TehFailZoo Posted January 28, 2011 Share Posted January 28, 2011 Fix zerk plz only heal self 10k or 15k its takes long time dudes.. Quote Link to comment
Lipton Posted January 28, 2011 Share Posted January 28, 2011 TehFailZoo 15k is okaylearn to play so you can get it Quote Link to comment
Hundred2 Posted January 28, 2011 Share Posted January 28, 2011 Let me just say a few things here..FUCK-NO to anti-vent camps (you want an awesome zombie survival game to look like a fucking fps shooter where everyone is costantly moving?)FUCK YES to standard zombie spawn (you have no fucking idea how annyoing it is if a zombie fucking spawns within you while you just finished your cade)Plus, Necrossin freaking survived the server and that's how you thank somebody by just saying "no, you can't do that"?How would you know it's a bad or good idea..you never play the damn game...Wow man, that makes no sense.You look like a idiot now He did survive the server, although I don't like the anti-vent camp idea.What's so idiotic about it?That you said that people shouldnt tell NECROSSIN what to doWhile you say CAPS LOCK FUCK NO TO ANTI VENT CAMPS<3 Quote Link to comment
NECROSSIN Posted January 28, 2011 Author Share Posted January 28, 2011 Let me just say a few things here..FUCK-NO to anti-vent camps (you want an awesome zombie survival game to look like a fucking fps shooter where everyone is costantly moving?)FUCK YES to standard zombie spawn (you have no fucking idea how annyoing it is if a zombie fucking spawns within you while you just finished your cade)Plus, Necrossin freaking survived the server and that's how you thank somebody by just saying "no, you can't do that"?How would you know it's a bad or good idea..you never play the damn game...Wow man, that makes no sense.You look like a idiot now He did survive the server, although I don't like the anti-vent camp idea.What's so idiotic about it?That you said that people shouldnt tell NECROSSIN what to doWhile you say CAPS LOCK FUCK NO TO ANTI VENT CAMPS<3roflI told ya that I disabled anti vent camp for a while Quote Link to comment
TehFailZoo Posted January 28, 2011 Share Posted January 28, 2011 I know to play Lipton D: Is zerk fixed only heal 15k now? Quote Link to comment
Pufulet Posted January 28, 2011 Share Posted January 28, 2011 you guys always did give deluvas hell with zs now its with necro D: Quote Link to comment
Lipton Posted January 28, 2011 Share Posted January 28, 2011 you guys always did give deluvas hell with zs now its with necro D:AgreeI know to play Lipton D:Is zerk fixed only heal 15k now?Im not too sure about thatAnd the update will hit server, when Deluvas gets his shitty internet working again Quote Link to comment
Albino_Gunner Posted January 28, 2011 Share Posted January 28, 2011 i thought that zerk 0-2 requirements have been halved but meh? Quote Link to comment
Lipton Posted January 28, 2011 Share Posted January 28, 2011 no not halved, it would be too easy Quote Link to comment
Albino_Gunner Posted January 28, 2011 Share Posted January 28, 2011 lol how would it be to easy. Ok the damage should stay the sae because that is easy but when the most you get is 5 per hit on level 0 it's not that easy to get to 1 :/ but even a 5k drop in healing would be nice at level 0 Quote Link to comment
Lipton Posted January 28, 2011 Share Posted January 28, 2011 Its now heal 15k and its okay, because high lvl zerk is best in Zs Quote Link to comment
Damien Posted January 28, 2011 Share Posted January 28, 2011 Lvl 6 berserker > lvl 6 in other classes. Tested it and he heals around 35 hp per hit with a katana, around 30 hp with cbar. Didnt test the rest of melee though :S . Commando has shitty perks compared to zerk ( my number 1 reason i chose commando was dmg perk, but thats not there anymore :S). Being able to see zombie health is fun, but to be honest almost useless :S. Id rather have dmg perk back. I hope next update makes humans less OP so that the poison zombie combo can be balanced, because its way to powerfull when poisons can just heal each other constantly. Today a group of 4 poisons couldnt be killed, because they were healing eachother. :S Quote Link to comment
Griffon Posted January 28, 2011 Share Posted January 28, 2011 Once you balance leveling then you balance classes yay for more shit for necrosin to do xD Quote Link to comment
Albino_Gunner Posted January 28, 2011 Share Posted January 28, 2011 yes i have also had the same problems with poisons. Maybe it should be made so that poisons don't get each others heal effect or that they can only be effected by one poison zombie. Quote Link to comment
Pufulet Posted January 29, 2011 Share Posted January 29, 2011 Some more good small ideas.Increase crowbar attack speed since its lower than axe.Add flashlight for zerk only to replace the faulty perk.Make it so if you have lasthuman upgrade you get katana.When attacking with melee it pushes zombie back a bit.Lower the swing of melee so it dosnt make you fly off your screen which makes aim really crap.Look for another melee crosshair?Greatly lower the bonus dmg when in groups of humans since magnum does like 130 per shot. Quote Link to comment
