pedobear :3 Posted December 26, 2009 Share Posted December 26, 2009 deluvas there is a bug with the berserker. one round I killde like 100 zombies and had like 875 zombie kills in berserker the next round it got changde back to 765 *I think it was something like 765* but anyway evry round it get's reseted to what I had befor the uptade Quote Link to comment
Mr. Darkness Posted December 26, 2009 Share Posted December 26, 2009 Yes. I know what you mean. Its the same, like i remember how i had 2000 gc in zs but then i had gc that i had in last round. Quote Link to comment
Deluvas Posted December 26, 2009 Author Share Posted December 26, 2009 Yes. I know what you mean. Its the same, like i remember how i had 2000 gc in zs but then i had gc that i had in last round.I don't know what you are talking about > Had 6205 GC. Went online, killed a zombie. 6206. Disconnected -> Reconnected : 6206 Quote Link to comment
Clavus Posted December 26, 2009 Share Posted December 26, 2009 Yes. I know what you mean. Its the same, like i remember how i had 2000 gc in zs but then i had gc that i had in last round.Might occur in rare cases that the server loses connection to the database. It's just a few GC you lose, there's no way it can screw up your entire stats. Quote Link to comment
Deluvas Posted December 26, 2009 Author Share Posted December 26, 2009 (edited) Some more changes : - ajusted post processing brightness - added the long waited arrowEdit: It may be less than 2 meters between the crate and myself, but that's how Source perceives them. ( units converted to meters ) Edited December 26, 2009 by Deluvas Quote Link to comment
Holy Posted December 26, 2009 Share Posted December 26, 2009 After I tested whats all new i just have to say if the server isnt empty i will be active again Quote Link to comment
Dusty Posted December 27, 2009 Share Posted December 27, 2009 (edited) Sorry, but I really don't like this update. But I'll just give some constructive criticism.The whole game goes blurry when you look down iron sights, this is just really really awkward.I've seen a few incidents of the timer being bugged.Please bring back the old weapon slot system, or at least make an option between the two.If that's not going to happen, make the weapons actually correspond to each number please? At the moment the gun is like, 2, the snowballs are like 4 and they're all mixed up. Next weapon just skips past certain things as well.Admins have no spray detector, which is a necessity. We don't get the choice of which weapon we want? The supply crate just gives you a different pistol/smg etc, whilst you may just want either ammo or health.Fast zombie and poison zombies might as well be unlocked from the beginning with the rate they're unlocked.Prop killing isn't skillful anymore, and those that hit it off the ground have to compensate for the weaker prop.Zombies can pick up nailed props.I'll update this if I find anything else. Edited December 27, 2009 by Dusty Quote Link to comment
Holy Posted December 27, 2009 Share Posted December 27, 2009 I love the snowball fights from rooftop to rooftop. XDI can just say i like the new supply crate system and the scoreboard is a good idea. Quote Link to comment
Clavus Posted December 27, 2009 Share Posted December 27, 2009 The whole game goes blurry when you look down iron sights, this is just really really awkward.Oh god Deluvas, you didn't add DoF effects to iron sights did you? This ain't CoD, GMod DoF effects are not meant for that. Quote Link to comment
Chikennugget1 Posted December 27, 2009 Share Posted December 27, 2009 (edited) Yeah I noticed too that it goes blurry (and on my screen I had the impression the game almost turned in black and white after doing ironsight, the colors weren't obvious as before, it turns darker or lighter (depending of the color of the prop).And I think,for the ammo crate, you should make a sort of weapon list, when you press E you have the choice like between 2 or 3 weapons of the same rank(pistols-smg-rifles-shottys) but sometimes you can't get a weapon because you need an amount of kills? (for example you have M3 super-M1014-HL2 shotty but you can't take the M1014 because you need,let's say, 45 kills?)I think that could be a good option so people must "work" to get their weapons.And by the way, what happened to Last man stand?As berserker I don't get my crowbar when I'm last human Edited December 27, 2009 by Chikennugget1 Quote Link to comment
Hundred2 Posted December 27, 2009 Share Posted December 27, 2009 This ZS is now: call of killing floor survival wars.XDNot that i hate it. Quote Link to comment
Lemon! Posted December 27, 2009 Share Posted December 27, 2009 Uhh...Killing floor? Quote Link to comment
Hundred2 Posted December 27, 2009 Share Posted December 27, 2009 Classes, and the giant red arrow :3 Quote Link to comment
Lemon! Posted December 27, 2009 Share Posted December 27, 2009 Oh...Yeah... I see. Quote Link to comment
Deluvas Posted December 27, 2009 Author Share Posted December 27, 2009 The whole game goes blurry when you look down iron sights, this is just really really awkward.Oh god Deluvas, you didn't add DoF effects to iron sights did you? This ain't CoD, GMod DoF effects are not meant for that.No, it's just the Blur Material Quote Link to comment
