PEPPER Posted February 20, 2012 Share Posted February 20, 2012 derp...Im not lazy, im just suprised no1 have posted it yet...source(copy/paste): http://symthic.com/f/viewtopic.php?f=3&t=471- Added G3A1 max dmg change- Categorized accuraccy changes- Added sniper chest multiplier change- Added more generic info of attachment changes- Added shotgun damage changes19th Feb.- Added PDW damage changes20th Feb.Added G18 dmg drop-off start dist nerfRed - NerfGreen - Buff1. Damage changesAssault Rifles:All assault rifles except G3A1Min damage 17 -> 18.4G3A1Min Damage 20 -> 22Max damage 30 -> 34CarbinesSCAR-HMin Damage 17 -> 20LMGsM60 & M240B Max damage 30 -> 34Min damage 20 -> 22PKPMin damage 20 -> 22M249, M27IAR, RPK-74MMin damage 17 -> 18.4Sniper riflesAll sniper rifles:Upper chest damage multiplier 1 -> 1.25Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 metersM98BMax damage 95 -> 80Dropoff start dist. 20 -> 15Dropoff end dist. 75 -> 120All other bolt-action sniper riflesMax damage 75 -> 80Min damage 55 -> 59Dropoff start dist. 20 -> 15Dropoff end dist. 75 -> 100All semiautomatic sniper rifles except SKS:Min damage: 34 -> 37.5Dropoff start distance 12 -> 15SKSDropoff end distance 50 -> 60Shotguns12g Slug (Auto & Semiauto)Max damage 50 -> 75Min damage 34 -> 37.5Dropoff start dist. 8 -> 15Dropoff end dist. 40 -> 5012g Slug (Pump-action)Min damage 34 -> 37.5Dropoff start dist. 8 -> 15Dropoff end dist. 40 -> 5012g Frag (Auto & Semiauto)Some weird things in the files, not 100% sure about frags yet.Looks like only the min direct damage is reduced from 10 to 512g Frag (Pump-action)Max direct hit damage 60 -> 67Blast damage 30 -> 4012g BuckshotMax damage 20 -> 12.5Dropoff start dist. 4 -> 8Dropoff end dist. 25 -> 3012g FlechetteMax damage 14.3 -> 11.2Min damage 8.4 -> 8Dropoff start dist. 12 -> 15Dropoff end dist. 25 -> 30PDWsP90 & MP7Min damage 10 -> 11Drop-off end dist. 50 -> 40PP2000Min damage 10 -> 12.5PDW-RMin damage 12.5 -> 14.3Drop-off start dist. 8 -> 4Drop-off end dist. 50 -> 30AS VALMin damage 16.7 -> 18.4Drop-off start dist. 8 -> 4Drop-off end dist. 50 -> 40PP-19Min damage 9.1 -> 12.5Drop-off end dist. 50 -> 40UMP-45Min damage 12.5 -> 13.75PistolsG18Drop-off start dist. 12 -> 82. AttachmentsFore gripBasically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.It also increases the minimum spread 20% ~ 50% depending on stance and weapon.SuppressorSuppressors will not reduce the damage anymore.Now it will reduce the distance where damage starts/stops to drop off instead.For most weapons it will decrease the min spread by 25% instead of 50%Although looks like M60 will still have the same 50% effect.Heavy barrelFor most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.It doesn't make AN94 100% accurate anymore while aiming down the sight.Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%For few weapons it also makes Spread increase per shot 10% higher.It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.Flash suppressorWill decrease recoil by 17 ~ 25% depending on weapon.For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.Extended magazineThere seems to be extended magazine for AS VAL which didn't exist before.With ext mag it will have 30 bullets in a mag instead of 20I'll have complete list of all these soon 3. Accuracy changesAssault riflesAEK971ADS Min Spread, Not moving 0.2 -> 0.4Recoil right 0.5 -> 0.3AK74MRecoil up 0.3 -> 0.28FirstSRecoilMul 2 -> 1.5AN94Recoil up 0.45 -> 0.3FirstSRecoilMul 1.5 -> 2F2000Recoil up 0.3 -> 0.26FAMASRecoil left 0.6 -> 0.35Recoil right 0.6 -> 0.5Recoil decrease 15 -> 18FirstSRecoilMul 2 -> 2.6G3A1Recoil up 0.55 -> 0.45FirstSRecoilMul 1.2 -> 1.8L85A2Recoil left 0.4 -> 0.3Recoil decrease 22 -> 18Min spread, ADS, not