Pufulet Posted August 11, 2011 Share Posted August 11, 2011 I agree with tennis, i can only imagine my rampages when im first zombie. Maybe increase it to 11 score?or just simply no redeeming on obj maps. Quote Link to comment
mogadonskoda Posted August 11, 2011 Share Posted August 11, 2011 I agree with tennis, i can only imagine my rampages when im first zombie. Maybe increase it to 11 score?or just simply no redeeming on obj maps.Bit unfair on starting zombies Quote Link to comment
TechnoNegro Posted August 11, 2011 Share Posted August 11, 2011 im still strongly against this obj thingy, this zombie survival mod, not feed the cat mod. But good thing that it wont have many maps. mogadonskoda 1 Quote Link to comment
Pufulet Posted August 12, 2011 Share Posted August 12, 2011 I agree with tennis, i can only imagine my rampages when im first zombie. Maybe increase it to 11 score?or just simply no redeeming on obj maps.Bit unfair on starting zombiesjust as unfair as iw is to me :< Quote Link to comment
mogadonskoda Posted August 12, 2011 Share Posted August 12, 2011 I agree with tennis, i can only imagine my rampages when im first zombie. Maybe increase it to 11 score?or just simply no redeeming on obj maps.Bit unfair on starting zombiesjust as unfair as iw is to me :<Double IW server hates you just wait till after zombies get picked Quote Link to comment
mogadonskoda Posted August 12, 2011 Share Posted August 12, 2011 I have a suggestion for the objective maps about redeeming keep the number of brains needed the same but zombies that can redeem are autoredeemed every time the humans complete an objective and disable redeeming at any other time. Quote Link to comment
TechnoNegro Posted August 13, 2011 Share Posted August 13, 2011 is the commando leveling going to be fixed or am i staying lvl 1? I have been playing for 60 hours, mostly commando, and im lvl1... Its impossible to lvl up. As medic, u need 10k healing to become lvl1, as commando, u need 800 meatshowers to become lvl1. So 12,5 healing for each meatshowers, so i have a feeling that medic is little bit easyer to lvl up than commando. Make the 800 meatshowers 200 or 300 meatshowers, lvl 0 isint supposed to last for fucking months. mogadonskoda 1 Quote Link to comment
NECROSSIN Posted August 14, 2011 Author Share Posted August 14, 2011 (edited) Forgot to post small changelog about yesterday's update:Increased horde resistance on 10%.Almost all gibs now are clientside (however there will be few gibs that zombies can eat)Doubled amount of blood and updated few blood effects Prepared some files for objective mapsRemoved delay from redeemingBrought back 30% last human dmg bonus only for these who has 'Last Man Stand' (from previous update)Added few map filters: Ability to disable bloom, beats, game musicAdded 'func_win' entity from Zombie Master (For objective stuff)Added 'info_manipulate' entity from Zombie Master (Nothing special just fakes the entity so it will load keyvalues from map)Added 'outputhook' entity to track map's events for objective mode (Really huge thanks to Clavus for showing me this script )Actually added 'Objective' mode, but its disabled on actual server and not realy finishedThoughs about possible upcoming update:Medics no longer should be able to heal themselves.Add gc fo healing for medics.Add (possibly) new candy weapon for medicsAdd 2 minutes redeem limit (when you reached amount of brains needed for redeeming - you will have 2 minutes to redeem, otherwise you will be FOREVER ZOMBIE. This is against pussy-ass late redemers)Add gc reward for surviving () Edited August 14, 2011 by NECROSSIN Quote Link to comment
Tennisballesser Posted August 14, 2011 Share Posted August 14, 2011 (edited) [*]Medics no longer should be able to heal themselves. :[*]Add gc fo healing for medics. :[*]Add (possibly) new candy weapon for medics : [*]Add 2 minutes redeem limit (when you reached amount of brains needed for redeeming - you will have 2 minutes to redeem, otherwise you will be FOREVER ZOMBIE. This is against pussy-ass late redemers) [*]Add gc reward for surviving () :1 Might be a good idea, but bad if team has only 1 medic.2 . YES !3 . Probably spawnchance for Alyx Gun 4 . Just force them to redeem then, if I have autoredeem off I sometimes dont realise that I have my brains 5 . Nothing to say Edited August 14, 2011 by Tennisballesser Quote Link to comment
