Pufulet Posted July 4, 2010 Posted July 4, 2010 We need new Player Models for Humans, specially Medic.as i said before make medic Rebel Medic since it has a medic sign on it and it looks better instead of a shitty citizenI said SLIGHTLY, Pufulet.+Is Engineer getting fixed soon? You may wanna make the mines not hit/damage the player.Zombies should be slow anyway.. its in teh name. If you increase speed slightly they will catch you.yeah but if u make it so mines dont damage that will be even worse because we will get even more Engineer Redeem Squads that blow the living shit out of maps Quote
PEPPER Posted July 4, 2010 Posted July 4, 2010 zombie power-ups should get removed and replaced on speed power-up (like it was b4...). 5-6 seconds of spawn speed-up will be great Quote
Botervloot Posted July 4, 2010 Posted July 4, 2010 When survivors are close to winning (say, "One minute left"), a sound can be heard, and a message will be displayed.In the last 20 seconds, you could hear the ticking of a clock, or something like that. Quote
Pufulet Posted July 4, 2010 Posted July 4, 2010 Give it 2 or 3 Secound invulrability for zombie spawn.i like the idea of 1 minute left and the ticking clock15Minutes left10Minutes5Minutes1MinuteWould be cool if zombies could lose limbs and gory shit cant wait for Needle Gun!!!! Quote
Damien Posted July 4, 2010 Posted July 4, 2010 Zombie starthealth should be increased with more people and decrease with less. I was playing on a map a few days ago with like 10 players, i was first zomb and had 550 hp. They shot a few clips in me and i didnt die. I could easily slaughter them. The opposite happened when there were like 25 people, it was pretty impossible to get a kill with the 550 hp. Quote
Rakiayn Posted July 4, 2010 Posted July 4, 2010 I really like the mr green server. here are some of my ideas for improvementweapons-let the magnum appear less often in crates-give the magnum more accuracy-give the pulse rifle the altfire it has in hl2humans-give commandos grenades (hl2 ones) , about 2 or 3 when spawned. more from supply crates-give medics health vials they can give to a player or themselves for instant health-give medics a needle , which makes humans walk normal speed when they are almost dead.-make it so that engineers blow them selves up when they place a mine and it explodes right away.they receive to few damage of it right now.-spawn protection doesnt work when an engineer blows himself up with a mine-give commandos also the civil protection unit model-give berserkers a MP shield which they can use to block off zombies (or zombie hits) for a small amount of time. the berserker is thrown backwards if zombies hit the shield. the shield is destroyable and berserkers will only spawn with one. this will make the more of a team player. for example if they hold back a zombie when an almost dead human runs byzombies:howler:the howler is imo OP. but imo is also a necessary zombie. because humans sometimes hide in a place that can only be reached by howlers.so my suggestion for the howler.- half the damage , or better make damage on close range less- half the HP- humans are temporarely (until screen stops shaking) immune for the howler when they are howled at. to make groups of howlers less effective wraith:I really like this class. but it is a little to weak imo.-wraiths can pick up (small) items and throw them (like a poltergeist)-les time before actually punching- an update ( in the shop) so you can hit and move as a wraith at the same timefast headcrab:I would like to see the fast headcrabpoisson headcrab:when a human gets bitten by a poisson headcrab he gets 1hp which slowly restores ( not completly) just like in hl2normal headcrab:is to weak right now. people barerly use them-give them more damage- I dont know if this is possible but: when they hit a human in its head. they control the player , and after a while the player turns into a zombie if the headcrab isnt killed before that time.just my 2 cents Quote
Pufulet Posted July 5, 2010 Posted July 5, 2010 (edited) Pulse Rifle Alt FIre? ohoohohh looking forward to clav_segments or a house map :/ that would be to damn strong maybe make it to instakill 1 enemy and not bounce?Hopefully deluvas said medic will have needle guns at a certain lvl to damage enemies and heal from a range.If a poison headcrab gives u 1hp and then a howler or zombine? not very coolLeave the wraith like that but boost its dmg by 5 because the time it takes to strike it just slightly enough for a dodge.Agile Fastheadcrab in a dark map..... not very cool.Headhumpers should do 5dmg -Now for my ideas-Add a larger variety of pistols:Duel ElitesSilenced PistolHl2 PistolPistol with blade under it so if u rightclick it lashes?The reason for this idea is that too many people can have magnums e.g Ugly Fort Wall campers, Fortress Roofs, Deadblock roof. Dont decrease the amount of dmg of the magnum because its supposed to be powerfull.Bring back the snipers, every zombie game must have a sniper or 2 These would do niceBolt Action RifleUziKnifeMake starter zombies do more damage but wont after there are 4zombies on team.Decrease zombine healthMake the fastie charge button bigger cooldown.. it gets annoying when u are next to 6 fasties :/Realy like the idea of the howler when shaking ur screen U cant take damage.Berserker with a sheild in a corner? nah just make it so every lvl the amount of dmg decreases by 2% from attackers maybe>? Edited July 5, 2010 by Pufulet Quote
