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Mr. Green Gaming

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Posted

There is no need to copy every damn stuff from zs3 each time they update it.

Aww, but I like the Zombie BAWS!
Posted

Remove the command block for mat_monitorgamma

Fix the chatbox not displaying other player's messages, until pressing Y ingame.

Posted (edited)

*Video*

Nice, now humans' melee is becoming useful.

It used to be completely useless, only use it had was to run faster <_<

Edited by Quert
Posted (edited)

[ melee video ]

The blood spatters on the screen should DEFINITELY be made darker and duller, everything in the game is pastely because of the filters and then the bright red blood justs looks completely out of place :0 Looks good on the zombie screen though

I also like the idea of disguising as a human, but alternatively you could make it so Etherals can walk through props or something like that.

Edited by Dr.Minky
Posted

There should be an endboss at the very last wave. Someone will be randomly chosen to be the "super zombie"

with a lot of HP and more DMG power than every other zombie class. It would be a poisen zombie, just bigger

than the ordinary one.. Just an idea though :|

Posted

There should be an endboss at the very last wave. Someone will be randomly chosen to be the "super zombie"

with a lot of HP and more DMG power than every other zombie class. It would be a poisen zombie, just bigger

than the ordinary one.. Just an idea though :|

for once there comes a smart and funny idea i approve

Posted

MAYBE MAKE SOME NEW 1P ZOMBIE ANIMATIONS

I can't believe you are still using those terrible animations after all those years

They always looked fine to me

Posted

if the zombie would come at the very end it would make things exiting so i don't think it would be unbalancing

Shhhhhh, they don't know what fun and excitement is

Posted

Humans dropping their weapons once they die.

Or (atleast) just the gun they're currently wielding.

And a timer on them of approx 30 secs - 1 min till they disappear.

Headcrabs not being able to open doors...Unless they hump on the door handle

Posted

More stuff:

  • Imported dynamic spawn system for zombies from zs3. So zombies can spawn in group of other zombies.
  • Also reworked shitload of bugs with crows/spectating.
  • Reworked Ethereal Zombie. Primary attack is still same and zombie is still shivering, but constantly emits sobbing sounds. Secondary attack lets you 'take an appearance' of random human, but with default ethereal's animations. Also when disguised ethereal deals 50% more damage. (still might add small confusion efefct for nearby humans when player starts disguising)
  • Added info bars for weapons in skillshop. Damage/Accuracy/RoF for ranged weapons and Damage/Reach/Speed for melee weapons. Also changed prices
  • Fixed killcam being a bitch sometimes
  • Added ability to turn on/off clientside hands (f4 menu). For ones who dont like left handed css weapons.
  • Fixed bug with TMP/UMP and something else where players could not equip weapons when it was out of ammo
  • Greatly increased accuracy for Annabelle and enabled ricochet effect for it

2012-02-25_00002_ec29.jpg

Posted

Humans dropping their weapons once they die.

Or (atleast) just the gun they're currently wielding.

And a timer on them of approx 30 secs - 1 min till they disappear.

Headcrabs not being able to open doors...Unless they hump on the door handle

I must agree. People not dropping weapons is kinda... dull? :/

No really. I think you should bring the weapon dropping back.

Posted

I must agree. People not dropping weapons is kinda... dull? :/

No really. I think you should bring the weapon dropping back.

I will. Primary and (or) pistols only

Posted

Question about the wraith : When you're disguised and attack someone, does it remove the disguise effect or do you remain "human" ? (if it's like in TF2 with the spy, when you attack you become spy again).

remain human

Posted (edited)

Question about the wraith : When you're disguised and attack someone, does it remove the disguise effect or do you remain "human" ? (if it's like in TF2 with the spy, when you attack you become spy again).

You keep the 'human' form.

Might add an ability to remove it by clicking secondary attack second time.

Also here how it looks :o:

2012-02-24_00003_af2a.jpg

Edited by NECROSSIN

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