NECROSSIN Posted June 12, 2012 Author Posted June 12, 2012 While Im busy as hell (exams/more university stuff and etc), I might be able to start making new update somewhere at JulySo there are couple of things that I can kinda confirm (60-90%):Second Perk Slot to twice the funNew map/crate/exploit/whatever system, so it wont require restart each time new map is addedMore random elements (like the sales in shop atm)Reworked hats/suits (just like i did in IW) so they wont cause lags with too much playersUpdated hands (version that I made for IW)Possible weapon rebalancingPossibly a couple more tools/weapons/perksFinally add bonuses for suitsPossible auto-buy/quick buy option (not sure yet)4th boss or not? Quote
Reiska Posted June 12, 2012 Posted June 12, 2012 While Im busy as hell (exams/more university stuff and etc), I might be able to start making new update somewhere at JulySo there are couple of things that I can kinda confirm (60-90%):Second Perk Slot to twice the funNew map/crate/exploit/whatever system, so it wont require restart each time new map is addedMore random elements (like the sales in shop atm)Reworked hats/suits (just like i did in IW) so they wont cause lags with too much playersUpdated hands (version that I made for IW)Possible weapon rebalancingPossibly a couple more tools/weapons/perksFinally add bonuses for suitsPossible auto-buy/quick buy option (not sure yet)4th boss or not?make fasties shitter Quote
Quert Posted June 13, 2012 Posted June 13, 2012 (edited) Give alpha health bonus to Regular zombies only.ONLY.no poison zombies, howlers, headcraps, fasties covered in period blood plz.PS: Edited June 13, 2012 by Quert Quote
rui_troia Posted June 13, 2012 Posted June 13, 2012 I want to ask NECROSSIN to add/remove the following things, that can make ZS more enjoyable: (+ means add and - means remove). For Humans: +Add Dual elites unlock at level 24 +Add Desert eagle unlock at level 27 +Add Revolver unlock at level 30 +Add mp5 unlock at level 25 +Add Galil at level 28 +Add M3 Pump Action shotgun at level 30 +Add Knife for level 10 +Add Mr.Sledge for level 28 +Add Axe for level 20 +Add Five-seven at level 18 or 19 +Add a perk called ''Richfag'', makes your start with 250 sp, instead of wearing anything in the healthkit spot. -Remove ''adrenaline'' perk. -Make Humans a bit more slower. For Zombies: +Add Fast Headcrab as a class but with less damage than normal headcrab +Add zombies a 20% chance to add twice damage +Make all the zombies, easly grab a prop and throw it -Make Fagsties deal 2 damage for each hit and 5 for each hump -Make Headcrabs deal 4 damage. +Make fast headcraps deal 2 or 3 damage. +Make healing farts heal you more and better, there's been recently a glitch that you cant heal yourself. -Just add meatshield to Zombies. Its annoyng to fight a OP meatshield headcrap -AND ALSO, SLOW DOWN THE HOWLER. Quote
Reiska Posted June 13, 2012 Posted June 13, 2012 (edited) even for me most those ideas seem too op(the human part mostly) Edited June 13, 2012 by Reiska Quote
Quert Posted June 13, 2012 Posted June 13, 2012 (edited) +Add Dual elites unlock at level 24+Add Desert eagle unlock at level 27+Add Revolver unlock at level 30+Add mp5 unlock at level 25+Add Galil at level 28+Add M3 Pump Action shotgun at level 30+Add Knife for level 10+Add Mr.Sledge for level 28+Add Axe for level 20+Add Five-seven at level 18 or 19+Add a perk called ''Richfag'', makes your start with 250 sp, instead of wearing anything in the healthkit spot.-Remove ''adrenaline'' perk.-Make Humans a bit more slower. +Add Fast Headcrab as a class but with less damage than normal headcrab+Add zombies a 20% chance to add twice damage+Make all the zombies, easly grab a prop and throw it-Make Fagsties deal 2 damage for each hit and 5 for each hump-Make Headcrabs deal 4 damage.+Make fast headcraps deal 2 or 3 damage.+Make healing farts heal you more and better, there's been recently a glitch that you cant heal yourself.-Just add meatshield to Zombies. Its annoyng to fight a OP meatshield headcrap-AND ALSO, SLOW DOWN THE HOWLER.Totally disagree Just say that they need to be lower.Has already been suggestedI didn't understand the healing farts part, and also in what way howlers should be slown down?Fasties definitely need to be shittier, as it already has been said over and over, and their "Hump" damage is currently 0, keep it that way.I think Headcrabs need to be shittier aswell somehow, especially poison ones. Edited June 13, 2012 by Quert Quote
