Albino_Gunner Posted January 30, 2011 Share Posted January 30, 2011 If you do any damage to a prop it goes red as if it is about to break but after a while it goes back to normal colour and is fine. Not a but problem but quite decieving. That happend when the prop was nailed, right?Because now when you are nailing a red prop its possble to repair it a bit.No the props were nailed but i attacked a nailed prop like 20 seconds into the game and it suddenly appears red but that wears off after little bit and they go back to normal colour. It's not the nailing red prop thing it's literaly attack a nailed prop and it appears red as if it's going to break but its only taken a tiny amount of damage. Quote Link to comment
NECROSSIN Posted January 30, 2011 Author Share Posted January 30, 2011 If you do any damage to a prop it goes red as if it is about to break but after a while it goes back to normal colour and is fine. Not a but problem but quite decieving. That happend when the prop was nailed, right?Because now when you are nailing a red prop its possble to repair it a bit.No the props were nailed but i attacked a nailed prop like 20 seconds into the game and it suddenly appears red but that wears off after little bit and they go back to normal colour. It's not the nailing red prop thing it's literaly attack a nailed prop and it appears red as if it's going to break but its only taken a tiny amount of damage.Hmm.. I'll take a look at this bug Quote Link to comment
Holy Posted January 30, 2011 Share Posted January 30, 2011 Thought of something weird, but still heres the idea. Some kind of gravity manipulation device, you place it and zombies in the radius of it's effect will get slowed down. Quote Link to comment
Damien Posted January 30, 2011 Share Posted January 30, 2011 Add flashlight to melee( not only berserkers). Quote Link to comment
Lipton Posted January 30, 2011 Share Posted January 30, 2011 lol @Holy, something like that might work, maybeAnd yea flashlight for melee Quote Link to comment
Holy Posted January 30, 2011 Share Posted January 30, 2011 lol @Holy, something like that might work, maybeI would love it. :3 Quote Link to comment
Hero Posted January 30, 2011 Share Posted January 30, 2011 Nice picture HolyMakes your point clearer... and creepier Quote Link to comment
Holy Posted January 30, 2011 Share Posted January 30, 2011 Nice picture HolyMakes your point... creepierThat's what I wanted to do. Quote Link to comment
Griffon Posted January 30, 2011 Share Posted January 30, 2011 (edited) Nice picture HolyMakes your point... creepierThat's what I wanted to do. A gravity gun for engy which shoots and creates an small gravity well in a small area making it hard to get past mabeh?make it have stupid low ammo or vent campp would be imba Edited January 30, 2011 by Griffon Quote Link to comment
Ywa Posted January 30, 2011 Share Posted January 30, 2011 It's called Zombie Survival. Not Robot Survival 3043. Quote Link to comment
Holy Posted January 30, 2011 Share Posted January 30, 2011 It's called Zombie Survival. Not Robot Survival 3043.Engineers are smart they use technology to survive. Quote Link to comment
TehFailZoo Posted January 31, 2011 Share Posted January 31, 2011 Anyway is most better with heal self 5k becuse i have 9k left its sucks.... Quote Link to comment
NECROSSIN Posted January 31, 2011 Author Share Posted January 31, 2011 (edited) Payback time!Going to upload new update on SVN soon:Actually fixed damage scaling (again)If player is alone (no teammates nearby) he will deal less damage (-50% for melee damage, - 10% for bullet damage)Fixed lasthuman damage bonus (+ 50% only for bullet damage)Increased coefficient of spawning with smg from 4 to 5 for Support'Fixed' Last Man Stand upgrade:It will not replace the powerful weapons if you have 'emEach class still can get unique weapon: Medic - Crossbow, Commando - Autoshotgun, Berserker - Katana, Engineer - Pulse Rifle (maybe hl2 shotty instead), Support - M3 Shotgun[*]Slightly decreased damage and attack speed for katana[*]Now you need to get 75 kills to get Katana as berserker (haters gotta hate, but balance is more important )[*]Berserker will gain much less health if he is crouching (instead of anti vent camp)[*]Enabled sv_alltalk for lasthuman[*]Berserker will no longer spawn with Deagle[*]Slightly ncreased amount of ammo for ammo regeneration[*]Added Pulse Smg for Engineer (not really finished atm)[*]Increased damage and radius for Combat Grenades[*]Increased damage for Crossbow a bit[*]Fixed 'RED PROP OF DOOM' bug[*]Increased bonus health for nailsWhy too much berserker's 'nerf'? Because they are ruining gameplay sometimes (insane scores too) and they were not a teambased class. The main rule is: Want to survive - dont be a selfish and work with your team Edited January 31, 2011 by NECROSSIN Quote Link to comment
