Pufulet Posted January 22, 2011 Share Posted January 22, 2011 Since when do you have a weapon with a skull on it, in a zombie apocalypse?since humans gained Alien Weapons (AR2) Quote Link to comment
Ywa Posted January 22, 2011 Share Posted January 22, 2011 Since when do you have a weapon with a skull on it, in a zombie apocalypse?since humans gained Alien Weapons (AR2)ToucheI always wondered why we added the AR2 anyways. Quote Link to comment
Zeno Posted January 22, 2011 Share Posted January 22, 2011 I think The reaper would be a good Idea. Cause the bezerker is a mental nutcase. he'd be the kinda person to put a trophy on his gun xD Quote Link to comment
Holy Posted January 22, 2011 Share Posted January 22, 2011 Just for the record, putting skulls on the back of my uzi will make it stronger? Quote Link to comment
QTesla Posted January 22, 2011 Share Posted January 22, 2011 Just for the record, putting skulls on the back of my uzi will make it stronger? That is EXACTLY what is happening. Quote Link to comment
Pufulet Posted January 22, 2011 Share Posted January 22, 2011 The skull has a magical eye and theres this red effect that circles slowly around the weapon to the tip of it.So yeah its kinda a trophy Quote Link to comment
Albino_Gunner Posted January 22, 2011 Share Posted January 22, 2011 (edited) I don't like the idea of class specific weapon progression. It just ads unnecisary complexity into the game and wouldn't make much sense. I wouldn't mind if it was something you had to earn such as if zerk can get 20k melle kills it can unlock the katana and no other class can, or if suppot gets 20k smg kills it can have a class specific smg that it has a chance of getting at 15 kills.I would however want to see the sugestion were you can put the weapon you want to keep at the top of the list and turn off earning specific weapon types e.g shotgun. Some people might prefer the AR2 or the Saw (i think that's what it is). Edited January 22, 2011 by Albino_Gunner Quote Link to comment
Weo Posted January 22, 2011 Share Posted January 22, 2011 hmm perhaps advanced users could get these difrent kind of weapons... perhaps and upgrade? or level? there could be difrent weapons made by difrent kind of people like another competion for weapon... made with weapon construction kit ofc... i shall talk to necro Quote Link to comment
Pufulet Posted January 22, 2011 Share Posted January 22, 2011 KatanaNECROSSIN: uh ohNECROSSIN: this thing is sharpThis is what I know so far about it:Damage 70Damage when in group 100+Longer Distance than Crowbar55 Kills Required only for BerserkerSwings faster than CrowbarI get to test it tomarrow Quote Link to comment
Lipton Posted January 22, 2011 Share Posted January 22, 2011 Omfg cant wait till Katana hits the server Quote Link to comment
Griffon Posted January 23, 2011 Share Posted January 23, 2011 Katana is good but we need a filler weapon for 55 scoreas having 4x saw for like 15 kills is a tad evil muhaha Quote Link to comment
Lipton Posted January 24, 2011 Share Posted January 24, 2011 no we dont need weapon for 55 kills, or maybe a new machine gun to 55 Quote Link to comment
Guest Posted January 24, 2011 Share Posted January 24, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Lipton Posted January 24, 2011 Share Posted January 24, 2011 Omfg cant wait till Katana hits the server Ive tested it, Its kick-ass Quote Link to comment
NECROSSIN Posted January 25, 2011 Author Share Posted January 25, 2011 Im planning a pretty big update at this thursday:Added new rewarding system for each class (i'll post details later)Supply crate no longer will give you weapons (only ammo and health)Increased time for ammo regenerationSligtly increased time for supply spawnDisabled random zombie spawmAdded new special weapon for berserker: KatanaAdded new special weapon for medic: CrossbowAdded new special weapon for Commando: Combat GrenadesDecreased requirements for lvl 0-2 berserkerTweaked requirements for lvl 2-4 berserker'Sliced' ammo count for weaponsNerfed damage systemTweaked first zombie's amountIncreased damage for Poison ZombieSlightly decreased damage for Normal ZombieSlightly increased delay between healing for poison zombie's auraRe-Added Anti vent campDecreased walking speed for player if he is holding Pulse RifleDisabled shotguns for a while (does not affect Comeback and Last Man Stand upgrades)Increased knockback effect for M3 again :/Fixed small headcrab's bug (camera offset)Tweaked rage for zombineSlightly increased damage resistance for zombineSome pics:Anti vent camp and crossbow:Going to upload it on SVN as soon as i'll check everything (today or tomorrow) Quote Link to comment
