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Nobana

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Posted

derp...

Im not lazy, im just suprised no1 have posted it yet...

source(copy/paste): http://symthic.com/f/viewtopic.php?f=3&t=471

- Added G3A1 max dmg change

- Categorized accuraccy changes

- Added sniper chest multiplier change

- Added more generic info of attachment changes

- Added shotgun damage changes

19th Feb.

- Added PDW damage changes

20th Feb.

Added G18 dmg drop-off start dist nerf

Red - Nerf

Green - Buff

1. Damage changes

Assault Rifles:

All assault rifles except G3A1

Min damage 17 -> 18.4

G3A1

Min Damage 20 -> 22

Max damage 30 -> 34

Carbines

SCAR-H

Min Damage 17 -> 20

LMGs

M60 & M240B

Max damage 30 -> 34

Min damage 20 -> 22

PKP

Min damage 20 -> 22

M249, M27IAR, RPK-74M

Min damage 17 -> 18.4

Sniper rifles

All sniper rifles:

Upper chest damage multiplier 1 -> 1.25

Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

M98B

Max damage 95 -> 80

Dropoff start dist. 20 -> 15

Dropoff end dist. 75 -> 120

All other bolt-action sniper rifles

Max damage 75 -> 80

Min damage 55 -> 59

Dropoff start dist. 20 -> 15

Dropoff end dist. 75 -> 100

All semiautomatic sniper rifles except SKS:

Min damage: 34 -> 37.5

Dropoff start distance 12 -> 15

SKS

Dropoff end distance 50 -> 60

Shotguns

12g Slug (Auto & Semiauto)

Max damage 50 -> 75

Min damage 34 -> 37.5

Dropoff start dist. 8 -> 15

Dropoff end dist. 40 -> 50

12g Slug (Pump-action)

Min damage 34 -> 37.5

Dropoff start dist. 8 -> 15

Dropoff end dist. 40 -> 50

12g Frag (Auto & Semiauto)

Some weird things in the files, not 100% sure about frags yet.

Looks like only the min direct damage is reduced from 10 to 5

12g Frag (Pump-action)

Max direct hit damage 60 -> 67

Blast damage 30 -> 40

12g Buckshot

Max damage 20 -> 12.5

Dropoff start dist. 4 -> 8

Dropoff end dist. 25 -> 30

12g Flechette

Max damage 14.3 -> 11.2

Min damage 8.4 -> 8

Dropoff start dist. 12 -> 15

Dropoff end dist. 25 -> 30

PDWs

P90 & MP7

Min damage 10 -> 11

Drop-off end dist. 50 -> 40

PP2000

Min damage 10 -> 12.5

PDW-R

Min damage 12.5 -> 14.3

Drop-off start dist. 8 -> 4

Drop-off end dist. 50 -> 30

AS VAL

Min damage 16.7 -> 18.4

Drop-off start dist. 8 -> 4

Drop-off end dist. 50 -> 40

PP-19

Min damage 9.1 -> 12.5

Drop-off end dist. 50 -> 40

UMP-45

Min damage 12.5 -> 13.75

Pistols

G18

Drop-off start dist. 12 -> 8

2. Attachments

Fore grip

Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.

It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor

Suppressors will not reduce the damage anymore.

Now it will reduce the distance where damage starts/stops to drop off instead.

For most weapons it will decrease the min spread by 25% instead of 50%

Although looks like M60 will still have the same 50% effect.

Heavy barrel

For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.

Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.

It doesn't make AN94 100% accurate anymore while aiming down the sight.

Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94

G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%

For few weapons it also makes Spread increase per shot 10% higher.

It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor

Will decrease recoil by 17 ~ 25% depending on weapon.

For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.

Extended magazine

There seems to be extended magazine for AS VAL which didn't exist before.

