Weo Posted January 20, 2011 Share Posted January 20, 2011 there is enought weapons... + the new users would be thinking -> oh fuck i need to download something Quote Link to comment
Pufulet Posted January 20, 2011 Share Posted January 20, 2011 (edited) I am slightly happier that Necrossin has fixed the scalings system and made it better but im still not impressed with Zerk. And im not the only person who dosnt like zerk. Mogadon, Shadows, Lameshot and others who use zerk frequently think that leveling up is too damn hard. At lvl 1 im healing 9hp next to humans with crowbar and its just not enough to get 50k hp at just lvl 1. Its the hardest class to level clearly. either make it so the hp requirement is lowered greatly to like 35k or so or increase health gained at lower levels. My crowbar is an inflatable toy for gods sake Edited January 20, 2011 by Pufulet Quote Link to comment
Holy Posted January 20, 2011 Share Posted January 20, 2011 I am slightly happier that Necrossin has fixed the scalings system and made it better but im still not impressed with Zerk. And im not the only person who dosnt like zerk. Mogadon, Shadows, Lameshot and others who use zerk frequently think that leveling up is too damn hard. At lvl 1 im healing 9hp next to humans with crowbar and its just not enough to get 50k hp at just lvl 1. Its the hardest class to level clearly. either make it so the hp requirement is lowered greatly to like 35k or so or increase health gained at lower levels. My crowbar is an inflatable toy for gods sake Took me 3 hours to levelup to level 2 berserker, good ol' times. Quote Link to comment
Pufulet Posted January 20, 2011 Share Posted January 20, 2011 I am slightly happier that Necrossin has fixed the scalings system and made it better but im still not impressed with Zerk. And im not the only person who dosnt like zerk. Mogadon, Shadows, Lameshot and others who use zerk frequently think that leveling up is too damn hard. At lvl 1 im healing 9hp next to humans with crowbar and its just not enough to get 50k hp at just lvl 1. Its the hardest class to level clearly. either make it so the hp requirement is lowered greatly to like 35k or so or increase health gained at lower levels. My crowbar is an inflatable toy for gods sake Took me 3 hours to levelup to level 2 berserker, good ol' times.I have been lvl 1 zerk for.... 6 months or so.. Quote Link to comment
Lipton Posted January 20, 2011 Share Posted January 20, 2011 Yea a slight increase for zerks recharge or dmg would make it good Quote Link to comment
Holy Posted January 20, 2011 Share Posted January 20, 2011 I am slightly happier that Necrossin has fixed the scalings system and made it better but im still not impressed with Zerk. And im not the only person who dosnt like zerk. Mogadon, Shadows, Lameshot and others who use zerk frequently think that leveling up is too damn hard. At lvl 1 im healing 9hp next to humans with crowbar and its just not enough to get 50k hp at just lvl 1. Its the hardest class to level clearly. either make it so the hp requirement is lowered greatly to like 35k or so or increase health gained at lower levels. My crowbar is an inflatable toy for gods sake Took me 3 hours to levelup to level 2 berserker, good ol' times.I have been lvl 1 zerk for.... 6 months or so..I could one hit zombies with the Crowbar wielding god upgrade+damage bonus, that was the trick. Quote Link to comment
Pufulet Posted January 20, 2011 Share Posted January 20, 2011 I am slightly happier that Necrossin has fixed the scalings system and made it better but im still not impressed with Zerk. And im not the only person who dosnt like zerk. Mogadon, Shadows, Lameshot and others who use zerk frequently think that leveling up is too damn hard. At lvl 1 im healing 9hp next to humans with crowbar and its just not enough to get 50k hp at just lvl 1. Its the hardest class to level clearly. either make it so the hp requirement is lowered greatly to like 35k or so or increase health gained at lower levels. My crowbar is an inflatable toy for gods sake Took me 3 hours to levelup to level 2 berserker, good ol' times.I have been lvl 1 zerk for.... 6 months or so..I could one hit zombies with the Crowbar wielding god upgrade+damage bonus, that was the trick. i feel jealous of playing Gamerz Unlimited Zs instead of Mr.Green now Quote Link to comment
Damien Posted January 20, 2011 Share Posted January 20, 2011 (edited) I played zerk only 2 games in beginning of classes and am at half of lvl 0. :SI disliked it, because it was to easy and took the hardest class to lvl (commando). Edited January 20, 2011 by Damien Quote Link to comment
Pufulet Posted January 21, 2011 Share Posted January 21, 2011 (edited) My suggestions for next weeks update for zerk.Half all zerk level requirements since its not old zs anymore and zerk is not Rambo anymore.Slightly increase melee range.Increase healing slightly for zerk. Edited January 21, 2011 by Pufulet Quote Link to comment
Lipton Posted January 21, 2011 Share Posted January 21, 2011 My suggestions for next weeks update for zerk.Half all zerk level requirements since its not old zs anymore and zerk is not Rambo anymore.Slightly increase melee range.Increase healing slightly for zerk. Quote Link to comment
Albino_Gunner Posted January 21, 2011 Share Posted January 21, 2011 My suggestions for next weeks update for zerk.Half all zerk level requirements since its not old zs anymore and zerk is not Rambo anymore.Slightly increase melee range.Increase healing slightly for zerk. Quote Link to comment
