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Mr. Green Gaming

NECROSSIN

Greens
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Everything posted by NECROSSIN

  1. *makes a turn on a chair* Mr PotatoHead, we've met again!
  2. Bleh. New update fucked up lua modules too. Need to wait for the gmod update that fixes all this bullshit, I guess.
  3. Release date doesn't matters. I can't guarantee that zs will be finished right at the gm13 release day.
    1. Show previous comments  1 more
    2. mogadonskoda
    3. Pufulet

      Pufulet

      Very impressive. May I suggest adding more usefull stat descriptions for spells? Instead of drains mana quickly have "Costs $$ Mana"

    4. Damien

      Damien

      That looks amazing :o

  4. gmod13 is exact copy of what gmod12 is gonna be turned into.
  5. Darkest Days is already ported. Zombie Survival is in slow porting process (due to lack of free time). Main zs issue (sql) is solved actually. Also 10 days doesn't actually matters since we have open gm13 beta which is same
  6. Forgot to mention that all this bullshit with sql was solved for gmod13. Im gonna continue slowly porting it when I'll have some free time. P.S.: Is case if it wont be possible to make Halloween event - I'll try to replace it with something else, once zs will be fully ported. Double P.S.: While experience, ranks and shit will be saved - you still need to customise your loadout from scratch.
    1. Damien

      Damien

      This means lots of extra work for the big and might necro D:

  7. Got updated tmysql4 today. Looks like its not crashing zs gm13 anymore. Hmmmm

    1. Mazah

      Mazah

      Great! Oh i wish it will works now.

    2. NECROSSIN

      NECROSSIN

      Bleh. It didnt.

      Time to wait for fixed tmysql4

    3. Mazah

      Mazah

      O.o Is it fail one too?

  8. I will upload new cache tomorrow. Had a busy (aka Borderlands 2) day.
  9. 2K finally fixed all Borderlands 2 bullshit. Waiting for tomorrow to play the shit outta it!

    1. Show previous comments  2 more
    2. Mr. Darkness

      Mr. Darkness

      Fish, that was not a funny joke you know.

    3. Reap3r

      Reap3r

      Already have it and playing :D

    4. FishWithAHat

      FishWithAHat

      I'm terrible sorry Mr.Darkness, but that was no joke as they've made other bullshit decisions

  10. Discuss why that happend. Actually wait... I think that's because... because of his 21th birthday!
  11. There is no need to share the pics. Finished it today and that was awesome. Also hive hand moment lol.
  12. Since its gonna be released somewhere at October 24th - I decided to slowly convert zs and darkest days into gm13. However there is some weird stuff: Zombie Survival Green Apocalypse 2: Will you convert it to GM13? - I hope, so. But right now I have few problems that wont let me do that properly: tmysql3 module is crashing the server (aka the module that is responsible for gc,shop items, ranks and etc). I guess I'll have to wait for new fixed version. tmysql4 is crashing server on queries. Tried to use it and thats some weird bullshit. Does everything except working with existing data cells. Shitload of lua errors/glitches/bullshit. I knew thats gonna happen, but the actual amount turned out to be 4x times than I expected. Oh well. Will the player stats carry to GM13? - If sql module will work - then it should. Current gamemode status: Slowly fixing! Darkest Days: That one is much easier to fix, like 70-90% are done already. I hope that its possible to replace current Darkest Days gm12 server with gm13 one. Reason is: It can gain more players in gm13 because of proper server browser. It still have to be ported anyway. More potential players once again Current gamemode status: About 80% fixed So, what ya think?
  13. "Also several strange floating...things...has appeared in Mogadon's toilet!""

    1. Show previous comments  1 more
    2. Reap3r
    3. mogadonskoda

      mogadonskoda

      *licks lips* Me gusta *sticks head in toilet*

    4. Pufulet

      Pufulet

      *flushes toilet*

  14. "Baby Face has appeared in Pufulet's wet bed""

    1. Pufulet

      Pufulet

      You are laughing but it will escape hell!

  15. Armored Kill is out, ladies! And maps are sweet:
  16. While Im busy as hell, here is some small info for discussion (also if ya cant join ZS server - add 'vgui_allowhtml 0' in startup options for gmod) So here are few ideas that I want to implement when I'll have some time: Remove slot restriction for perks, so perks no longer can be placed only in one specified slot (aka you can have Turret Ammo and Turret Power at same time and etc) Add zombie perks/buffs that lasts for 1 wave. For example you ate a human and he dropped some delicious stuff that gives you (or even all zombies) like +X% more damage/health/speed/resistance and etc for 1 wave. Add rare mini-bosses in case if humans are waaay too strong. (can appear on wave 3-5) And some misc balancing
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