mogadonskoda Posted August 14, 2011 Share Posted August 14, 2011 (edited) is the commando leveling going to be fixed or am i staying lvl 1? I have been playing for 60 hours, mostly commando, and im lvl1... Its impossible to lvl up. As medic, u need 10k healing to become lvl1, as commando, u need 800 meatshowers to become lvl1. So 12,5 healing for each meatshowers, so i have a feeling that medic is little bit easyer to lvl up than commando. Make the 800 meatshowers 200 or 300 meatshowers, lvl 0 isint supposed to last for fucking months.THANK YOU!Just read my stupidly long post, and almost every other post and i have some comment about that, meatshowers are rarer than headshots yet we hav to do more wtf?and btw isnt it 600 atm?I think it should be 300 for lvl 1, and 1000 for lvl 2level 2-4 is the hardest thing ever becuase not many howler ever and you hav to use the fucking rifle which by the time you get it the zombie team is all poison zombie...Btw Tennis i think Necro is trying to say he will make a SMG for medic like in killing floor, which is gunna be as powerful as engi candy gun Edited August 14, 2011 by mogadonskoda Quote Link to comment
Guest Posted August 16, 2011 Share Posted August 16, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Jason0905 Posted August 16, 2011 Share Posted August 16, 2011 (edited) Medics no longer should be able to heal themselves.Add gc fo healing for medics.Add (possibly) new candy weapon for medicsAdd 2 minutes redeem limit (when you reached amount of brains needed for redeeming - you will have 2 minutes to redeem, otherwise you will be FOREVER ZOMBIE. This is against pussy-ass late redemers)Add gc reward for surviving ()Don't really agree with first one, med kits just need to be more beneficial to heal others with then themselves.Change medics increased heal to increased med kit efficiency (basically 1hp's are administered faster and the kit recharges faster to compensate, possibly extra maximum capacity as well?)Just make the faster administer part only apply to teammates so medics will have lots of reasons to heal others (they need to for leveling, they'll gain green coins and they'll earn weapons and if both medics heal each other and are under level 4, they'll actually heal each other faster then if they just healed themselves.) because medics do need to be able to heal themselves in an emergency. Also it'll fix the increased heal having no benefit until level 4 then again at level 5.Green coins for healing would be very nice.A new gun for medics would be tasty (It'll be fun to play with as a level 5 )Zs really needs a way of redeeming to allies so you can redeem inside a barricade (this feature will disable when Dracula starts playing to stop any late redeeming plans) because people normally late redeem due to the fact they'll die when they redeem anyway so why not redeem with a nice gun? A limit would be ok if at least if you do redeem you can be safe.Green coins for survives makes sense seeing as surviving only benefits to leveling a level 4 or 5 class (people may try to survive more often ) Edited August 16, 2011 by Jason0905 Quote Link to comment
NECROSSIN Posted August 18, 2011 Author Share Posted August 18, 2011 Uploaded another small update today:Added ability to switch back to older version od color mode and disable bloom in F4 menu (humans only)Increased mouse sensivity for sniper rifle's scope a bitAdded few exploit boxes on zs ambush v2Sightly increased dmg for hl2 shottyDecreased max ammo amount for magnum Quote Link to comment
vicwarrior Posted August 18, 2011 Share Posted August 18, 2011 [*]Sightly increased dmg for hl2 shottyIt shall now be called NukeStick. Quote Link to comment