NECROSSIN Posted June 16, 2012 Author Posted June 16, 2012 (edited) Suddenly a small update:Reworked hats/suits into system that i made for IW. That means: suits/hats are better, no fps drops, more optimisation.Added small bonuses for all suits.Bosses should no longer stuck at ladders.Removed damage from fast zombie's pounce attack.Updated clientside hands to newer version that I made for IW.Buffed grenades. Edited June 17, 2012 by NECROSSIN Damien, Pufulet and Ywa 3 Quote
Alex~ Posted June 16, 2012 Posted June 16, 2012 (edited) Hello there, here are just a few 'suggestions' for the server; think of it as some community feedback. You have probably think you know what im going to say... 'GET RID OF FAGSTIE AND FAGCRAB OMG' But no (although i do agree with the removal of meatsheilded Fastzombie and headcrab) I don't think you should remove anything, it's all great! Although in my opinon things that are fast should have low health and lower damage, but the slower zombies should have 'thicker' skin and deal more damage, you basically have this on the server right now. But why does a Headcrab have nearly twice the health of a Human? Headcrabs are difficult to take care of quickly as they are fast and small, this is why almost every player hates the sight of them. But instead of just telling you what is wrong i'll throw out some ideas. The Undead*Less accurate Poison Headcrab corrosive spit but quicker fire-rate*Weaker jump for Fastzombies (have you see how thin thier legs are)*Headcrabs can only damage a human by attacking the head (the user will have to use skill not just finger spam)+After Regular Zombie howl 'YABBA MA ICEING' (right click) add a single chance to attack with double the damage+Fast zombies get fatigued after a 5+ jumps (cooldown)+Individual music for each boss (no dubstep please)Humans+Optional lottery with 1st 2nd 3rd and Last; 1st player will get Ammo, Sp and a few greencoins, 2nd will get Ammo and Sp and 3rd will get Ammo. Last place will give you a 'rape in the ass'. This can be triggerd by an Admin or maybe a !vote.+Weapon overheat; it could decrease accuracy and fire (after spam firing a whole clip)-Remove teleport to XenOverall+Add 30s longer before zombies spawn this will hopefully prevent Nabus from early cadeing.I may edit this further when i have time, thankyou for reading. Edited June 16, 2012 by Alex~ Quote
Reiska Posted June 16, 2012 Posted June 16, 2012 the less accurate idea just doesn't seem to do anything that really would change poison crab and poison crabs are for my opinion already balanced enoughweaker jump seems kinda good to fastie but the fatigue would be just too fucking annoyingcrabs are kinda small so it would be hard to just aim at the headhowlers are already annoying as shit and do enough damagethe lottery might be hard to make but i dunno and seems pretty useless cause last human mainly need powerful weapon other than ammo and you don't usually have time to take crate so last man stand perk should get back weapon overheat isn't really that nice cause humans suck already so muchthere is enough time before the zombie spawn and adding 30s wont help the early cading and besides someone has to die so the zombies wont rage Raptor 1 Quote
Quert Posted June 17, 2012 Posted June 17, 2012 (edited) Explosives:+Attachable to wallsAND/OR+Can be thrown on the floor instead of requiring them to be attached to the floor from point blank(just like S.L.A.M.'s, basically. But without the laser.) Edited June 17, 2012 by Quert Quote
