Pufulet Posted January 11, 2011 Share Posted January 11, 2011 Heres my shit idea that defenitly is not better than Holy's drawing. Quote Link to comment
Dr. Pannenkoek Posted January 11, 2011 Share Posted January 11, 2011 Having an undead squad?Just thinking out loud here :> Quote Link to comment
Pufulet Posted January 11, 2011 Share Posted January 11, 2011 Having an undead squad?Just thinking out loud here :>since when do undead have organised groups? lol Quote Link to comment
Mr. Darkness Posted January 11, 2011 Share Posted January 11, 2011 Having an undead squad?Just thinking out loud here :>since when do undead have organised groups? lolI still remember how I had a "duet squad" with Toaster as undead. We pwnt 6 campers. (while he was a FZ and I was a Zombine) Quote Link to comment
Damien Posted January 11, 2011 Share Posted January 11, 2011 Zombies dont need a system, they can already work together good enough. Quote Link to comment
Griffon Posted January 11, 2011 Share Posted January 11, 2011 (edited) lvl 1- 2 comando takes 1600 hs(kills) *retarded amount and Xdamage wich i already have the hs required 800hs kills is rediculous plase scale or change this Edited January 11, 2011 by Griffon Quote Link to comment
Lipton Posted January 11, 2011 Share Posted January 11, 2011 I perosnally like the squad idea a bit but i dont think some noobs wont get it so easilyAnd NECRO 1 suggestion: Make etheral only able to attack when standing still Quote Link to comment
Damien Posted January 11, 2011 Share Posted January 11, 2011 @griffon: wait till you see lvl 2 to 3 requirements. 1600 hs is easy. Quote Link to comment
NECROSSIN Posted January 12, 2011 Author Share Posted January 12, 2011 Uploaded few more changes to SVN:Added Dual ElitesIncreased 'round start' timeChanged few models for medic and berserkerAlso last uploaded update was almost a week ago so.... Quote Link to comment
Chikennugget1 Posted January 12, 2011 Share Posted January 12, 2011 (edited) Necro, bring back the old Wraith (I mean, the one that used to be there before that howling bitch appeared) Edited January 12, 2011 by Chikennugget1 Quote Link to comment
Hundred2 Posted January 12, 2011 Share Posted January 12, 2011 You mean the etheral.I dont mind the etheral that much, i do think its bullshit that it can move / aim while attacking ( I dunno about the Move part tho ) Quote Link to comment
Griffon Posted January 12, 2011 Share Posted January 12, 2011 You mean the etheral.I dont mind the etheral that much, i do think its bullshit that it can move / aim while attacking ( I dunno about the Move part tho )this^there invisible and can atack while moving, make them visible after attack or make them not able to move while attacking Quote Link to comment
Mr. Darkness Posted January 12, 2011 Share Posted January 12, 2011 If you want to disable their movement on attack, then please make their hit radius be longer, cuz i couldnt hit anyone when he moved 2 steps forward after I stood and click on mouse 1 from behind.If you want to make him visible after attack, then also add slower speed for them. After 3 secs they will retain their speed & invisibility. Quote Link to comment
Pufulet Posted January 12, 2011 Share Posted January 12, 2011 I took the liberty of showing all changes Necro has done on the svn just so we all know what exactly to expect from update since i got a bit confused when he was just saying random updates and changes.So here it is all in a nice summary.Not Required Reference: http://projects.limetric.com/projects/zombiesurvival/activityIncreased knockback effect for M3 ShotgunSlightly increased recharging time and recoil for Pulse RifleSlightly increased health and damage for HeadcrabIncreased cooldown (4 seconds) between spits for poison headcrabHealth gain for berserker now depends on how much damage was doneFixed 'Natural Immunity' upgradeAdded few changes for the commando's perk (that allows you to see zombie's health)Added Dual ElitesIncreased 'round start' timeChanged few models for medic and berserkerDescreased Ethereal's scream effectHolding down left mouse button will make ethereals visible (against ethereal's attack spamming)Added small effect for Green's hatAdded some useful interface onto medkit Quote Link to comment
Mr. Darkness Posted January 12, 2011 Share Posted January 12, 2011 Not Required Reference: http://projects.lime...rvival/activityAhahaI see all on russian Quote Link to comment
Doubleedge Posted January 12, 2011 Share Posted January 12, 2011 I would make it so that they couldn't teleport whilst moving, because a lot of people who use them (Yes including me) tend to teleport when attacking to make the humans mis-aim and end up hitting them in the back resulting in killing them. Quote Link to comment
Weo Posted January 12, 2011 Share Posted January 12, 2011 Ethereal's are still way too... i mean think about what normal zombie gotzombie = 220 hp, pretty strong attack, normal walking speed, slow attack speed... what else?Ethereal = 60 hp,invisible,teleport,scream,pretty strong attack speed + 100 % if attacking back, fast walking speed,normal attack speed... and they take only like 1 or 2 + zombies to starting amount.only bad thing is that they got lower hpw.t.f Quote Link to comment
Lipton Posted January 12, 2011 Share Posted January 12, 2011 Yes if etherals attack damage would be lowered alot or made them only attack when standing still, they'd be okay Quote Link to comment
Mr. Darkness Posted January 12, 2011 Share Posted January 12, 2011 I think that ethereals shoul lose speed after hit, so they cant be behind humans storming their back. Humans will have chance to look behind and shoot the ethereal. Maybe the human, which was damaged from behind will get a special screen effect?Also I support the idea about slowering down the hit speed a bit. Quote Link to comment
Griffon Posted January 12, 2011 Share Posted January 12, 2011 I think that ethereals shoul lose speed after hit, so they cant be behind humans storming their back. Humans will have chance to look behind and shoot the ethereal. Maybe the human, which was damaged from behind will get a special screen effect?Also I support the idea about slowering down the hit speed a bit.hows this no scream for ethealcan move while attackingbut if hit from behind the user gets the scream effect Quote Link to comment
Pufulet Posted January 12, 2011 Share Posted January 12, 2011 I prefer the old way. Right click to scream.. had a 5sec cooldown. and left click to attack. Quote Link to comment
Damien Posted January 12, 2011 Share Posted January 12, 2011 To be honest i like old ethernal more than the new one. What was wrong with it anyway ? Quote Link to comment
Pufulet Posted January 13, 2011 Share Posted January 13, 2011 To be honest i like old ethernal more than the new one. What was wrong with it anyway ?Nothing really.. howler took its job.Wraith: Dei Tuk Mah Jewb!Headcrab: It Tuk Yer Jewb! Quote Link to comment
Mr. Darkness Posted January 13, 2011 Share Posted January 13, 2011 Well I still like the wraith now-a-days Its more epic imo.Old wraith (you mean when it was totaly invisible or what), which was seen on movement was lame. It could be easilly seen.Howler does epic "Bullet shield" and can howl players. I think its okay (If you wanna scream someone with wraith, just teleport near him).I think that it might be like that: Old wraith attack + todays wraith ghost effect & teleport would do. (This option was already listed) Quote Link to comment
NECROSSIN Posted January 13, 2011 Author Share Posted January 13, 2011 I'll just leave it there : Quote Link to comment
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