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Mr. Green Gaming

Clavus

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  1. Upvote
    Clavus got a reaction from VMR in -[ Ragnarok Conflict ]-   
    I've decided to make the ironsight style an option. Creating ironsight values is easy as pie anyway, thanks to my SWEP Construction Kit. So you'll have the default 'angle' style, and the common 'CoD' style ironsights to choose from.
  2. Upvote
    Clavus got a reaction from BouweV in -[ Ragnarok Conflict ]-   
    UPDATE
    We now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted.
    ORIGINAL POST
    I figured it's about time I made a topic. Some of you probably saw my progress update video:

    What is it
    Ragnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas.
    The story
    The game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination.
    How's that for a story.
    The game
    The fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew.
    On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team.
    Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these.
    The player
    Achievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too.
    The weapons
    Almost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough.
    The first release
    Uhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable.
    Questions, speculation, ideas of your own and other crazy talk
    below this point
  3. Upvote
    Clavus got a reaction from Damien in -[ Ragnarok Conflict ]-   
    I've decided to make the ironsight style an option. Creating ironsight values is easy as pie anyway, thanks to my SWEP Construction Kit. So you'll have the default 'angle' style, and the common 'CoD' style ironsights to choose from.
  4. Upvote
    Clavus reacted to Kefeus in Minecraft - FACTION WARS   
    We present you another pick from the fascinating history of the Mungol Empire.
    DER MANNEN - hate the machine was the first part of this incredibly popular documentary.
    Enjoy.
    Mungol Cultural History part 2
  5. Upvote
    Clavus got a reaction from Mathematic in -[ Ragnarok Conflict ]-   
    UPDATE
    We now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted.
    ORIGINAL POST
    I figured it's about time I made a topic. Some of you probably saw my progress update video:

    What is it
    Ragnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas.
    The story
    The game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination.
    How's that for a story.
    The game
    The fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew.
    On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team.
    Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these.
    The player
    Achievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too.
    The weapons
    Almost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough.
    The first release
    Uhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable.
    Questions, speculation, ideas of your own and other crazy talk
    below this point
  6. Upvote
    Clavus got a reaction from Balmung in -[ Ragnarok Conflict ]-   
    UPDATE
    We now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted.
    ORIGINAL POST
    I figured it's about time I made a topic. Some of you probably saw my progress update video:

    What is it
    Ragnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas.
    The story
    The game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination.
    How's that for a story.
    The game
    The fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew.
    On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team.
    Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these.
    The player
    Achievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too.
    The weapons
    Almost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough.
    The first release
    Uhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable.
    Questions, speculation, ideas of your own and other crazy talk
    below this point
  7. Upvote
    Clavus got a reaction from Damien in -[ Ragnarok Conflict ]-   
    UPDATE
    We now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted.
    ORIGINAL POST
    I figured it's about time I made a topic. Some of you probably saw my progress update video:

    What is it
    Ragnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas.
    The story
    The game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination.
    How's that for a story.
    The game
    The fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew.
    On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team.
    Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these.
    The player
    Achievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too.
    The weapons
    Almost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough.
    The first release
    Uhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable.
    Questions, speculation, ideas of your own and other crazy talk
    below this point
  8. Upvote
    Clavus got a reaction from VMR in -[ Ragnarok Conflict ]-   
    UPDATE
    We now have a server at 87.238.173.207:27016. Also join the Steam group where all the updates will be posted.
    ORIGINAL POST
    I figured it's about time I made a topic. Some of you probably saw my progress update video:

