zad67 Posted August 18, 2010 Share Posted August 18, 2010 (edited) Hey all, i haven't read all the posts but about the zombie healer idea you could make it let a poison gas/mist out of it as a attack which will mess the humans vision up also poison them and heal any other zombies which are in the gas/mist(3 birds with 1 stone).For the medics how about making them move slower if healing themselfs, also i think the howler(the lazy class) and zombine are op(hope not to get flamed) so what about a hp reduce for the zombine and a howler attack radius reduce. Because its a pain having like 3-5 howlers attack at once from like 20 metres away, they should work for their kills/cash also having a zombie healer class should balance things out without having a certain class op which would make teamwork for zombies work more.p.s like i said i haven't read all the posts so someone could of already said the same. Edited August 18, 2010 by zad67 Quote Link to comment
PEPPER Posted August 18, 2010 Share Posted August 18, 2010 (edited) 1) "ive been playing on this server since..." means nothing at all (perhaps for me).If a player that joined community 2 years ago was a badass, why the hell you think that he is a pro now?2)Arguing on the same problems wont make any difference... At some point when i was playing as a human we terminated zombies well, so they started to complain that "Humans are OP", TEAMWORK is OP and always will beSo if you want to find balance issues find 2 equal forces (9vs9 for example) and start annihilation mode (whem humans die they cannot respawn back, even as a zombie). But i think that zombies would win at this pointAny1 remembers "nemesis mode"? I think that you can stronger humans a bit and lower HP of all zombos. So if after 3-5 minutes of playing there will be less than 5 zombies, game balance will activate nemesis picking the most skilled zombie for him but if nemesis wont kill any1 then the round will end instantly. Edited August 18, 2010 by PEPPER Quote Link to comment
QTesla Posted August 18, 2010 Share Posted August 18, 2010 No classes are OP. On any zombie survival 1 human could do a suicidal run and get around 50 kills.On Mr.greens, people all camp together at the start, killing the starter zombies quickly, no matter their health. The zombies go and attack the afk's lowering their hp because they have "help" and then they complain about op humans. That's the way I see it. I think most of it is fair and apart from some asses and "survival of the fittest" ( you know who you are..... )It's great. Quote Link to comment
zad67 Posted August 18, 2010 Share Posted August 18, 2010 (edited) No human class is op its just the way they are using them like the medic class, most medics don't heal others and just running around the map so slowing them down if healing themselfs will make the ones who use the medic for a easyier win/last longer than the rest, will have to think twice when picking a class. Edited August 18, 2010 by zad67 Quote Link to comment
Messy Posted August 18, 2010 Share Posted August 18, 2010 That's why people pick medic. Heal their selfs. I personally do it too. Quote Link to comment
QTesla Posted August 18, 2010 Share Posted August 18, 2010 That's why people pick medic. Heal their selfs. I personally do it too.I too have to do it. My stats don't save ( no matter what class I choose ) So my safest bet is medic. Quote Link to comment
zad67 Posted August 18, 2010 Share Posted August 18, 2010 Yes its okey to be a medic but having like 9+ medics because they can heal themselfs doesn't help the fact that its meant for humans to work together and noob zombies can't chase them for long without get bored then quiting or raging(sorry might be talking shit cause i am sleepy).I would suggest a class limit but even then there would most likely be useless people not using the class right whilst there could be others that could do a better job with that class.Maybe high level medics should spawn with medikit and lower level medics just have health vials although that might stop poeple from being medics full stop lol. Quote Link to comment
Damien Posted August 18, 2010 Share Posted August 18, 2010 (edited) I got lucky, because i have been commando since the beginning of classes. I completely agree that its impossible to balance the game, but make the classes atleast require some skill. Howlers and zombines dont require any skill. If you change the shooting range from howler from 360 degrees to 90 degrees it would be a very big improvement. Zombine sprint requires you to take pauses and anticipate on movements. Medics have the same issue. Zombine on its own isnt op, but requiring no skill to use it makes it op.@zad: I like people that say whats on their mind, we could use a fresh view . Class limits wouldnt really solve the medic problem, only decrease it. Edited August 18, 2010 by Damien Quote Link to comment
Messy Posted August 19, 2010 Share Posted August 19, 2010 Class limits wouldnt really solve the medic problem, only decrease it.Because people will argue when they spawn and call medics f*ggets, thinking they "stole" their class. Quote Link to comment
