comment
GreyDust Posted July 9, 2010 Share Posted July 9, 2010 Lookin forward to the next update, I once had a blister on my pinky while playing IW. Quote Link to comment
stalker-dude(nl) Posted July 10, 2010 Share Posted July 10, 2010 (edited) Awesome you fixed it I'm gonna play as soon as my INTERNET allows me to The baby thing is going to be annoying but I'm going to have to see it first. Edited July 10, 2010 by stalker-dude(nl) Quote Link to comment
GreyDust Posted July 10, 2010 Share Posted July 10, 2010 Still gotta wait till that nasty ban goes away. When I'm back I'm gonna snipe sacrificial non-stop. Quote Link to comment
VMR Posted July 10, 2010 Share Posted July 10, 2010 I'll pwn you with the new Wall jump :]Kicks ass Quote Link to comment
GreyDust Posted July 10, 2010 Share Posted July 10, 2010 (edited) Clavus with that sprint always-on-function can you walk now with shift?I got a little idea, What about a cloak power? For suit powers. When it's activated it drains suit power. Edited July 10, 2010 by GreyDust Quote Link to comment
Clavus Posted July 10, 2010 Author Share Posted July 10, 2010 Clavus with that sprint always-on-function can you walk now with shift?I got a little idea, What about a cloak power? For suit powers. When it's activated it drains suit power.Yes. You can still walk by holding shift.Cloak is only for the Stalkers. It's pointless for humans, it only encourages hiding for them. Quote Link to comment
GreyDust Posted July 10, 2010 Share Posted July 10, 2010 Clavus with that sprint always-on-function can you walk now with shift?I got a little idea, What about a cloak power? For suit powers. When it's activated it drains suit power.Yes. You can still walk by holding shift.Cloak is only for the Stalkers. It's pointless for humans, it only encourages hiding for them.) Nice,) I always hide or else that bastard Sacrificial bombs me with behemoth meat cannon. :| Quote Link to comment
Darkstar Posted July 10, 2010 Share Posted July 10, 2010 I always hide or else that bastard Sacrificial bombs me with behemoth meat cannon. :|Pfft.You just aren't trained in the art of pwning Sacrifical and Toaster. Quote Link to comment
GreyDust Posted July 10, 2010 Share Posted July 10, 2010 I always hide or else that bastard Sacrificial bombs me with behemoth meat cannon. :|Pfft.You just aren't trained in the art of pwning Sacrifical and Toaster.I always make headshots on Sacrificial he almost never got me. (Unless he gets me from behind when I'm sniping)But Toaster is a hard target. I still got to perfect the art of killing him. Quote Link to comment
Notte Posted July 10, 2010 Share Posted July 10, 2010 I always hide or else that bastard Sacrificial bombs me with behemoth meat cannon. :|Pfft.You just aren't trained in the art of pwning Sacrifical and Toaster.I got sad now Quote Link to comment
VMR Posted July 10, 2010 Share Posted July 10, 2010 I always make headshots on Sacrificial he almost never got me. (Unless he gets me from behind when I'm sniping)Pfft, lies. Quote Link to comment
Darkstar Posted July 10, 2010 Share Posted July 10, 2010 But Toaster is a hard target. I still got to perfect the art of killing him.Toaster?Hard to kill?LIES.Just ask him how many times ive killed him and he's killed me. Quote Link to comment
GreyDust Posted July 11, 2010 Share Posted July 11, 2010 Well Error I never saw you play on IW. So I don't know that you are skilled. Be sure to drop by sometimes when I'm back please.Then we can both kill Sacri. Muhaha. Quote Link to comment
Darkstar Posted July 11, 2010 Share Posted July 11, 2010 Well Error I never saw you play on IW. So I don't know that you are skilled. Be sure to drop by sometimes when I'm back please.Then we can both kill Sacri. Muhaha. I was on just now with Toaster and Stalker-Dude. Completely pwning them all and getting last human. :V Quote Link to comment
Toaster Posted July 11, 2010 Share Posted July 11, 2010 (edited) But Toaster is a hard target. I still got to perfect the art of killing him.Toaster?Hard to kill?LIES.Just ask him how many times ive killed him and he's killed me. I've killed you.... once.You've killed me.... don't want to count that high.Only reason I've only killed you once is because you were never on. And all those years of you killing me were when I wasn't as skilled. Edited July 11, 2010 by Toaster Quote Link to comment
Notte Posted July 12, 2010 Share Posted July 12, 2010 After the update, cant remember if it was IW or gmod update. Anyways, i look like bullets force to push props is gone. If you a shotgun on a prop it dont move Normaly it flew over half the map Can you fix this? Quote Link to comment
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