Toaster Posted January 31, 2010 Share Posted January 31, 2010 There's been a problem on the IW server today.Every so often someone gets kicked at random for command spamming.Here is an example: Player <chill> LukeyxD left the game (You have been kicked for command spamming)I know I have seen this on the ZS server before if you die as chem zombie.So far there have only been 4 people kicked for this reason. I am guessing what it means by commands are commands like !stuck because that how you get kicked for that on ZS. I hope you can fix this problem Quote Link to comment
SeiberGd555 Posted February 4, 2010 Share Posted February 4, 2010 (edited) Wait until i think of something... Edited February 4, 2010 by SeiberGd555 Quote Link to comment
Deluvas Posted February 4, 2010 Share Posted February 4, 2010 This happens when you run a console command ( luaside: RunConsoleCommand ( ) ) in the same frame. Anti-cheat thinks you spam console commands, thus kicking you. Quote Link to comment
Clavus Posted February 5, 2010 Author Share Posted February 5, 2010 This happens when you run a console command ( luaside: RunConsoleCommand ( ) ) in the same frame. Anti-cheat thinks you spam console commands, thus kicking you.Wait. What 'anti-cheat' is doing that? SourceMod? Quote Link to comment
Ywa Posted February 5, 2010 Share Posted February 5, 2010 I removed the anti-cheat plugin on the garry's mod plugins a few days ago. You shouldn't be kicked because of that anymore. Quote Link to comment
Notte Posted February 12, 2010 Share Posted February 12, 2010 I have a Request to remove a map in IW. dm_runoff is one big exploit, In one round i found 14 exploits to avoid nuke and hide from zombies. If a new player are smart and kreativ he easy get achivments like: One man army and Slacker. Quote Link to comment
Lemon! Posted February 12, 2010 Share Posted February 12, 2010 O_o, 14 exploits? holy shit. Quote Link to comment
FjordMonkey Posted February 12, 2010 Share Posted February 12, 2010 But notte what about the admin blockade thingys?? Quote Link to comment
Darkstar Posted February 12, 2010 Share Posted February 12, 2010 But notte what about the admin blockade thingys??They keep being piled onto any exploit there is, but with that map, more appear D: Quote Link to comment
Toaster Posted February 12, 2010 Share Posted February 12, 2010 Just let me know where they are. I can block 'em. Quote Link to comment
Notte Posted February 12, 2010 Share Posted February 12, 2010 (edited) But notte what about the admin blockade thingys??I think many exploits = more lagg?EDIT:every place were you can't se the teksture on the ground portect you from the nuke. And that's a lot! Edited February 12, 2010 by Notte Quote Link to comment
TheGreenGrasshopper Posted February 12, 2010 Share Posted February 12, 2010 HOLD THAT MAP, I'mma get one man army XD jkI'll never get that <.< =D Quote Link to comment
Messy Posted February 13, 2010 Share Posted February 13, 2010 Just found a new one, too easy to get there. You can survive the nuke, but zombie bows can kill you, if you aren't a sniper. You can be hurt only if there are zombies shooting you from the bridges near the base. I'll take a picture soon and add here so you can block it. Quote Link to comment
Sneed Posted February 13, 2010 Share Posted February 13, 2010 HOLD THAT MAP, I'mma get one man army XD jkI'll never get that <.< =Dfirst time i played IW i got that Quote Link to comment
Notte Posted February 13, 2010 Share Posted February 13, 2010 Some of the exploits http://www.youtube.com/watch?v=u9YVQvhAy6w Quote Link to comment
Messy Posted February 14, 2010 Share Posted February 14, 2010 Nice work guys. Gratz to toast, and me and notte for helping =D Quote Link to comment