NECROSSIN Posted June 18, 2012 Author Posted June 18, 2012 And one more update:Removed Primary slot in loadoutAdded second Perk slotAdded new F1 menuAdded some missing guiFixed some graphical glitches Pufulet 1 Quote
NECROSSIN Posted June 20, 2012 Author Posted June 20, 2012 Double post!Turrets no longer will ty to shoot if human is blocking their LOS, however they will still track target.Added a small delay before turret starts shooting.Players should no longer prevent Supply Crates from spawning if they are standing on spawnpointThats is all for now (?) Pufulet and Reiska 2 Quote
Pufulet Posted June 20, 2012 Posted June 20, 2012 Double post!Turrets no longer will ty to shoot if human is blocking their LOS, however they will still track target.Added a small delay before turret starts shooting.Players should no longer prevent Supply Crates from spawning if they are standing on spawnpointThats is all for now (?)Hooray for an anti-minge update! Quote
NECROSSIN Posted June 23, 2012 Author Posted June 23, 2012 Thing is that Hate II is actually bigger that usual one Quote
Pufulet Posted June 23, 2012 Posted June 23, 2012 Thing is that Hate II is actually bigger that usual one They still dont do enough cade damage Quote
kuszkusz Posted June 24, 2012 Posted June 24, 2012 Would it be possible to make the ironsight aim right click toggleable, instead of holding down the button? I don't like aiming in games which did this.Otherwise I liked the new zs, had fun the few rounds I played. Quote
NECROSSIN Posted July 1, 2012 Author Posted July 1, 2012 (edited) Summary of all 3 updates (including today's one):More clientside/serverside optimisations.Buffed turret's damage.Fixed some animations not working in thirdperson for zombies.Added 4 more hats.Reworked some prop damage functions.Added m3 to the skillshop.Added Hate II as rare super version of Hate.Re-added Shovel.Reworked viewmodel for medkit. Edited July 1, 2012 by NECROSSIN Damien and Pufulet 2 Quote
Pufulet Posted July 1, 2012 Posted July 1, 2012 Summary of all 3 updates (including today's one):More clientside/serverside optimisations.Buffed turret's damage.Fixed some animations not working in thirdperson for zombies.Added 4 more hats.Reworked some prop damage functions.Added m3 to the skillshop.Added Hate II as rare super version of Hate.Re-added Shovel.Reworked viewmodel for medkit.Keep these hot updates coming! Quote
Pufulet Posted July 8, 2012 Posted July 8, 2012 Zombies are still very very very unoptimised. 36 Humans ok, but once it gets 25 zombies or so it starts to shit everywhere. Quote
NECROSSIN Posted July 24, 2012 Author Posted July 24, 2012 Small update:Reworked mapcycle/crate/exploit boxes functions so they are stored in txt files nowAdded Map Manager for easier map adding/editingAdded 27 new mapsExploit Boxes can can be edited on fly, crates will be applied after map restart Quote
Alex~ Posted July 25, 2012 Posted July 25, 2012 Hello!I have a minor glitch that delays loading time it's very annoying and i end up spawning with a group of noobs behind a failcade. Everytime i load a new map i have to download 'chainsaw', it looks a bit like this: downloading chainsaw.phy... ect. If anyone knows a possible fix for this then please share! Thanks for reading. Quote
Quert Posted July 26, 2012 Posted July 26, 2012 (edited) Hello!I have a minor glitch that delays loading time it's very annoying and i end up spawning with a group of noobs behind a failcade. Everytime i load a new map i have to download 'chainsaw', it looks a bit like this: downloading chainsaw.phy... ect. If anyone knows a possible fix for this then please share! Thanks for reading.To fix that, check this topic here, it was started by a person who had the same problem, and the solution is there.In other words, download this Edited July 26, 2012 by Quert Quote
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