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AleksCore

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  1. Like
    AleksCore got a reaction from F1MADKILLER in Muted for no reason in Discord. Confused   
    Hello. I got mute in discord for an unknown for me reason, it does say "bullying" but the thing is I haven't done any bullying and I am pretty sure about that, especially which worth 1 month of mute.. 
    We have some problems with HardVadr and he provoke me as well for all possible "bullying" behaviour. There's no rule in Discord about bullying, the closest rule is about being toxic and I barely was toxic or really annoying.
    For HardVadr I want to say that here where I live we don't share secrets without telling it is a secret and "don't tell anyone" so the fact I spread some of your secrets without knowing it's a secret is ridiculous and if you hate me because of that, well I don't know then... I could ask apologies but I don't know for what.
    I have seen Hard write in bot channel about "stalking", no idea haven't done anything like that. You guys should understand that I want to know exact messages I am muted for for an 1 month. It is normal so people know why they're punished. After that I can accept my guilt or decline. For now I'm just confused
  2. Upvote
    AleksCore reacted to Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
    Another quick update as of today 15/04/2021
     
    DONE
    - Masteries system (what once was called "challenges"), see below.
    - Icon designs (well, I've got some of them in the game, Mansen is doing the others)
    - Added the "sometimes I dream about cheese" and other voices for human players
    - Added a few zombie skins and a few new guns
     
    TODO
    - Polish the masteries and make sure they all work (we will need a demo for this, I'm afraid ) + do a menu for displaying information about them
    - Admin menu + fix the chat commands
    - Headcrab fixes
    - Minor fixes / changes
     
     
    So, what are masteries ?
    It's basically a weapon / zombie class levelling system. See, humans have to kill to get new guns, that's a vertical levelling. More kills = better guns.
    With masteries it's an horizontal levelling. You can now improve every weapon to increase some of their stats (damage, firing rate, amount of ammo regen and such) and unlock a "unique" bonus, depending on the weapon (well,  some weapons currently share similar bonuses, but this could be changed later).
    The same goes for the zombies. Each class can be improved to increase some stats (health, speed, damage etc) and they get a specific perk at the end.
    The stats aren't changed that much, we're talking about small numbers. It's not supposed to be gamebreaking, but it will help players that have difficults getting new weapons or that would like to stick with specific ones.
    Also, the stats increase and perks are weapon-dependent. You need to equip the weapon to have the stats and perks active.
     
    Weapons and classes have a maximum of 5 levels. When getting a weapon or picking a zombie class for the first time, you start at level 1.
    Levels aren't permanent, starting a new game/map will reset everything to zero. It's like a MOBA where you have to level up your character.
     
    Earning XP is usually done by killing players, but for the sake of accessibility, it can also be earned through damaging others : damaging a player gives you a small amount of XP. Killing a player gives you a fixed amount of XP + the XP earned from damaging them.
    Zombies can also earn XP by damaging/breaking func_breakable props (breakable walls, planks), and they get a few XP whenever a human dies.
    It's still work in progress so this may change a bit, but you see the point.
     
    Just a few examples of masteries, to give you an idea :
    Usp45 : Lvl2 = precision increase, lvl3 = damage increase. lvl4 = more ammo from ammo regen, lvl 5 = heals you 5 HP when you kill a zombie
    Mp5 : Lvl2 = Precision increase, lvl3 = firing rate increase, lvl4 = damage increase, lvl5 = You have a 15% damage resistance when infliction is over 75%
    Zombie : Lvl2 = health increase, lvl3 = speed increase, lvl4 = propkill force increased, lvl5 = 30% chances to respawn on your death spot, maximum twice (this was in the original ZS but for some reason it got removed, so I brought it back here )
    Fast Headcrab : lvl 2 & 3 = health increase, lvl4 = speed increase, lvl5 = perma regeneration (2HP / second)
     
    When is the next demo ?
    Hopefully soon
    I wanted to do this at the end of the month but this is going to be tight, I'll post about it whenever the game will be ready for a demo.
     
