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Mr. Green Gaming

hulpje

Greens
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Everything posted by hulpje

  1. hulpje

    map

    LongShotC.rar misplaced something causing little bounce so little fix: LongShotCmap.rar
  2. Maybe to boring for race but I think it will be quite funny in NTS TurboTunnelnts.rar
  3. I might have a slightly different opinion around blocking, Its indeed sometimes annoying to drive seriously and then your race will be screwed because someone hit you. I usually just ban the people that block for 12 hours, followed by 2 days ban if they do it again. Let me explain by following example video: 1» Lets say I drive ruff against a pole because I think it's fun, what would you do if you were ruff? (I would consider blocking the guy that ruined my race for sure) 2» Sometimes its just fun that massive chaos comes in a map because there is no ghostmode. (thats the fun part of no ghostmode) I totally agree we should temp-ban people for blocking, but I would't perm-ban anyone for it, I simply think it's to harsh. for sandy: You deserve tempban because you block again while you were banned before already (screenshots and reports are good enough proof). But I want to note sandy plays a lot on the server, probaly even more then all admins together and doesn't deserve to be banned forever just for this. Maybe im just to nice but thats my opinion
  4. hulpje

    map

    OriginMegaMix.rar
  5. hulpje

    map

    OriginMegaMix.rar
  6. Your script in the map isn't working at all, you can use the script in the beneath spoiler to edit the following: » music » aircolor (first 3 numbers = upper air color (yellow atm), last 3 numbers = down air color (purple atm). » watercolor (first 3 numbers = watercolor (purple atm), last number is visibility (0= invisible, 255=visible) » clouds (if you want clouds disabled use this) (This is ur client.lua) and this in the META.XML:
  7. If possible I would restrict max enchanting to level 19 (same as villagers). and yes, the map needs to be smaller.
  8. The custom paintjob is an item in the greencoin shop in MTA to decorate your cars with your own painted skin. In this tutorial I will cover how to create and use the paintjob. Step 1: Buy the Paintjob perk You can buy the custom paintjob in the "GC perk" menu of F6, after buying the perk you can upload a skin and use it on all cars you have bought in the modshop. This means if you bought 50 cars you can decorate all 50 cars with 1 paintjob. If you don't like the skin you uploaded you can always update it to a new one. Step 2: Create a skin You probaly buy the custom paintjob because you want your vehicles to look cool. The problem is MTA unwraps the skin you use in different ways on different cars. To help you create your skin you can use the following example paintjobs: Cars with default GTA SA paintjobs use this reference: (Sultan, flash, elegy) Cars without paintjobs use this reference (You can't really make a good roof on these cars): Because you want a paintjob that fits on cars both WITH and WITHOUT default GTA SA paintjobs you got to make a skin that suits in both situations. Thats where you can use the following reference skin for: You can make the paintjob in pretty much any program, then just safe it as name.bmp / .png / .tga (doesn't really matter) Step 3: Get the skin in-game First click on the car you bought in the modshop, then click on upgrade this vehicle. It is possible to show any car you want by pressing View current vehicle (So you can upgrade cars your currently not racing with as well). There are 2 ways to upload your paintjob, 1. From your local harddrive: First you need to place the image you created in the following folder: \MTA San Andreas 1.5\mods\deathmatch\resources\gcshop. Then press on [Custom 1] in-game and write "name.bmp" (or whatever you name it) and click on upload. If the upload button doesn't work click on [No Paintjob] and then on [Custom 1] again. A miniature of your skin should appear. Now press on safe paintjob and it should work. (If it doesn't work click on [No Paintjob] and safe paintjob, then select [Custom 1] and safe it again). 2. Imgur.com direct link: Go to imgur.com, upload your image and paste that link into the gcshop and click on "Upload Paintjob" Then you should be done. Also works on imgur images that other people uploaded. --- To display the original colors of the skin you created you have to drag the right bar in the color grid all the way up:
  9. hulpje

    map

    New trial map, in linerider mode xD Triallinerider.rar Multiple ways so noobs can finish as well http://img94.imageshack.us/img94/8743/linerider.png
  10. Here is my random attempt: The statistics show how many of the 4 groups of "bacteria" (or whatever they are) are attendant at flocks and farms. I suppose the bacteria are something bad, so a postive rate is bad. (making the flocks have worse results then farms) At the farms in 26/34 (76,4%) tests there were found bacteria (in the 9 possible combinations) At the flocks in 48/60 (80%) tests there were found bacteria (in the 9 possible combinations) the totals are simply a count up of the separate bacteria in each combination (LM @ farms = 2 + 3 + 3 + 1 = 9 for example, and 9/34 (total bacteria) = 26,5%) Because they just picked some random animals it might be wrong and they have to pick a 95% confident thingy? I have nothing to do with statistics with my study so this might be complete garbage
  11. hulpje

    map

    trialofthecrusade.rar EasyFlight2.rar
  12. ye, attacking someone's base if they'r not there is lame maybe 20 mins after last member went offline or something is fair
  13. would be cool if TNT could blow up waterwalls or something
  14. We pretty much build our base around the watercube, cus the watercube is ugly. Most bases are to safe to raid, making walking to it a big waste of time
  15. another idea, IDK if this is possible trough: Some /nomob command which prevents mobs from spawning in faction territory. I hate to place 40 stacks torches around my base to prevent wild mobs from spawning there.
  16. Will the ability to drop greencoins and share it with eachother be implemented again? If you just pick an useless object it's not a problem I suppose...
  17. I would make a 18x18 tower, have the doors in the warzone, make the tower high enough so pearls can't be thrown upon to prevent boring tower maybe make some deco's in the wall like we did previous map with our base? http://img571.imageshack.us/img571/7937/basej.png
  18. You can put a lot of bullcrap in the shop no-one will buy, I suggest you to implement some stuff which actually safes some time and makes it worth buying. - As marcus said: a /spawn command, You could also make a platform with multiple teleports around the world. - experience bottles (can be farmed with villagers normally), 1 stack for about 300 coins. - 2 villager eggs for about 1500 coins, you can start breeding your own NPC village w/o finding a NPC village or curing a NPC zombie. - diamond block for 300 coins - full chainmail armor (can be farmed with villagers normally) for 700 coins
  19. hulpje

    map

    PRO, so not easy... ProJump.rar Sweety.rar
  20. all downloaded music from maps will be safed to your computer You can find it here: C:\Program Files (x86)\MTA San Andreas 1.3\mods\deathmatch\resources\race-nightmare
  21. As binslayer posted: edit meta file: <info gamemodes="race" type="map" ... into <info gamemodes="nts" type="map" ... Checkpoints must have this color grid: Blue = 0, 0, 255 Red = 255, 0, 0 Green = 0, 255, 0
  22. Same happens when you put a villager in a minecart and break the cart, they disappear but they come back after a few seconds. You can trap them by placing blocks around there upper body, maybe same works with zombie villagers.
  23. Most players are aware of the plugin which works on mined diamonds... they just use xray to find stuff underground, spawners, weak spots from bases etc. Just put an admin on launch day of a new map above one of the end portals underground, see how many people you'll have banned
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