Guest Posted July 9, 2011 Share Posted July 9, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted July 9, 2011 Share Posted July 9, 2011 I wish there were more LUA coders. ;_;Well there used ot be a friend of min who could code and played ZS (you wont know him)He is very goodbut he wants money for what he does Quote Link to comment
Ywa Posted July 9, 2011 Share Posted July 9, 2011 I played on another ZS server and everythings fine thereI even actually wanted to stay there.And for the five minutes I played thereLol'd Quote Link to comment
Guest Posted July 9, 2011 Share Posted July 9, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
TechnoNegro Posted July 9, 2011 Share Posted July 9, 2011 Mario zombiesurvival lolwut.i dont think i want any mario maps. Quote Link to comment
mogadonskoda Posted July 9, 2011 Share Posted July 9, 2011 (edited) I think we should we need more maps because it it is so repeatative, it is like we only play all the subverives, the pubs, chaossystem, and a few more.And if people see mario they like HOLY SHIT HOW IZ THAT POSSIBLE so they vote for it Edited July 9, 2011 by mogadonskoda Quote Link to comment
Guest Posted July 9, 2011 Share Posted July 9, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted July 9, 2011 Share Posted July 9, 2011 (edited) When am i wrong Edited July 9, 2011 by mogadonskoda Quote Link to comment
Guest Posted July 10, 2011 Share Posted July 10, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
mogadonskoda Posted July 10, 2011 Share Posted July 10, 2011 (edited) The "Gravity" map is a rape fest, please remove that from the map list. Agreed mogadon, we all like voting for Godzilla when the chance arises. xDLast time i played gravity crates didn't spawn if they spawned then map would be better. Apparently we like godzilla so much it accounts for 3% of playtime this week. Look at bottom right piechart. Maybee there should be the option of voting for a random map at the end of the round so more maps get played.Also that has happened with me shock (x2 lasthuman) but it was years ago now Edited July 10, 2011 by mogadonskoda Quote Link to comment
Griffon Posted July 10, 2011 Share Posted July 10, 2011 Gravity is a really fun map and an original concept, simply fixing zombie spawns and adding supply crates will make it a good map. Quote Link to comment
Pufulet Posted July 11, 2011 Share Posted July 11, 2011 The "Gravity" map is a rape fest, please remove that from the map list. Agreed mogadon, we all like voting for Godzilla when the chance arises. xDLast time i played gravity crates didn't spawn if they spawned then map would be better. Apparently we like godzilla so much it accounts for 3% of playtime this week. Look at bottom right piechart. Maybee there should be the option of voting for a random map at the end of the round so more maps get played.Also that has happened with me shock (x2 lasthuman) but it was years ago nowMeh, I dont like the Godzilla map, nothing zombie-ish about it. Quote Link to comment
Sk@tEfigHteR Posted July 11, 2011 Share Posted July 11, 2011 Meh, I dont like the Godzilla map, nothing zombie-ish about it.But... It has a plane... And it's also a very fun map! Quote Link to comment
Damien Posted July 11, 2011 Share Posted July 11, 2011 I would love godzilla, if it didnt lag that much. Normally i get around 60 fps but that map goes down to 20. The plane is fun Quote Link to comment
TechnoNegro Posted July 11, 2011 Share Posted July 11, 2011 Man, i get laggy every time i look at the building ppl are usually standing on (Building next to the airport)i think its the glass or something like that. Quote Link to comment
Jason0905 Posted July 11, 2011 Share Posted July 11, 2011 It's also a bit too bright of a map . Quote Link to comment
Guest Posted July 12, 2011 Share Posted July 12, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
TechnoNegro Posted July 12, 2011 Share Posted July 12, 2011 Meh, then u have to set the options again next round. Quote Link to comment
Silver Dot Posted July 12, 2011 Share Posted July 12, 2011 It's also a bit too bright of a map .you can also disable HDRi think Quote Link to comment
Guest Posted July 12, 2011 Share Posted July 12, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Sk@tEfigHteR Posted July 13, 2011 Share Posted July 13, 2011 I have a suggestion for the crabs secondary 'spit' function to be removedOr the range to be mutch lower.Since the crab spits sometimes register as a prop hitting me and I lose 45-55 health next to the health it takes off with the spit. But that rarely happens, so the only issue is range. It makes crabs impossible to hit as they can stand across the whole map and fire spits at you (And you barely do any damage to them at long range).I was playing on another server and crab spits have the range of 1-2 crab jumps.Crabs aren't ment to snipe. They're ment to come up close and bite humans. Quote Link to comment
Guest Posted July 13, 2011 Share Posted July 13, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Sk@tEfigHteR Posted July 13, 2011 Share Posted July 13, 2011 (edited) Another suggestion of mine - - Remove the green gas on small maps like pub. Humans choke to death as soon as they even touch the gas outside with under 40 health. It lasts too damn long and it's impossible to avoid it (since it's a tiny map).Edit - C4's shouldent do damage to cades or should have a X ammount of unit to plant a mine near a cade.It's annoying when you have a nice cade set up and a failgeneer (Like Lasse DK) comes along and burns it.EditEdit - If you are awarded a weapon while standing on a zombie gib you dont receive the weapon, Hope it can be fixed Edited July 13, 2011 by Sk@tEfigHteR Quote Link to comment
Jason0905 Posted July 13, 2011 Share Posted July 13, 2011 Another suggestion of mine - - Remove the green gas on small maps like pub. Humans choke to death as soon as they even touch the gas outside with under 40 health. It lasts too damn long and it's impossible to avoid it (since it's a tiny map).Edit - C4's shouldent do damage to cades or should have a X ammount of unit to plant a mine near a cade.It's annoying when you have a nice cade set up and a failgeneer (Like Lasse DK) comes along and burns it.EditEdit - If you are awarded a weapon while standing on a zombie gib you dont receive the weapon, Hope it can be fixedEngineer is quite a minge class, they have their cade burning mines and their exploit kits. Good thing they're losing exploit kits but it is annoying when engineers always burn down a perfectly good barricade with their mines. Quote Link to comment
Jason0905 Posted July 13, 2011 Share Posted July 13, 2011 Once Necrossin has finished this update, here are a few ideas possibly for the next one, it's mainly medic orientated and focuses on lvl 5 bonuses.Medics increased healing only helps when they're lvl 4 where they heal 2 if the target has a even number of health or 1 when it's a odd number (which was quite annoying when another medic is healing aswell beacause sometimes I'd only be healing 1 beacause the other medic kept making the targets health odd again) and lvl 5 where you heal 2 when their health is odd or even. Medics healing bonus should be replaced with increased health kit charge speed and at lvl 5, Medics special abilty ahould be to heal 2 (60% extra healing).Commando's should get their 10% extra damage with all wepons back for a lvl 5 perk (passive 10% extra damage being removed in this update)Support should get the ammo on headshots for lvl 5 beacause they are the stay inside a barricade class and would not be overpowered with it like commandos.Engineer and Marksman will need something for lvl 5. Quote Link to comment
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