Guest Posted February 23, 2012 Posted February 23, 2012 There is no need to copy every damn stuff from zs3 each time they update it.Aww, but I like the Zombie BAWS! Quote
Tennisballesser Posted February 23, 2012 Posted February 23, 2012 There is no need to copy every damn stuff from zs3 each time they update it.Aww, but I like the Zombie BAWS!I don´t Quote
Navo Posted February 23, 2012 Posted February 23, 2012 MAYBE MAKE SOME NEW 1P ZOMBIE ANIMATIONSI can't believe you are still using those terrible animations after all those years Dr.Minky and Mr. Darkness 2 Quote
Guest Posted February 24, 2012 Posted February 24, 2012 Remove the command block for mat_monitorgammaFix the chatbox not displaying other player's messages, until pressing Y ingame. Quote
Quert Posted February 24, 2012 Posted February 24, 2012 (edited) *Video*Nice, now humans' melee is becoming useful.It used to be completely useless, only use it had was to run faster Edited February 24, 2012 by Quert Quote
Dr.Minky Posted February 24, 2012 Posted February 24, 2012 (edited) [ melee video ]The blood spatters on the screen should DEFINITELY be made darker and duller, everything in the game is pastely because of the filters and then the bright red blood justs looks completely out of place :0 Looks good on the zombie screen thoughI also like the idea of disguising as a human, but alternatively you could make it so Etherals can walk through props or something like that. Edited February 24, 2012 by Dr.Minky Quote
Raptor Posted February 24, 2012 Posted February 24, 2012 There should be an endboss at the very last wave. Someone will be randomly chosen to be the "super zombie"with a lot of HP and more DMG power than every other zombie class. It would be a poisen zombie, just biggerthan the ordinary one.. Just an idea though :| Reiska 1 Quote
Reiska Posted February 24, 2012 Posted February 24, 2012 There should be an endboss at the very last wave. Someone will be randomly chosen to be the "super zombie"with a lot of HP and more DMG power than every other zombie class. It would be a poisen zombie, just biggerthan the ordinary one.. Just an idea though :|for once there comes a smart and funny idea i approve Quote
EmRA Posted February 24, 2012 Posted February 24, 2012 MAYBE MAKE SOME NEW 1P ZOMBIE ANIMATIONSI can't believe you are still using those terrible animations after all those yearsThey always looked fine to me Quote
Guest Posted February 24, 2012 Posted February 24, 2012 (edited) . Edited April 8, 2015 by Guest Quote
Tennisballesser Posted February 24, 2012 Posted February 24, 2012 Attack of a giant HowlerFUS RO DAH!!! Funny how a troll can´t spot obvious trolling.Ontopic : Bosszombies ruin the balance of ZS. Quote
Reiska Posted February 24, 2012 Posted February 24, 2012 if the zombie would come at the very end it would make things exiting so i don't think it would be unbalancing Quote
Raptor Posted February 24, 2012 Posted February 24, 2012 if the zombie would come at the very end it would make things exiting so i don't think it would be unbalancingShhhhhh, they don't know what fun and excitement is Quote
Quert Posted February 24, 2012 Posted February 24, 2012 Humans dropping their weapons once they die.Or (atleast) just the gun they're currently wielding.And a timer on them of approx 30 secs - 1 min till they disappear.Headcrabs not being able to open doors...Unless they hump on the door handle Quote
NECROSSIN Posted February 26, 2012 Author Posted February 26, 2012 More stuff:Imported dynamic spawn system for zombies from zs3. So zombies can spawn in group of other zombies.Also reworked shitload of bugs with crows/spectating.Reworked Ethereal Zombie. Primary attack is still same and zombie is still shivering, but constantly emits sobbing sounds. Secondary attack lets you 'take an appearance' of random human, but with default ethereal's animations. Also when disguised ethereal deals 50% more damage. (still might add small confusion efefct for nearby humans when player starts disguising)Added info bars for weapons in skillshop. Damage/Accuracy/RoF for ranged weapons and Damage/Reach/Speed for melee weapons. Also changed pricesFixed killcam being a bitch sometimesAdded ability to turn on/off clientside hands (f4 menu). For ones who dont like left handed css weapons.Fixed bug with TMP/UMP and something else where players could not equip weapons when it was out of ammoGreatly increased accuracy for Annabelle and enabled ricochet effect for it Tennisballesser, Dr.Minky and Pufulet 3 Quote
Mr. Darkness Posted February 26, 2012 Posted February 26, 2012 Humans dropping their weapons once they die.Or (atleast) just the gun they're currently wielding.And a timer on them of approx 30 secs - 1 min till they disappear.Headcrabs not being able to open doors...Unless they hump on the door handleI must agree. People not dropping weapons is kinda... dull? :/No really. I think you should bring the weapon dropping back. Quote
NECROSSIN Posted February 26, 2012 Author Posted February 26, 2012 I must agree. People not dropping weapons is kinda... dull? :/No really. I think you should bring the weapon dropping back.I will. Primary and (or) pistols only Quote
Pufulet Posted February 26, 2012 Posted February 26, 2012 Add drop all items on death like it has been suggested many times before,Give them colour outlines depending on what type of weapon it is,Disable auto pickup and make it so you have to press e to pick it, Mr. Darkness 1 Quote
Guest Posted February 26, 2012 Posted February 26, 2012 (edited) . Edited April 8, 2015 by Guest Quote
Hundred2 Posted February 26, 2012 Posted February 26, 2012 Must say that the Crosshair looks nice.Nothing beats the classic one though Quote
Chikennugget1 Posted February 26, 2012 Posted February 26, 2012 Question about the wraith : When you're disguised and attack someone, does it remove the disguise effect or do you remain "human" ? (if it's like in TF2 with the spy, when you attack you become spy again). Quote
Pufulet Posted February 26, 2012 Posted February 26, 2012 Question about the wraith : When you're disguised and attack someone, does it remove the disguise effect or do you remain "human" ? (if it's like in TF2 with the spy, when you attack you become spy again).remain human Quote
NECROSSIN Posted February 26, 2012 Author Posted February 26, 2012 (edited) Question about the wraith : When you're disguised and attack someone, does it remove the disguise effect or do you remain "human" ? (if it's like in TF2 with the spy, when you attack you become spy again).You keep the 'human' form.Might add an ability to remove it by clicking secondary attack second time.Also here how it looks : Edited February 26, 2012 by NECROSSIN Quote
Guest Posted February 26, 2012 Posted February 26, 2012 (edited) . Edited April 8, 2015 by Guest Quote
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