mogadonskoda Posted August 18, 2011 Share Posted August 18, 2011 [*]Sightly increased dmg for hl2 shottyIt shall now be called NukeStick.u mad bro?He doesnt mean the boomstick FYI Quote Link to comment
Guest Posted August 23, 2011 Share Posted August 23, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted August 23, 2011 Share Posted August 23, 2011 Now that is how is should be said instead of all this whining. Quote Link to comment
kuszkusz Posted August 24, 2011 Share Posted August 24, 2011 And I am pretty sure the steamroller upgrade is bugged on starter health zombies. I had 300 hp, and when I killed a human it jumped to 230.It seems the bug occurs when your health goes below 230 and then goes up to 230+ by gibs or gases. Quote Link to comment
rui_troia Posted August 25, 2011 Share Posted August 25, 2011 (edited) This is an idea I had for a new ZS Mr greenies update.1.Medic,If healing like 50HP would give 2 GC, Then people start using it more.-Medic speed should be Increased.-each 100Hp heal would add 50SP2.Commando,The knife was a more or less good idea, but when I hit the wall I see a thing like º .. Like a crowbar. But when a knife hits a wall (Like in CSS) it stays like --- on the wall, add more damage to the knife and it will be more realistic ;p.3.Marksman,getting snipers is a little hard, low atleast some SP down per level.-Ye its good at all <3 specially the Bullet damage4.Engineer,Increase the chance to spawn with their special Pulse Rifle or with the Normal SMG,Add a tool that can repair props or nails.-Maybe the Support can Repair the nails,But engineer repairing props good idea ;D5.Support,Everthing is good... But Support should have the ability to remove nails.Seriously it would be very usefull.6.(Shop items) Add a new upgrate that costs 6500,its a Heal beaccon that heals 1 hp/2secs and all the people around you get's heal'd too!More people together,More faster will be the healing.Like:3 people, 3 hp/2 secs.... X people X healing/1sec.Thats all Folks hope Necrossin or Any admin/owner/member reads this.Peace mates!-rui Edited August 25, 2011 by rui_troia Quote Link to comment
vicwarrior Posted August 25, 2011 Share Posted August 25, 2011 6.(Shop items) Add a new upgrate that costs 6500,its a Heal beaccon that heals 1 hp/2secs and all the people around you get's heal'd too!More people together,More faster will be the healing.Like:3 people, 3 hp/2 secs.... X people X healing/1sec.Overpowered nope Quote Link to comment
Mr. Darkness Posted August 25, 2011 Share Posted August 25, 2011 This is an idea I had for a new ZS Mr greenies update.3.Marksman,getting snipers is a little hard, low atleast some SP down per level.-Ye its good at all <3 specially the Bullet damage-ruiNo.I am okay with my Marksman. I get 250 sp normally and normally deal with zombies. Quote Link to comment
NECROSSIN Posted August 25, 2011 Author Share Posted August 25, 2011 Uploaded an update today:Added FOV changer for weapons (Humans only atm)Added new crosshair for shotgunsIncreased dmg for hl2 shotgun and m1014Reduced clipsize for hl2 shotty down to 4Reduced amount of clientside gibs (for testing purposes)Added some tracking for admin's actionsAbout objective mode:Just tested it today on actual server and seems few triggers were broken (because of invalid ent.index)So it still not avalaible until I'll fix these issues. Quote Link to comment
Weo Posted August 25, 2011 Share Posted August 25, 2011 About objective mode:Just tested it today on actual server and seems few triggers were broken (because of invalid ent.index)So it still not avalaible until I'll fix these issues.made me feel like wanting to play Zombie Master Quote Link to comment
Pufulet Posted August 25, 2011 Share Posted August 25, 2011 (edited) Added some tracking for admin's actionsThats for me obviously :<All we need now is 200% Faster melee weapons! Edited August 25, 2011 by Pufulet Quote Link to comment
Guest Posted August 25, 2011 Share Posted August 25, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
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