moving 0.4 -> 0.2M416FirstSRecoilMul 2 -> 2.4CarbinesAKS74uRecoil up 0.3 -> 0.28FirstSRecoilMul 2 -> 2.2HK53Recoil up 0.3 -> 0.28Recoil left 0.3 -> 0.2Recoil right 0.5 -> 0.35Recoil decrease 22 -> 18SCAR-HRecoil decrease 15 -> 13SG553Recoil up 0.3 -> 0.25FirstSRecoilMul 2.5 -> 2.2QBZ-95BRecoil left 0.5 -> 0.335Recoil right 0.5 -> 0.335Recoil decrease 22 -> 18Min spread, ADS, not moving 0.4 -> 0.5LMGsM240FirstSRecoilMul 1 -> 1.7M249FirstSRecoilMul 1 -> 2.2Recoil decrease 15 -> 12M60FirstSRecoilMul 2 -> 1.5MG36Recoil decrease 15 -> 13FirstSRecoilMul 1 -> 1.8PKPRecoil up 0.75 -> 0.65Recoil decrease 7 -> 13FirstSRecoilMul 1 -> 1.5Max spread, ADS, not moving 1 -> 3Type88Recoil left 0.4 -> 0.3Recoil right 0.4 -> 0.3Recoil decrease 15 -> 12FirstSRecoilMul 1.34 -> 1.5RPKRecoil decrease 15 -> 13FirstSRecoilMul 2 -> 1.8QBB-95Recoil up 0.45 -> 0.37Recoil left 0.1 -> 0.4Recoil right 0.3 -> 0.4FirstSRecoilMul 1 -> 2Recoil decrease 15 -> 13PDWsAS VALRecoil left 0.2 -> 0.25Recoil right 0.3 -> 0.45Recoil decrease 22 -> 18PDW-RRecoil decrease 22 -> 18FirstSRecoilMul 2.5 -> 2Min spread, ADS, not moving 0.4 -> 0.5Min spread, ADS, moving 0.6 -> 0.8Min spread, HIP, not moving^ Standing 1.5 -> 2^ Crouching 1 -> 1.5^ Prone 0.75 -> 1Min spread, HIP, moving^ Standing 2 -> 2.5^ Crouching 1.5 -> 2^ Prone 1.25 -> 1.5MP7Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2Min spread, HIP,moving, prone & crouching 1.25 -> 1.5P90Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2Min spread, HIP,moving, prone & crouching 1.25 -> 1.5PP-19Recoil decrease 25 -> 20FirstSRecoilMul 2.5 -> 2Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2Min spread, HIP,moving, prone & crouching 1.25 -> 1.5PP2000Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2Min spread, HIP,moving, prone & crouching 1.25 -> 1.5UMP45Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2Min spread, HIP,moving, prone & crouching 1.25 -> 1.5PistolsG18Recoil up 0.7 -> 0.5M9RecoilDecrease 15 -> 30M93RRecoil up 0.5 -> 0.4Recoil left 0.4 -> 0.2Recoil right 0.4 -> 0.2FirstSRecoilMul 2.5 -> 2.44 MagnumSpread increase 0.6 -> 0.3 Quote Link to comment
Luke Nukem Posted February 20, 2012 Share Posted February 20, 2012 Just started to use the SCAR. The SCAR is very accurate from time to time with very good hip firing capabilities. TheLazyPeon and I have started playing again ( well Peon has just brought it ) and it seems to be going extremely well apart from the times I crash the jet into the floor I shall wreak havoc with you men soon. Quote Link to comment
PEPPER Posted February 20, 2012 Share Posted February 20, 2012 Update is going to wipe out all "spray and pray" tactics and giving bolt-action snipers 1 hit-kill in body from short-middle distances, also SCAR-H will get a major buff, so i think every1 will use it. PDWS will become even worse as they are. Quote Link to comment
Silver Dot Posted February 22, 2012 Share Posted February 22, 2012 They're actually buffing the PDW-R?op metro here i comeeeeeeeeee Quote Link to comment
Hundred2 Posted February 22, 2012 Share Posted February 22, 2012 They're actually buffing the PDW-R?op metro here i comeeeeeeeeeeI fucking love the PDW-R Quote Link to comment
Tennisballesser Posted February 22, 2012 Share Posted February 22, 2012 They're actually buffing the PDW-R?op metro here i comeeeeeeeeeeI fucking love the PDW-RSAW + extended mags + sneaking up on enemy team on Metro = Win Quote Link to comment
Clavus Posted March 13, 2012 Share Posted March 13, 2012 There's a big spring sale on Origin right now, so if you're still missing Back to Karkand, this might be a good time to score it. Quote Link to comment
MrZunz Posted March 13, 2012 Share Posted March 13, 2012 Not bad if you ask me... Quote Link to comment