Pufulet Posted January 22, 2011 Share Posted January 22, 2011 (edited) Most of these are just ideas that happened when talking with Necro so dont expect all of them to be true.After another lovely morning conversation Necro told me to post the fallowing changes to probably expect:- Seperate Weapon System- Zerk15 Kills - Axe35 Kills - Crowbar45 Kills - Katana ( Might be a chance for it to be added )This new weapon system is just a really rough idea and its just showing what it might be.- More Zombie Survival- Supply Crates- They might no longer give weapons- They will only fill your ammo and give you health -Adding to that all maximum ammo will be largely decreased e.g. Smg 45/600 will be 45/180. -Do take in consideration rifles/smgs/pistols will have different clip sizes. -This will make it seem more like zombie survival since logicly ammo is scarce.- Zombine- When in rage mode you will automaticly run- Possible for when hit it wont produce sparks and will be replaced with something else to stop people thinking hes industructible.- Probably might be new weapons.If i hear that there might be other possible changes i will post them or Necro will do it. Edited January 22, 2011 by Pufulet Quote Link to comment
Lipton Posted January 22, 2011 Share Posted January 22, 2011 I really like that zerk weapon system Quote Link to comment
Pufulet Posted January 22, 2011 Share Posted January 22, 2011 (edited) I really like that zerk weapon systemI had a go at testing the katana http://www.garrysmod.org/downloads/?a=view&id=110226it does slightly less damage than crowbar but it has slightly more range.When rightclick with katana it does less dmg but pushes zombie half of a hl2 useless crate's length.If it does get added these will most likely to get changed and will be better than a crowbar Edited January 22, 2011 by Pufulet Quote Link to comment
Weo Posted January 22, 2011 Share Posted January 22, 2011 well perhaps other classes also could use difrent weapons system... i happen to know that you use berzerg so you only invent for them...good idea thought.idk about supply crate thingies Quote Link to comment
Pufulet Posted January 22, 2011 Share Posted January 22, 2011 well perhaps other classes also could use difrent weapons system... i happen to know that you use berzerg so you only invent for them...good idea thought.idk about supply crate thingiesnecrosson is still making them atm and I will post further information and no i dont invent zerk because necro does them. I just give him ideas about it because it is still a bit broken and its my fav class. Quote Link to comment
mogadonskoda Posted January 22, 2011 Share Posted January 22, 2011 (edited) I just thought of an addon to pufulets idea of new weapon system but for ther classes (so all classes get differant weapons).Medic5 kills pistol10 kills glock30 kills AR2 or Famas50 kills Saw75 kills shotgunEngineer5 kills pistol15 kills SMG25 kills Assault rifle40 kills AR275 kills ShotgunCommando5 kills pistol20 kills weak assault rifle30 kills stronger assault rifle50 kills Saw75 kills ShotgunSupport5 kills pistol15 kills weak SMG25 kills hl2 SMG40 kills AR2 or Famas75 kills ShotgunAlso on pufulets one you should make it5 kills Pistol15 kills Axe25 kills Assault rifle35 kills Crowbar45 kills Kantana (if added, if not then choose something resonable)75 kills ShotgunAlso make zerk lvling a bit quicker because the lower level zerk heal 1-5 and getting 50k of healing would take between 10000-50000 hits which is quite a bit so change it to 40k to make it a bit easyer.Then for support make the base chance for SMG for support 5% or 6% because 4% is a bit low compared with commandos 6%. Also for the broken perk here is my ideasShot gun damage Overall Shotgun ammoAmmo from cratesAll my ideas Edited January 22, 2011 by mogadonskoda Quote Link to comment
Holy Posted January 22, 2011 Share Posted January 22, 2011 new weapon system but for ther classes (so all classes get differant weapons).I requested that a while ago.^^ Quote Link to comment
Doubleedge Posted January 22, 2011 Share Posted January 22, 2011 I don't think it would be exactly great to have that weapon system, for one it would take a while to make them and two, basically you're giving some classes powerful weapons at earlier kill requirements than other classes which isn't really fair if you get my meaning, but yeah it was still a decent idea I suppose. Quote Link to comment
Lipton Posted January 22, 2011 Share Posted January 22, 2011 (edited) @modagonskodaAR2 is engis weapon not medics, so why would medic get AR2 easier than engi?? Edited January 22, 2011 by Lipton Quote Link to comment
mogadonskoda Posted January 22, 2011 Share Posted January 22, 2011 (edited) @modagonskodaAR2 is engis weapon not medics, so why would medic get AR2 easier than engi?? Well i wasnt really consentrating on the numbers more of the differant weapons for each class so numbers can change quite easilyAlso u cant make the numbers the same because an AR2 is better than a smg isnt it and sometimes because they have no weps in common it is hard to get right because on class gets a smg earlier and not so good later but some bad weps at start but good weps at end Edited January 22, 2011 by mogadonskoda Quote Link to comment
Weo Posted January 22, 2011 Share Posted January 22, 2011 my opinionMedic5 kills pistol15 kills hl2 smg or mp530 kills m4a150 kills Saw75 kills shotgunthat would be cool Quote Link to comment
QTesla Posted January 22, 2011 Share Posted January 22, 2011 An option to see ALL level stats and what the upgrades per level are. Quote Link to comment
Pufulet Posted January 22, 2011 Share Posted January 22, 2011 (edited) Since each class will have its own weapon reward system and Necrosson said Swep Construction Kit might be used I have made one for Berserker called Reaper.I want it to shoot just 1 bullet every 0.5 secounds or so and the prefered damage would be 40-60.It should be gained at 25 Killsreaper.txt Edited January 22, 2011 by Pufulet Quote Link to comment
Ywa Posted January 22, 2011 Share Posted January 22, 2011 Since when do you have a weapon with a skull on it, in a zombie apocalypse? Quote Link to comment
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