VMR Posted June 25, 2010 Posted June 25, 2010 @GreyDust if you want a server that fits you perfectly you have to make it yourself. I think those ideas are quite silly, to be honest. Quote
stalker-dude(nl) Posted June 25, 2010 Posted June 25, 2010 Why do people always want changes?IW is fine now, if you get owned you need improve your skills and not whine because you will always have a second chance.Spawn-camping indeed sucks, but it really differs from map to map and from what kind of persons are playing. There's not much you can do about it. Quote
Messy Posted June 25, 2010 Posted June 25, 2010 (edited) Why do people always want changes?Indeed. Old school IW ftw. Edited June 25, 2010 by Messy Quote
Clavus Posted June 25, 2010 Author Posted June 25, 2010 Changes are needed to keep the game fresh. Thing is that changes need to make it a better game in every way. Quote
Albzi Posted June 25, 2010 Posted June 25, 2010 Changes are needed to keep the game fresh. Thing is that changes need to make it a better game in every way.I agree in some ways. Although, huge drastic changes can also kill some gamemodes. Like some people quit ZS after the big gamemode change, although I really liked it. Quote
Darkstar Posted June 25, 2010 Posted June 25, 2010 Like some people quit ZS after the big gamemode changeOnly the once regulars because they couldnt get as many kills. Quote
Albzi Posted June 25, 2010 Posted June 25, 2010 Like some people quit ZS after the big gamemode changeOnly the once regulars because they couldnt get as many kills.It's easier to get kills now though? :/ Quote
Lemon! Posted June 25, 2010 Posted June 25, 2010 I left IW, bought helluva amount of stuff and then left....I want my GC Back Quote
GreyDust Posted June 27, 2010 Posted June 27, 2010 (edited) Making changes in game modes is risky, but it's how u change it. Spawn camping is a flaw in IW, and flaws are mostly priority's to fix. IW is fine now, if you get owned you need improve your skills and not whine because you will always have a second chance.Spawn-camping indeed sucks, but it really differs from map to map and from what kind of persons are playing.There's not much you can do about it. But what if people r spawncamping and some douchebag got behemoth and is afk and there r 5 experimentals turret spamming ur ass.That's a flaw, goodluck with ur ''skill'' to beat them.Spawn-camping indeed sucks, but it really differs from map to map and from what kind of persons are playing.That's no excuse to justify it. Edited June 27, 2010 by GreyDust Quote
Notte Posted June 27, 2010 Posted June 27, 2010 But what if people r spawncamping and some douchebag got behemoth and is afk and there r 5 experimentals turret spamming ur ass.That's a flaw, goodluck with ur ''skill'' to beat them.If you are AFK for more then 1 min you lose behemoth, Clavus fixed that ages ago Quote
stalker-dude(nl) Posted June 27, 2010 Posted June 27, 2010 (edited) But what if people r spawncamping and some douchebag got behemoth and is afk and there r 5 experimentals turret spamming ur ass.That's a flaw, goodluck with ur ''skill'' to beat them.If you are AFK for more then 1 min you lose behemoth, Clavus fixed that ages agoIndeed, and I'm not justifying anything Grey.What I basically mean with maps is= in some maps the spawnplaces are all scattered and you cant spawncamp, but if you take a map like Nuke it's all very easy because the humans get the higher ground.And what I ment with people= the noobs usually don't really know the rules that good and start spawncamping right away. But the more known players know that it sucks for the zombies and respect that by not doing it. Edited June 27, 2010 by stalker-dude(nl) Quote
Clavus Posted June 29, 2010 Author Posted June 29, 2010 Report any issues that IW has since the GMod update. It'll go on the list of stuff todo after this week. Quote
VMR Posted June 29, 2010 Posted June 29, 2010 Report any issues that IW has since the GMod update. It'll go on the list of stuff todo after this week. Quote
Notte Posted July 1, 2010 Posted July 1, 2010 More bugsThe radio dont play the whole song. It stop after 30-50 sec, and start at a new song.The stalker suit dont make you 100% invisible. Only something like 90%If you shapeshift whit stalker suit, you become a human with stalker suit.Its a small lagg when changing weapons. About 0,20 sec / weapondVision dont work every time. Quote
VMR Posted July 1, 2010 Posted July 1, 2010 Vision dont work every time.That bug came after the engine change. I was cornered by 3 stalkers yesterday, couldn't see any of them, even with vision... Quote
Clavus Posted July 1, 2010 Author Posted July 1, 2010 The radio dont play the whole song. It stop after 30-50 sec, and start at a new song.The SoundDuration function (which gives back the length of a sound) broke with the update. AzuiSleet is going to fix it but I'll just enter the durations manually for the next update.The stalker suit dont make you 100% invisible. Only something like 90%Is this since the engine update? Is this the case when standing still or when moving?If you shapeshift whit stalker suit, you become a human with stalker suit.Noted, will fix.Its a small lagg when changing weapons. About 0,20 sec / weapondBug in GMod. It'll be fixed in the next GMod update. It only occurs if you have fast weapon switch enabled and you're using the scrollwheel to change weapons.Vision dont work every time.Noted, there's a lua error. I'll look into it. Quote
Notte Posted July 1, 2010 Posted July 1, 2010 The stalker suit dont make you 100% invisible. Only something like 90%Is this since the engine update? Is this the case when standing still or when moving?I dont know. But I was moving yes Quote
Intificial Posted July 1, 2010 Posted July 1, 2010 Glad to know that these bugs are getting fixed. Good job, Clavus. Quote
Silver Dot Posted July 2, 2010 Posted July 2, 2010 Bunch of shit happening etc, bans are hacked, servers offline. I don't think we should pressure Clavus Quote
Messy Posted July 2, 2010 Posted July 2, 2010 If you shapeshift whit stalker suit, you become a human with stalker suit.That always happened. Quote
stalker-dude(nl) Posted July 3, 2010 Posted July 3, 2010 New bugs:1. When the behe shoots a meatball it sometimes disappears when hitting the floor leaving no explosion and no blood. (doesn't happen always)2. When a zombie gets killed by a proxmine the explosion and sound isn't there. (doesn't happen always either)3. The lag of when someone joins has become alot worse. Just wanted to say that. Quote
Messy Posted July 3, 2010 Posted July 3, 2010 Finall showdown bug:Godmode lasts for 2 seconds. Please fix it, it cost shitloads of gc. I gave 6200 gc for 2 secs of godmode as last stand... Quote
Clavus Posted July 9, 2010 Author Posted July 9, 2010 Update!Infected Wars v1.19* Added two new shop items* Bones suit now allows walljumping* Controls change: game is now on always-sprint, you don't have to hold shift* Tweaked (read: nerfed) turret* Weapon tweaks. Kriss and UMP smgs are now more powerful.* Babies can't be instantly sacrificed, need a few seconds to 'activate'* Fixed bugs and exploits (infectionball damage, suit zoom, vision power, radio, stalker suit after shapeshift, proxmines lua error)* More zombies choosen at start for when there are lots of playersMore coming in the second update, but that might take a while. Quote
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