Clavus Posted March 13, 2012 Share Posted March 13, 2012 What a clusterfuck. Imagine the 64 player servers. Quote Link to comment
Luke Nukem Posted March 13, 2012 Share Posted March 13, 2012 Negative time...Operation Metro, but more refined with more USAS 12 Spammers... From the video I will give it a 5/10 just because of new weapons, we all love new weapons Quote Link to comment
Clavus Posted March 13, 2012 Share Posted March 13, 2012 New weapons (according to what Necro forwarded to me):All class:Spas-12Support:LSATL86A1Assault:ACW-RAUGEngineer:MTAR-21 Quote Link to comment
NECROSSIN Posted March 13, 2012 Share Posted March 13, 2012 Still gonna buy it because of:All class:Spas-12Support:LSATL86A1Assault:ACW-RAUGEngineer:MTAR-21 Quote Link to comment
MiF Posted March 13, 2012 Share Posted March 13, 2012 Hmhm... Not that bad, even tho i don't like indoor warfare that much. Might get it if it's cheap enoughWhat a clusterfuck. Imagine the 64 player servers.But I still want to keep my brain running :c Quote Link to comment
VMR Posted March 13, 2012 Share Posted March 13, 2012 It's sad. It's like if some invisible force is pushing DICE off a cliff. Quote Link to comment
Darkstar Posted March 13, 2012 Share Posted March 13, 2012 It's sad. It's like EA is pushing DICE off a cliff.Fixed that for you Quote Link to comment
Tennisballesser Posted March 13, 2012 Share Posted March 13, 2012 What a clusterfuck. Imagine the 64 player servers.I heared maps are limited to 16.CoD size Quote Link to comment
Navo Posted March 13, 2012 Share Posted March 13, 2012 It will include this thing.I am sold. Quote Link to comment
EmRA Posted March 13, 2012 Share Posted March 13, 2012 What a clusterfuck. Imagine the 64 player servers.They're not meant for 64 players. Quote Link to comment
Clavus Posted March 13, 2012 Share Posted March 13, 2012 What a clusterfuck. Imagine the 64 player servers.They're not meant for 64 players.That didn't stop Metro servers.It's sad. It's like if some invisible force is pushing DICE off a cliff.I don't think CQ is that bad for DLC, just not to my favorite. It's good that they make varied content. We're still getting Armored Kill and whatever End Game is going to be. Quote Link to comment
EmRA Posted March 13, 2012 Share Posted March 13, 2012 Yeah, just don't join emunless you wanna Quote Link to comment
VMR Posted March 13, 2012 Share Posted March 13, 2012 It's sad. It's like if some invisible force is pushing DICE off a cliff.I don't think CQ is that bad for DLC, just not to my favorite. It's good that they make varied content. We're still getting Armored Kill and whatever End Game is going to be.Where are the bugfixes? From what I've heard the community is screaming for help, but EA just wants to release new DLCs so they can make more money. Quote Link to comment
Clavus Posted March 13, 2012 Share Posted March 13, 2012 It's sad. It's like if some invisible force is pushing DICE off a cliff.I don't think CQ is that bad for DLC, just not to my favorite. It's good that they make varied content. We're still getting Armored Kill and whatever End Game is going to be.Where are the bugfixes? From what I've heard the community is screaming for help, but EA just wants to release new DLCs so they can make more money.Uh, the patch that is on track for this spring? That was quite clearly stated? I think DICE has been doing a good job supporting their game so far. It's not a straightforward job you know. Quote Link to comment
NECROSSIN Posted March 30, 2012 Share Posted March 30, 2012 I cried from laugh.Admin banned whole team because it was defending B at metro with this reason: Quote Link to comment
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