Holy Posted July 5, 2010 Posted July 5, 2010 Tripmines that mark the zombies like at IW, they are pretty usefull since Howlers always hide around corners. Quote
Botervloot Posted July 5, 2010 Posted July 5, 2010 (edited) Add a 10 second notice for the zombies, so that they know where the ammo crate spawns 10 seconds before the humans do. They could set up an ambush. Because, most of the time, the humans will hunger for weapons. And it will add a tactical advantage for the zombies. They still have to look for the crate. Edited July 5, 2010 by Botervloot Quote
Pufulet Posted July 5, 2010 Posted July 5, 2010 (edited) Add a 10 second notice for the zombies, so that they know where the ammo crate spawns 10 seconds before the humans do. They could set up an ambush. Because, most of the time, the humans will hunger for weapons. And it will add a tactical advantage for the zombies. They still have to look for the crate.quite a good idea but make it 25Sec since they might want to change zombie and the respawn timer is usually 10 sec Edited July 5, 2010 by Pufulet Quote
Messy Posted July 5, 2010 Posted July 5, 2010 I suggest getting green coins for every 30 hp you heal. Like IW. Quote
Botervloot Posted July 5, 2010 Posted July 5, 2010 I suggest getting green coins for every 30 hp you heal. Like IW.Yes.This motivates people in healing each other, making the medic useful.Also, maybe a medic voice command? Quote
Chikennugget1 Posted July 5, 2010 Posted July 5, 2010 (edited) I suggest a no-collision for the redeeming humans that are still under the spawnprotection effect.How many of you raged because you redeemed and you got blocked by zombies in a small room, or got stuck in a roof/ceiling after jumping on a zombie in order to escape? Edited July 5, 2010 by Chikennugget1 Quote
deathbycrowbar Posted July 5, 2010 Posted July 5, 2010 I suggest getting green coins for every 30 hp you heal. Like IW.Yes.This motivates people in healing each other, making the medic useful.Also, maybe a medic voice command?That'll stop people like me spamming chat with "MEDIC HEAL ME!!!!" Quote
PEPPER Posted July 5, 2010 Posted July 5, 2010 1 thing : disable "pain in the ass" plugin and that all Quote
Sneed Posted July 5, 2010 Posted July 5, 2010 I suggest getting green coins for every 30 hp you heal. Like IW.Yes.This motivates people in healing each other, making the medic useful.Also, maybe a medic voice command?that will motivate people into GC farming Quote
QTesla Posted July 5, 2010 Posted July 5, 2010 I suggest getting green coins for every 30 hp you heal. Like IW.Yes.This motivates people in healing each other, making the medic useful.Also, maybe a medic voice command?that will motivate people into GC farmingnot when there is a zombie apocalypse Quote
Pufulet Posted July 5, 2010 Posted July 5, 2010 (edited) I suggest a no-collision for the redeeming humans that are still under the spawnprotection effect.How many of you raged because you redeemed and you got blocked by zombies in a small room, or got stuck in a roof/ceiling after jumping on a zombie in order to escape?DAMN YES!!Oh and if deluvas will answer my prayers and keep berserker:Lets say that lvl 0 if u hit a zombie u gain 3hplvl1 should have 4lvl 2 5lvl 3 6lvl 4 6lvl 5 7lvl 6 8Getting 20K heal self on lvl 0 is a bit extreme just getting 3 health for hit... Edited July 5, 2010 by Pufulet Quote
Damien Posted July 5, 2010 Posted July 5, 2010 (edited) You could make the human redeem at a place where the most humans are or the lessest amount of zombies( so its not a static place on the map)Healing should be 1 gc for every 25 hp healed, but will only give gc if you give a human 25 or more hp. So healing 5 hp on 5 humans wont give gc. Edited July 5, 2010 by Damien Quote
PEPPER Posted July 13, 2010 Posted July 13, 2010 RIP anti-propping squad, and my favourite "dual rolls of death" Quote
Botervloot Posted July 15, 2010 Posted July 15, 2010 (edited) Make iron sights useful; they do nothing now. (only change the viewpoint of the weapon, so you will see less, or pointless.)You could say that they zoom in as advantage, but the iron sights makes the target less visible, and you move slower. Edited July 15, 2010 by Botervloot Quote
Damien Posted July 15, 2010 Posted July 15, 2010 Plus iron sights dont increase accuracy, so its indeed pointless. Quote
Damien Posted July 19, 2010 Posted July 19, 2010 Decrease zombine hp with 50%. they will still be effective that way, because now you are death when there are 3 of them running towards you. Quote
Messy Posted July 19, 2010 Posted July 19, 2010 Decrease zombine hp with 50%. they will still be effective that way, because now you are death when there are 3 of them running towards you.I agree, but what if there is one running on you? Human has advantage. Quote
Damien Posted July 19, 2010 Posted July 19, 2010 I have to hit a zombine 5 times with a hl2 shotty, plus he can sprint to me. Easy kill for him, very hard for me. I dont mind howlers anymore, but i do find zombines annoying. Quote
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