Doubleedge Posted January 29, 2011 Share Posted January 29, 2011 (edited) Also adding onto one of pufulets suggestions maybe when you hit humans in the back they lose a little speed temporarily, like 3 seconds or so. The point in that would be to weaken humans and make it a bit easier for zombies, seeing as the constant bullet spam on certain maps kill the zombies within 10-15 seconds of entering the room. After that period of time they would be able to run normal again. (Unless they are on 25hp or less and they don't have the adrenaline upgrade) Edited January 29, 2011 by Doubleedge Quote Link to comment
Albino_Gunner Posted January 29, 2011 Share Posted January 29, 2011 i think double edges idea would work but it shouldn't happen at any hp if the human has adrenaline. And i like pufulet's ideas but i think melle shouldn't know back zombies and the knock back should only be on the katana. Quote Link to comment
Lipton Posted January 29, 2011 Share Posted January 29, 2011 I think that you have like 45% chance to slow humans down, rather than every timeAnd i dislike the idea of knock back effect, But rest of Pufus ideas seemed fine Quote Link to comment
Mr. Darkness Posted January 29, 2011 Share Posted January 29, 2011 (edited) Greatly lower the bonus dmg when in groups of humans since magnum does like 130 per shot.No wai. JJust lower the normal damage of the gun. Because there are commandos, which have the damage aura.Also adding onto one of pufulets suggestions maybe when you hit humans in the back they lose a little speed temporarily, like 3 seconds or so. The point in that would be to weaken humans and make it a bit easier for zombies, seeing as the constant bullet spam on certain maps kill the zombies within 10-15 seconds of entering the room. After that period of time they would be able to run normal again. (Unless they are on 25hp or less and they don't have the adrenaline upgrade)They are already slow down a bit for 1 sec when hurt. This is easy enough. Edited January 29, 2011 by Mr. Darkness Quote Link to comment
Albino_Gunner Posted January 29, 2011 Share Posted January 29, 2011 loving the new updates just a few problems i'm having though. If you do any damage to a prop it goes red as if it is about to break but after a while it goes back to normal colour and is fine. Not a but problem but quite decieving. The other problem i have is weapon progression. rather than 25 points for a t1 pistol make it so all classes get a t1 pistol at 5 points as it was before please. Also make it so zerk gets an automatic, smg or assault rifle...i'm not that picky, at 25 points because there are maps were it would be difficult an pointless to even try melee and you run out of pistol ammo so fast. I think that is it but other than that i dont mind the weapon progression changes as much as i though i would. Quote Link to comment
Pufulet Posted January 30, 2011 Share Posted January 30, 2011 loving the new updates just a few problems i'm having though. If you do any damage to a prop it goes red as if it is about to break but after a while it goes back to normal colour and is fine. Not a but problem but quite decieving. The other problem i have is weapon progression. rather than 25 points for a t1 pistol make it so all classes get a t1 pistol at 5 points as it was before please. Also make it so zerk gets an automatic, smg or assault rifle...i'm not that picky, at 25 points because there are maps were it would be difficult an pointless to even try melee and you run out of pistol ammo so fast. I think that is it but other than that i dont mind the weapon progression changes as much as i though i would.i think zerk is fine atm. Getting some good kills and stuff with my plank Quote Link to comment
Damien Posted January 30, 2011 Share Posted January 30, 2011 @dark: dmg perk from commando is removed a while back ago. Thats the main reason i went commando now im just commando, because of my high lvl. :S Quote Link to comment
NECROSSIN Posted January 30, 2011 Author Share Posted January 30, 2011 If you do any damage to a prop it goes red as if it is about to break but after a while it goes back to normal colour and is fine. Not a but problem but quite decieving. That happend when the prop was nailed, right?Because now when you are nailing a red prop its possble to repair it a bit. Quote Link to comment
Pufulet Posted January 30, 2011 Share Posted January 30, 2011 Loving the update. Got a level 2 zerk and always aiming for that 55 kill katana which i got several times yesterday :XFor the next update i would say:Flashlight for zerks on meleeFix the lasthuman upgrade so my katana dosnt get replaced by a crowbar Quote Link to comment
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