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Mr. Green Gaming

Big ZS Topic (aka ZS Changes)


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Posted

That looks pretty cool, would make the game more hectic.

:]

I don't know if it would stop the grenade spammers though... hmm

We just run away from them, and avoid shooting them. B)

Could you make a hud element for the zombies to give them an indication of them being in the poison zombie's healing aura.

Something simple like this would help. :3

2dsqmw5.png

Posted

That looks pretty cool, would make the game more hectic.

:]

I don't know if it would stop the grenade spammers though... hmm

We just run away from them, and avoid shooting them. B)

Could you make a hud element for the zombies to give them an indication of them being in the poison zombie's healing aura.

Something simple like this would help. :3

2dsqmw5.png

yes indeed :V

Posted

Uploaded new update on SVN:

  • Fixed few bugs where Support was not able to level-up using hl2 smg and hl2 shotty
  • Added Rage ability for zombine, however zombine cant gain health from poison zombie when his 'rage' is activated and he also cant use howler's protection
  • Enabled ability to destroy default doors

Posted (edited)

I think at lvl 4 support should get sniper instead of the M3 and make it so tht it doesnt do to much damage but make it so it does like can kill normal zombie in one to head but only at quite close range and like half the health of it acroos map.

Also make the support chance of smg 5% plz because 4% is a bit crap

Edited by mogadonskoda
Posted (edited)

At the moment zerk is just like an ordinary medic who cant heal. but thanks to Necro he will gain his rightfull power back on the next server update.

At the moment here ar Level 0

** percent increased melee damage

** percent increased speed

** percent as health of damage inflicted

cannot be grabbed by zombies <----- Change to Push Through Zombies ( but perk will be available at lvl 2 to avoid zerk spam'

We all know that the last perk dosnt work so after loads of random suggestions to necro for what he should replace it I have decided that it should be 'Push Through Zombies'

Basicly when a human goes into another human you will get pushed out of him on the server at the moment.

When a human tries to go through a zombie he cant which makes perfect sense.

But i think that Zerk should have that human colliding human ability but only a bit harder to go through them.

Amaze at my diagram

And some people might think it wont be fair because he can go through zombies and run easily.

Take in consideration zombine nades + howler + poison + still can be easy to hit like any other human.

Up to necro of course

post-1289-129536728585_thumb.png

Edited by Pufulet
Posted

Uploaded small update on SVN:

  • Changed damage and recoil for some weapons
  • Now you will get m249 at 50 kills and shotguns at 75 kills
  • Increased damage for fast zombie (for claws) and decreased pounce damage
  • Moved Title Editor field in F4 menu
  • Tweaked damage system a bit

Posted (edited)

shotgun at 75 kills wow! but i usually redeem so i get my shotty right away :P

redeeming to get shotty is how i roll

any chance of getting another wep for the 50 kills as only m249saws is a tad boring

Edited by Griffon
Posted

I like kermites gun pack, we should add a few weapons of it. :3

Uhh no.

Fix the ones we have first.

if your going to add weapons just add all the css weapons.

simples.

Posted

I like kermites gun pack, we should add a few weapons of it. :3

Uhh no.

Fix the ones we have first.

if your going to add weapons just add all the css weapons.

simples.

no...

Posted

more shit to download

css weapons dont need downloading since they are already there

What's more important, downloading 10mb or an awesome gamemode?

Posted

more shit to download

css weapons dont need downloading since they are already there

What's more important, downloading 10mb or an awesome gamemode?

what if the awesome gamemode requires downloading 10mb?

but i agree there is no need for new weps though

Posted

In my opinion it's not such a big deal downloading 5 minutes longer for a gamemode you play a year or even longer. And more varity in the weapon arsenal won't hurt, allthough I'm not in the position to decide these things.

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