  3. Like
    AleksCore got a reaction from military in Military Admin Application   
    We need strict control of army (Military) at United States of Mr. Green. Accepted!
  4. Upvote
    AleksCore reacted to military in Military Admin Application   
    Game: Multi Theft Auto
    Server: Race and Mix 
    Age: 24 (May 1996)
    Country of origin: Belarus
    Discord name **: Military#6983
    In-game name: Military
    Hello everybody! My name is Oleg and i'm from Belarus, you might heard about this country. I play on Mr.Green for 10 years already and applying this app would be the great present for anniversary XD
    As an oldtimer i know how the things here works or how they shouldn't work. I love this place and want to keep it cozy and comfortable. I can also control russian speaking part of community because it's a big one and has too much specific guys. 
    And in the end, i guess you know a lot about me and what person i am. 
    Sincerely yours, Military.
  5. Sad
    AleksCore reacted to -TESLA- in Military Admin Application   
    Another tesla enemy. all tesla enemies want to be a map manager.
  6. Haha
    AleksCore got a reaction from Gonzalezos in Remove [Admin] Dubby And Nick_026   
    I agree Dubby is totally useless 🙂
  7. Upvote
    AleksCore reacted to V4POR in V4POR - Map Manager Application   
    "Crying" is the most overused phrase of those who can't afford negative critics.
  8. Haha
    AleksCore reacted to DzinyMaster in Remove [Admin] Dubby And Nick_026   
    Is 100% Remove Admin Dubby so (Dubby goodbye being an admin)
  9. Haha
    AleksCore got a reaction from MegasXLR in Remove [Admin] Dubby And Nick_026   
    I agree Dubby is totally useless 🙂
  10. Upvote
    AleksCore reacted to DzinyMaster in Remove [Admin] Dubby And Nick_026   
    Nick_026 and Dubby they have gone too far destroying nice old maps in Mta
  11. Haha
    AleksCore got a reaction from AbueloEbrio in Race & Mix Map Manager - DzinyMaster   
    Give him admin rights he deserves it!
  12. Upvote
    AleksCore reacted to mr.reese in Poll about map system change on mix server   
    HEY,
    I made this poll because I think we need a change on mix server. I think it's got boring to play a map 3 times in a row, even if it's a long NTS or long big jump SH rounds.
    I have 2 suggestions how it could be better. You can choose between 3 options.

    1. Play again only once. 
    We could vote for play again the map like now, but only once.

    2. Play ALL the maps twice.
    We couldnt vote for the maps, server would play EVERY map twice, and that's it. 

    3. Don't change it.
    It's good as it is now, dont change it. 

    Please tell me your opinion about this. Thank you for your attention. 
     
  13. Like
    AleksCore got a reaction from military in Top 15 Tournament   
    🤣 I'm in too 
  14. Haha
    AleksCore reacted to Knul in Top 15 Tournament   
    You son of a bitch, I'm in.
  15. Upvote
    AleksCore got a reaction from Quad_Tube in Who's still playing L4D2?   
    We should cooperate, but I can play only at Sunday this week. I'll try to keep it in mind, we really should coop in discord
  16. Upvote
    AleksCore got a reaction from Quad_Tube in Minecraft Survival Whitelist Requests   
    AleksCore
     
    - Added
  17. Haha
    AleksCore got a reaction from Matoosh in Race & Mix Map Manager - DzinyMaster   
    Give him admin rights he deserves it!
  18. Like
    AleksCore got a reaction from HardVadr in Race & Mix Map Manager - DzinyMaster   
    Give him admin rights he deserves it!
  19. Like
    AleksCore got a reaction from fonfon in Race & Mix Map Manager - DzinyMaster   
    Give him admin rights he deserves it!
  20. Upvote
    AleksCore reacted to DzinyMaster in Race & Mix Map Manager - DzinyMaster   
    Game: MTA
    Server: Race & Mix
    Age: 17 (03-04-2003)
    Country : The Poland
    Discord Name: MateuszLegend2819#2569
    In-game Name: DzinyMaster
  21. Upvote
    AleksCore reacted to WaffleCopter in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    It's been 10 years god damn I wonder if there will be a level up system, points for resupply/gun crates and unlockables
  22. Upvote
    AleksCore reacted to SOUR in Zombie Survival : Redeemed Edition public demo ! [20/11/20 - 22/11/20]   
    For this Demo we are just testing how the gameplay runs and the server, we will have 2 servers eventually with one of them the good ol ZS version with no cading, and the other version with Cading/boss/gun crate
  23. Haha
    AleksCore reacted to AfuSensi in Minecraft Survival Whitelist Requests   
    Your username is invalid.
  24. Upvote
    AleksCore reacted to VTraxx in Minecraft Survival Whitelist Requests   
    VTraxx
    - added
  25. Upvote
    AleksCore reacted to Chikennugget1 in Introducing Zombie Survival : Redeemed Edition   
    Update as of today (27/10/20) :
    - Options menu is finished and functionnal
    - Added some post-processing options (film grain, motion blur, color mod) that you can enable/disable in options menu
    - First person death camera added when you die
    - Player Data saving is implemented (your kills, redeems, propkills etc are saved )
    - Zombie animations are fixed (thanks @WarlikeCracker btw)
    - Headcrab animations fixing are in progress
    - Chem zombie is done, but the animations need a fix too
     
    The next things I'll have to finish in order to have a functionnal game are :
    - Animations
    - Score screen with real data (coming soon)
    - Remaining zombie classes and fixing their animations (which is the hardest part, thanks to the unclear documentation on the Gmod Wiki )
     
    I also had a small "demo" with Warlike and Psychopeti. The main issues that have arised from this are weapon animations which are laggy, zombie animations and some props that don't play effects when they are broken.
    I'll try to make a video to show some of the progress soon !
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