zad67 Posted August 19, 2010 Share Posted August 19, 2010 I think to have noobs stop leaving when they become zombie is to have maybe a leveling up system for the zombies(although that might turn the game into IW), something more to achieve as zombie other than redeeming.About the zombine class maybe just a health reduce may do the trick but not too much(not asking for chems back)because at the moment they are running tanks but they still are needed for chasing/catching runners. At the moment i would say the howler and medic are the ones abit fucked up and the mass medic spam should go once leveling up is abled again. Quote Link to comment
Messy Posted August 19, 2010 Share Posted August 19, 2010 Howler isn't OP anymore. If the zombine hp goes lower then it will be fair. Quote Link to comment
zad67 Posted August 20, 2010 Share Posted August 20, 2010 @Messy - Yes, your right howler isn't op i think i was just pissed because theres normally like 3+ howlers running around.As for the prop killing idea how about making certain classes take one shot kills and others two hits maybe(you should know where i am going with this) it also would help make the classes even more different from each other(if that makes any sense). Quote Link to comment
Messy Posted August 20, 2010 Share Posted August 20, 2010 @Messy - Yes, your right howler isn't op i think i was just pissed because theres normally like 3+ howlers running around.The fact that they use howler for rushing loners is noob-ish. The use of howler = Anti-camping class.I don't agree with your idea of classes completely. I think it should depend on the level of the class. Quote Link to comment
Damien Posted August 20, 2010 Share Posted August 20, 2010 Even though i propkill alot, i think the class specific dmg wouldnt be fair. All classes are human and dont have any super power so why should one get more damage than the other ? Besides The game would get to complex and zs is meant to be easy to understand. Quote Link to comment
Messy Posted August 21, 2010 Share Posted August 21, 2010 All classes are human and dont have any super power Not super, but they have some powers. E.G: Berseker heals his self by melee enemies. Quote Link to comment
Damien Posted August 21, 2010 Share Posted August 21, 2010 Yes, but that doesnt mean he has a skin thats more resistant to props. Quote Link to comment
Notte Posted August 21, 2010 Share Posted August 21, 2010 I read the last 3 pages and it seems that most of you thinks humans are overpower. I don't play ZS a lot, but I think that the "pick up and throw props" system was a really nice idea. It made it harder for the humans. A lot harder! If you bring it back, the humans have to play smarter. Most of the players in ZS just camp on a roof or a hill. And if the zombies can throw props, humans have to stay inside and move around to find good spots. I thinks that it's not the classes that ruins the game, it's the camping! Quote Link to comment
QTesla Posted August 21, 2010 Share Posted August 21, 2010 Selfish players ruin the game. IMO, ZS should be left and fixed rather then things be changed. Quote Link to comment
Damien Posted August 22, 2010 Share Posted August 22, 2010 Pickup and throw system was totally unfair. You couldnt see if a zombie had a prop or not and it was way to easy to get a kill. Propkills have to be hard to do and not easy. I have never said that humans are OP, only medics are OP. Quote Link to comment
Messy Posted August 22, 2010 Share Posted August 22, 2010 Yes, but that doesnt mean he has a skin thats more resistant to props.Of course. I don't find the idea of classes realistic, but it would be realistic if there was a shop item about it. Quote Link to comment
Hundred2 Posted August 22, 2010 Share Posted August 22, 2010 Yes, but that doesnt mean he has a skin thats more resistant to props.Of course. I don't find the idea of classes realistic, but it would be realistic if there was a shop item about it.That isnt realistic either Quote Link to comment
Messy Posted August 22, 2010 Share Posted August 22, 2010 Yes, but that doesnt mean he has a skin thats more resistant to props.Of course. I don't find the idea of classes realistic, but it would be realistic if there was a shop item about it.That isnt realistic either Don't you like donations? Quote Link to comment
Pufulet Posted August 22, 2010 Share Posted August 22, 2010 Anything that will resolve mass camping. I prefered when it was merely impossible for humans to win Quote Link to comment
zad67 Posted August 22, 2010 Share Posted August 22, 2010 Well us humans ain't all the same in life some are strong and take more damage than others(*cough* me) so i don't see why prop damage can't be any different and about the realistic crap about the humans at the moment i don't see any zombies run around outside maybe chavs but no real zombies(durp).Btw you could just make a shop item called "Armor" or something that would be realistic even tho it's a game anyway and doesn't really need to be realistic...(10+ points to me for over using the word "realistic") Quote Link to comment
Pufulet Posted August 22, 2010 Share Posted August 22, 2010 Commando should take 10% less propkill dmg since they are kinda armored upMedic should take 10% more since they dont have any type of armor Quote Link to comment
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