With ext mag it will have 30 bullets in a mag instead of 20

I'll have complete list of all these soon

3. Accuracy changes

Assault rifles

AEK971

ADS Min Spread, Not moving 0.2 -> 0.4

Recoil right 0.5 -> 0.3

AK74M

Recoil up 0.3 -> 0.28

FirstSRecoilMul 2 -> 1.5

AN94

Recoil up 0.45 -> 0.3

FirstSRecoilMul 1.5 -> 2

F2000

Recoil up 0.3 -> 0.26

FAMAS

Recoil left 0.6 -> 0.35

Recoil right 0.6 -> 0.5

Recoil decrease 15 -> 18

FirstSRecoilMul 2 -> 2.6

G3A1

Recoil up 0.55 -> 0.45

FirstSRecoilMul 1.2 -> 1.8

L85A2

Recoil left 0.4 -> 0.3

Recoil decrease 22 -> 18

Min spread, ADS, not moving 0.4 -> 0.2

M416

FirstSRecoilMul 2 -> 2.4

Carbines

AKS74u

Recoil up 0.3 -> 0.28

FirstSRecoilMul 2 -> 2.2

HK53

Recoil up 0.3 -> 0.28

Recoil left 0.3 -> 0.2

Recoil right 0.5 -> 0.35

Recoil decrease 22 -> 18

SCAR-H

Recoil decrease 15 -> 13

SG553

Recoil up 0.3 -> 0.25

FirstSRecoilMul 2.5 -> 2.2

QBZ-95B

Recoil left 0.5 -> 0.335

Recoil right 0.5 -> 0.335

Recoil decrease 22 -> 18

Min spread, ADS, not moving 0.4 -> 0.5

LMGs

M240

FirstSRecoilMul 1 -> 1.7

M249

FirstSRecoilMul 1 -> 2.2

Recoil decrease 15 -> 12

M60

FirstSRecoilMul 2 -> 1.5

MG36

Recoil decrease 15 -> 13

FirstSRecoilMul 1 -> 1.8

PKP

Recoil up 0.75 -> 0.65

Recoil decrease 7 -> 13

FirstSRecoilMul 1 -> 1.5

Max spread, ADS, not moving 1 -> 3

Type88

Recoil left 0.4 -> 0.3

Recoil right 0.4 -> 0.3

Recoil decrease 15 -> 12

FirstSRecoilMul 1.34 -> 1.5

RPK

Recoil decrease 15 -> 13

FirstSRecoilMul 2 -> 1.8

QBB-95

Recoil up 0.45 -> 0.37

Recoil left 0.1 -> 0.4

Recoil right 0.3 -> 0.4

FirstSRecoilMul 1 -> 2

Recoil decrease 15 -> 13

PDWs

AS VAL

Recoil left 0.2 -> 0.25

Recoil right 0.3 -> 0.45

Recoil decrease 22 -> 18

PDW-R

Recoil decrease 22 -> 18

FirstSRecoilMul 2.5 -> 2

Min spread, ADS, not moving 0.4 -> 0.5

Min spread, ADS, moving 0.6 -> 0.8

Min spread, HIP, not moving

^ Standing 1.5 -> 2

^ Crouching 1 -> 1.5

^ Prone 0.75 -> 1

Min spread, HIP, moving

^ Standing 2 -> 2.5

^ Crouching 1.5 -> 2

^ Prone 1.25 -> 1.5

MP7

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

P90

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP-19

Recoil decrease 25 -> 20

FirstSRecoilMul 2.5 -> 2

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

PP2000

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

UMP45

Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

Pistols

G18

Recoil up 0.7 -> 0.5

M9

RecoilDecrease 15 -> 30

M93R

Recoil up 0.5 -> 0.4

Recoil left 0.4 -> 0.2

Recoil right 0.4 -> 0.2

FirstSRecoilMul 2.5 -> 2

.44 Magnum

Spread increase 0.6 -> 0.3

Posted

Just started to use the SCAR. The SCAR is very accurate from time to time with very good hip firing capabilities. TheLazyPeon and I have started playing again ( well Peon has just brought it ) and it seems to be going extremely well apart from the times I crash the jet into the floor -_-

I shall wreak havoc with you men soon.

Posted

Update is going to wipe out all "spray and pray" tactics and giving bolt-action snipers 1 hit-kill in body from short-middle distances, also SCAR-H will get a major buff, so i think every1 will use it. PDWS will become even worse as they are.

  • 3 weeks later...
Posted

Hmhm... Not that bad, even tho i don't like indoor warfare that much. Might get it if it's cheap enough

What a clusterfuck. Imagine the 64 player servers.

But I still want to keep my brain running :c

Posted

What a clusterfuck. Imagine the 64 player servers.

They're not meant for 64 players.

That didn't stop Metro servers.

It's sad. It's like if some invisible force is pushing DICE off a cliff.

I don't think CQ is that bad for DLC, just not to my favorite. It's good that they make varied content. We're still getting Armored Kill and whatever End Game is going to be.

Posted

It's sad. It's like if some invisible force is pushing DICE off a cliff.

I don't think CQ is that bad for DLC, just not to my favorite. It's good that they make varied content. We're still getting Armored Kill and whatever End Game is going to be.

Where are the bugfixes? From what I've heard the community is screaming for help, but EA just wants to release new DLCs so they can make more money.

Posted

It's sad. It's like if some invisible force is pushing DICE off a cliff.

I don't think CQ is that bad for DLC, just not to my favorite. It's good that they make varied content. We're still getting Armored Kill and whatever End Game is going to be.

Where are the bugfixes? From what I've heard the community is screaming for help, but EA just wants to release new DLCs so they can make more money.

Uh, the patch that is on track for this spring? That was quite clearly stated? I think DICE has been doing a good job supporting their game so far. It's not a straightforward job you know.

  • 3 weeks later...

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