NECROSSIN Posted February 16, 2010 Share Posted February 16, 2010 (edited) I am back with another idea for IW This is the new rifle (for "Assault Pro" maybe?).Name: '#567 HellFire' RifleDamage: 17Clip size: 20Rate of fire: 0.18View/World model: GalilCustom sounds?: yes, I have one improved sound.Special: this rifle have a 35-45% chance to ignite enemy (or props). and 5-10% chance to ignite the "world" (makes a little "env_fire").Coded?: Yes.Some effects: Sure.Video: I hope that this rifle will improve the Infected Wars gameplay.Comment please! Edited February 16, 2010 by NECROSSIN Quote Link to comment
TheGreenGrasshopper Posted February 18, 2010 Share Posted February 18, 2010 1. is warghoul still getting overdrive/master? with like the I can see you ach and the blind ach. Like a new gun or something other then smoke you know?2. Can there be some kind of rule page in the F1 menu so we now for sure what is allowed and what; what's bannable and what not? sometimes people tend to say taht they don't see any rules or that it's not in there you know. Quote Link to comment
Toaster Posted February 18, 2010 Share Posted February 18, 2010 I am back with another idea for IW This is the new rifle (for "Assault Pro" maybe?).Name: '#567 HellFire' RifleDamage: 17Clip size: 20Rate of fire: 0.18View/World model: GalilCustom sounds?: yes, I have one improved sound.Special: this rifle have a 35-45% chance to ignite enemy (or props). and 5-10% chance to ignite the "world" (makes a little "env_fire").Coded?: Yes.Some effects: Sure.Video: I hope that this rifle will improve the Infected Wars gameplay.Comment please! I like the idea, but most of the human weapon don't have special abilities like that.And about the extra classes, do you mean add more achievements, or use the same ones that unlock things? (I don't want to lose Master of IW )War of luck (kill 7777 undead) would be cool for Assault Pro. Quote Link to comment
stalker-dude(nl) Posted February 18, 2010 Share Posted February 18, 2010 I am back with another idea for IW This is the new rifle (for "Assault Pro" maybe?).Name: '#567 HellFire' RifleDamage: 17Clip size: 20Rate of fire: 0.18View/World model: GalilCustom sounds?: yes, I have one improved sound.Special: this rifle have a 35-45% chance to ignite enemy (or props). and 5-10% chance to ignite the "world" (makes a little "env_fire").Coded?: Yes.Some effects: Sure.Video: I hope that this rifle will improve the Infected Wars gameplay.Comment please! I like the way how it make's stuff catch fire.Looks really cool! Quote Link to comment
NECROSSIN Posted February 18, 2010 Share Posted February 18, 2010 (edited) ...but most of the human weapon don't have special abilities like that.And about the extra classes, do you mean add more achievements, or use the same ones that unlock things? (I don't want to lose Master of IW )War of luck (kill 7777 undead) would be cool for Assault Pro.umm.. but the Vaporizer rifle...and: Also I am making some new "achievements" for the assault class. Edited February 18, 2010 by NECROSSIN Quote Link to comment
TheGreenGrasshopper Posted February 18, 2010 Share Posted February 18, 2010 Think big, think more achievements for every class XD besides then toaster can try to gain the new achievements aswell and show of his epic skills again ^^ Quote Link to comment
VMR Posted February 18, 2010 Share Posted February 18, 2010 1. is warghoul still getting overdrive/master? with like the I can see you ach and the blind ach. Like a new gun or something other then smoke you know?I've never heard anything about Warghoul getting overdrive/master....Doubt it's gonna happen Quote Link to comment
ratchetstrike Posted February 18, 2010 Share Posted February 18, 2010 I think i brought up the warghoul thing in-game saying that there shud be warghoul/overdrive Quote Link to comment
Lemon! Posted February 18, 2010 Share Posted February 18, 2010 (edited) I is can has hax.Don't mind this oen;WORKS? Maybe not.<object width="403" height="344"><embed src="http://media.xfire.com/swf/embedplayer.swf" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="403" height="344" flashvars="videoid=223444"></embed></object>Ffffuuuuccck..SFNLSFNSLSNLScrew this, does aynonek enkwo ? Edited February 18, 2010 by Lemon! Quote Link to comment
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