Deluvas Posted December 27, 2009 Author Share Posted December 27, 2009 (edited) The whole game goes blurry when you look down iron sights, this is just really really awkward.Yeah, it's called effect. I bet you haven't heard of that.I've seen a few incidents of the timer being bugged.What timer? (if it's the Spawn Protection one, you are right)Please bring back the old weapon slot system, or at least make an option between the two.If that's not going to happen, make the weapons actually correspond to each number please? At the moment the gun is like, 2, the snowballs are like 4 and they're all mixed up. Next weapon just skips past certain things as well...and on the old version how was it then? They were mixed, too. You are just confused because you haven't learned the new slots. That's it!Admins have no spray detector, which is a necessity. Removed that because I'm planning on redoing the admin panel for 'comfort and utility'.We don't get the choice of which weapon we want? The supply crate just gives you a different pistol/smg etc, whilst you may just want either ammo or health.The crate gets the human/zombie ratio and gives you a weapon that fits that interval. If you already have that weapon, it gives you ammo/ health... By the way, in the old ZS version, the weapon reward was random.Fast zombie and poison zombies might as well be unlocked from the beginning with the rate they're unlocked.Zombie classes unlock system is back on track. The more zombies, the more classes. Prop killing isn't skillful anymore, and those that hit it off the ground have to compensate for the weaker prop.You see.. I clamped the prop damage to 40% of the target's maximum health because the game would end in 5 minutes.Zombies can pick up nailed props.Zombies aren't badgers ... (EDIT: I will think about that)..and sorry for double posting. Edited December 27, 2009 by Deluvas Quote Link to comment
Hundred2 Posted December 27, 2009 Share Posted December 27, 2009 (edited) One question about ammunition guy, does it give you the double ammo when you collect a new gun from a crate?(EX: i get a MP5 with 30/300, with ammunition guy it would be 30/600 ?) Edited December 27, 2009 by Hundred2 Quote Link to comment
Deluvas Posted December 27, 2009 Author Share Posted December 27, 2009 (edited) One question about ammunition guy, does it give you the double ammo when you collect a new gun from a crate?(EX: i get a MP5 with 30/300, with ammunition guy it would be 30/600 ?)When your weapon gets stripped away, its ammunition goes, too. So,if you get a MP5, you receive default ammo + double how much the crate gives you that ammo typeEdit: God damn edits >.< Edited December 27, 2009 by Deluvas Quote Link to comment
Dusty Posted December 27, 2009 Share Posted December 27, 2009 The whole game goes blurry when you look down iron sights, this is just really really awkward.Yeah, it's called effect. I bet you haven't heard of that.Dare I detect sarcasm? I'm sure it'd be nice for it to be optional.I've seen a few incidents of the timer being bugged.What timer? (if it's the Spawn Protection one, you are right) I'm talking about the "round left" timer. However this only appeared when there was only two or three players, it's probably nothing big.Please bring back the old weapon slot system, or at least make an option between the two.If that's not going to happen, make the weapons actually correspond to each number please? At the moment the gun is like, 2, the snowballs are like 4 and they're all mixed up. Next weapon just skips past certain things as well...and on the old version how was it then? They were mixed, too. You are just confused because you haven't learned the new slots. That's it! I'm talking about the weapons list at the top, rather than the L4D style weapon list at the side.Admins have no spray detector, which is a necessity. Removed that because I'm planning on redoing the admin panel for 'comfort and utility'. Good to hear.I don't mean to sound rude, I know you've put a ton of work into this. I'm just telling you bugs and giving constructive criticism. Quote Link to comment
Deluvas Posted December 27, 2009 Author Share Posted December 27, 2009 I'm talking about the weapons list at the top, rather than the L4D style weapon list at the side.hud_fastswitch 0, may I presume? Quote Link to comment
Ywa Posted December 27, 2009 Share Posted December 27, 2009 Force hud_fastswitch to 1 when someone joins? That can work, right? Quote Link to comment
Deluvas Posted December 27, 2009 Author Share Posted December 27, 2009 Force hud_fastswitch to 1 when someone joins? That can work, right?Yep Quote Link to comment
Hundred2 Posted December 27, 2009 Share Posted December 27, 2009 One question about ammunition guy, does it give you the double ammo when you collect a new gun from a crate?(EX: i get a MP5 with 30/300, with ammunition guy it would be 30/600 ?)When your weapon gets stripped away, its ammunition goes, too. So,if you get a MP5, you receive default ammo + double how much the crate gives you that ammo typeEdit: God damn edits >.<Ahh I get it, I didn't buy it yet because I feared that if i got a new weapon from a crate, it would give me the same amount of ammo FOR that new weapon as without the upgrade.Probably get it naow.. Quote Link to comment
Holy Posted December 28, 2009 Share Posted December 28, 2009 Engineer became an useless class now Every Engineer i saw on the server complained and most just left or switched class Quote Link to comment
Deluvas Posted December 28, 2009 Author Share Posted December 28, 2009 I believe I will remove levels and make each class unique. Each class with its own 'powers', reloaded. ( if that happens, I guess I'll have to give something back for the achievements you've accomplished ) Quote Link to comment
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