PEPPER Posted January 31, 2011 Share Posted January 31, 2011 See, Shadows? I told you to stop showing off with your precious katana... Quote Link to comment
Lipton Posted January 31, 2011 Share Posted January 31, 2011 agree with most of emkatana 75 kills? eh thats hardand good that you finally fixed the Last Man standdislike a bit with the teamwork thingy, but maybe Zs is more teamwork, than ppl runnin with berserkers meleein zombies Quote Link to comment
g209 Posted January 31, 2011 Share Posted January 31, 2011 (edited) * If player is alone (no teammates nearby) he will deal less damage (-50% for melee damage, - 10% for bullet damage) * Slightly decreased damage and attack speed for katana * Now you need to get 75 kills to get Katana as berserker (haters gotta hate, but balance is more important ) * Berserker will gain much less health if he is crouching (instead of anti vent camp) * Berserker will no longer spawn with DeagleWell...I asked you to remove deagle but not nerf zerk.With only plank it will take forever to kill atleast a fastie / get to axe Edited January 31, 2011 by g209 Quote Link to comment
Damien Posted January 31, 2011 Share Posted January 31, 2011 nerfing zerk is called balance. The choice of classes should be hard and with an OP class that isnt right. Quote Link to comment
shadows Posted January 31, 2011 Share Posted January 31, 2011 (edited) WHAT A LOAD OF SHITE make the zerk crap again why don,t you I spent all my time to make my zerk a high level now this shit whats the point of playing if its going to get crap Edited January 31, 2011 by shadows Quote Link to comment
Doubleedge Posted January 31, 2011 Share Posted January 31, 2011 Shadows, if you're only there to play as a beserker and just sit there for 10 minutes like yesterday then whats the point? It may be fun to you, but to the zombies watching you sit still and hold mouse1 for 10 minutes is fucking boring and makes players leave, I personally think this is a good balancing update. Quote Link to comment
shadows Posted January 31, 2011 Share Posted January 31, 2011 just make the katana weak but not the other bullshit nerfs Quote Link to comment
Albino_Gunner Posted January 31, 2011 Share Posted January 31, 2011 umm why remove the zerk deagle at start? I play zerk alot as you may know but why remove deagle it seems pointless. There are maps were everyone goes to cade were i wont be able to use melee so i will need a gun to get any points or you could make zerk unlock a t1 pistol at 5 points and then give them a weak smg or something at 25. Quote Link to comment
NECROSSIN Posted January 31, 2011 Author Share Posted January 31, 2011 umm why remove the zerk deagle at start? I play zerk alot as you may know but why remove deagle it seems pointless. There are maps were everyone goes to cade were i wont be able to use melee so i will need a gun to get any points or you could make zerk unlock a t1 pistol at 5 points and then give them a weak smg or something at 25.Berserker can get pistol at 5 kills at this update Quote Link to comment
shadows Posted January 31, 2011 Share Posted January 31, 2011 nerf the katana lower the speed thats all not the other rubbish Quote Link to comment
Lipton Posted January 31, 2011 Share Posted January 31, 2011 yeah i dislike too with some zerk nerf stuff, its not fun when someone sits somewhere all round killing zombies with melee.so maybe balance is more important Quote Link to comment
mogadonskoda Posted January 31, 2011 Share Posted January 31, 2011 (edited) Here is what i think is wrong:Firstly zerks maybe slightly over powered but not to bad they are only strong because new people join and think hmmm they are far away i know i will go fast zombie and feed them HP.Secondly the katan should be harder to get but not nerfed because low level zerks it isnt over powered And finally STOP COMPLAINING the high levels of other classes are quite over powered but less people level them up. A good one to level up is medic btw.Also it is easy to kill high lvl zerk use poison headcrap if in exposed place and normal zombie in large nubbers to kill in confined(move back and fourth when using normal zombie tactic so sometimes he dont hit you but you hit him. Edited January 31, 2011 by mogadonskoda Quote Link to comment
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