    What is it
    Ragnarok Conflict will a brand new gamemode, stepping over the ashes of my GunRun experiment and taking along only the good stuff and a whole load of new ideas.
    The story
    The game is about two different sides. You have the human UNDF (United Nations Defense Force), and the alien colonization force, called the GNOA (Galactic New Orion Alliance). This struggle wasn't immediately triggered upon the alien arrival. The humans co-existed with the GNOA relatively peacefully for the first 10 years, allowing for technology and knowledge to be exchanged. Global tension and extremist actions pushed both parties into an all-out war for global domination.
    How's that for a story.
    The game
    The fundamental element in this gamemode will be persistence. Maps (called flashpoints) are played based on a world map. The UNDF have their HQ in the west, the GNOA have their HQ in the east. Conquering the flashpoint on which the enemy HQ is located will trigger the ultimate victory... after which the world map will be reset and the circus can start anew.
    On every flashpoint several rounds are played. The first team to win 3 rounds wins the flashpoint, and gets to vote what enemy flashpoint to attack next. The closer they get to enemy HQ, the harder it'll become for the winning team to keep on winning, since the flashpoint objectives will be more biased towards the defending team.
    Every map will feature a game type. In the demo video you can see the game type featured in de_port: supply hunt. Both teams try to collect 10 supply crates before the other team does. This is but one of many game types that I'm planning on creating. Think of things like attack / defend, ctf, koth, VIP escort, NPC wars and all sorts of variants on these.
    The player
    Achievements, custom loadouts, equipable powerups, suits, it'll all be there. Green-Coins and a progression system (right now I think I'll call it War Experience) will be in place too.
    The weapons
    Almost all the weapons from GunRun (yes, they can reload now) and there will be loads more (I wasn't done yet, even in GunRun). Weapons can be upgraded with both familiar and crazy attachments. Some will unlock a secondary fire that can assist you in battle. Think of underbarrel grenades, deployable shields, or even airstrike designators. Since there's the excuse of an alien race in play, no weapon idea can be crazy enough.
    The first release
    Uhhhhhhhh... early September? It won't have all the features yet I wrote about, but there's nothing better than getting people to play it as soon as it's playable.
    Questions, speculation, ideas of your own and other crazy talk
    below this point
  9. Upvote
    Clavus got a reaction from Raptor in !Best Game Of All Time!   
    1. Garry's Mod
    2. Every genre
    3. Trivial information
  10. Upvote
    Clavus got a reaction from Darkstar in Castle contest!   
    This is an international board so talk English. And just PM zombitch if you want to give him a message instead of bumping topics.
  11. Upvote
    Clavus got a reaction from CarPileUp in Big ZS Topic (aka ZS Changes)   
    How about you stop this pointless flaming before I ban your ass.
  12. Upvote
    Clavus got a reaction from Darkstar in Big ZS Topic (aka ZS Changes)   
    How about you stop this pointless flaming before I ban your ass.
  13. Upvote
    Clavus got a reaction from Griffon in Big ZS Topic (aka ZS Changes)   
    How about you stop this pointless flaming before I ban your ass.
  14. Upvote
    Clavus got a reaction from Ywa in Norway   
    I think the biggest difference is that Voldemort is fictional.
  15. Upvote
    Clavus got a reaction from BouweV in Norway   
    They once picked up a possibly shady purchase of his at a company they were keeping an eye on. They didn't deem they had enough proof to check on him. Which is understandable. This guy was practically invisible to the intelligence services because he behaved like a model citizen for the most part.
    Also terminator, wait till your balls drop before you even try to contribute to a proper discussion. Another one of those replies and I'll take measures.
  16. Upvote
    Clavus got a reaction from Raptor in Saints Row: The Third   
    To me, this video seems to sum up SR3:

  17. Upvote
    Clavus got a reaction from Dr. Pannenkoek in Norway   
    They once picked up a possibly shady purchase of his at a company they were keeping an eye on. They didn't deem they had enough proof to check on him. Which is understandable. This guy was practically invisible to the intelligence services because he behaved like a model citizen for the most part.
    Also terminator, wait till your balls drop before you even try to contribute to a proper discussion. Another one of those replies and I'll take measures.
  18. Upvote
    Clavus got a reaction from VMR in Norway   
    They once picked up a possibly shady purchase of his at a company they were keeping an eye on. They didn't deem they had enough proof to check on him. Which is understandable. This guy was practically invisible to the intelligence services because he behaved like a model citizen for the most part.
    Also terminator, wait till your balls drop before you even try to contribute to a proper discussion. Another one of those replies and I'll take measures.
  19. Upvote
    Clavus got a reaction from BlueYoshi97 in Norway   
    They once picked up a possibly shady purchase of his at a company they were keeping an eye on. They didn't deem they had enough proof to check on him. Which is understandable. This guy was practically invisible to the intelligence services because he behaved like a model citizen for the most part.
    Also terminator, wait till your balls drop before you even try to contribute to a proper discussion. Another one of those replies and I'll take measures.
  20. Upvote
    Clavus got a reaction from Griffon in How do i get a dynamic map?   
    dynmap plugin for bukkit. No I'm not going to write you a tutorial.
  21. Upvote
    Clavus got a reaction from Kefeus in Castle contest!   
    Holy SHIT.
    http://www.minecraftmiddleearth.com/
    HOLY SHIIIIIIIIT
    These guys don't need a life, they already live among gods.
  22. Upvote
    Clavus got a reaction from Ywa in Another problem with Java   
    Well if you clone an array of arrays, you get a new array that still has references to the same arrays. So basically you'll have to write your own function to copy all the sub-arrays too.
    Pseudo code (since fuck looking up Java syntax again):


    function cloneDatabase()
    {
    String[][] newArray

    foreach( element in dataArray )
    {
    String[] newElement = element.clone()
    newArray.insert( newElement )
    }

    return newArray
    }

  23. Upvote
    Clavus got a reaction from Ywa in Another problem with Java   
    This is true BUT you can't change the String in one array and get the same result in the copied array, since you'd create a new String object and thus a new reference. A String object doesn't have methods to change its internal string value!
  24. Upvote
    Clavus got a reaction from VMR in Minecraft discussion   
    I don't think Notch will be increasing the height limit, for a ton of reasons. He was just experimenting (the height limit in that picture is 512).
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