shadows Posted January 25, 2011 Share Posted January 25, 2011 (edited) wow what a stupid thing to add anti vent camp Edited January 25, 2011 by shadows Quote Link to comment
Griffon Posted January 25, 2011 Share Posted January 25, 2011 (edited) Cant waitis there any news on commando?EDIT:Got this bugged spawn in subversive part 1 behind the ticket booth in the centeral/spawn area Edited January 25, 2011 by Griffon Quote Link to comment
Ywa Posted January 25, 2011 Share Posted January 25, 2011 NECROSSIN, please don't make such huge changes without discussing them first.We won't update the server with that SVN version.Anti-camp meter is crap. Plus weapons should still be received by the supply crates. And the random zombie spawn thing won't be disabled either.I don't say we'll never change it. But I didn't really see a thread about it here. Quote Link to comment
Holy Posted January 25, 2011 Share Posted January 25, 2011 (edited) Disabled random zombie spawmBack to spawn camping zombies?Edit: Yes, I know the random spawn points got a good and bad side, for example huge maps with one spawn that gets camped from a roof, but really small maps with one house and 2 rooms are not benefiting of that system. Edited January 25, 2011 by Holy Quote Link to comment
NECROSSIN Posted January 25, 2011 Author Share Posted January 25, 2011 (edited) -snip-Watch the 'ZS Suggestions' topic-----------------------------------------By the way here is a current kills/rewards thingy for each class:Medic:10 kills - Deagle, Five-Seven, Dual Elites15 kills - Glock, Magnum35 kills - SG553 rifle75 kills - CrossbowCommando:5 kills - Glock, Deagle, Magnum20 kills - AUG, Galil, AK-47, M4A135 kills - Famas45 kills - Combat Grenades75 kills - M249Berserker:15 kills - Axe25 kills - Glock, Magnum35 kills - Crowbar55 kills - Katana75 kills - M249Engineer:15 kills - Glock, Deagle, Dual Elites, Magnum35 kills - Pulse Rifle75 kills - M249(need to add one more rifle/smg)Support:15 kills - Glock, Deagle, Five-Seven, Magnum25 kills - TMP, UMP, P9045 kills - MP5, HL2 Smg75 kills - M249Shotguns will be added back laterP.S.: Dont forget that bullet damage is pretty big so its should be balanced with the amount of bullets Edited January 25, 2011 by NECROSSIN Quote Link to comment
Albino_Gunner Posted January 25, 2011 Share Posted January 25, 2011 all i say to class based weapons is NO!IMO it's a dreadful idea. I play zerk and with this idea i start with a plank and expected to get 25 point wil a plank to get a gun worth using. Really? i will be lucky to get 1 kill with a plank in the whole game let alone near the start and then i will only get t1 guns till 75 kills i mean seriously no. I like the weapon progression how it is. The medic will also be pointless to play. Useless starter pistol, 10 kill to get a t1 postol then use that for another 5 kills for a t1.5 pistol then 10 kills later an assault rifle then no new wep until 75 points NOand why would you need to put anti vent camping. The game is survival and if camping is how you survive then let it stay that way. Quote Link to comment
Lipton Posted January 25, 2011 Share Posted January 25, 2011 Dont like the anti vent camp ideaLike class based weapon system, zerk need a start pistol tooI would really like the zombie spawn area, because zombies spawn in your fucking CADES and rape your ass, maybe make the spawn area so that zombies have immortality on spawn area or something like that@albino_gunnerIts not too hard to get 25 kills with melee... even im lvl 0And medics are for helping ppl, not too much on attacking, other ppl must protect medics so they can survive Quote Link to comment
Doubleedge Posted January 25, 2011 Share Posted January 25, 2011 Yeah I have to partially agree with albino, I don't think custom weapon upgrades for classes is a good idea, plus there isn't a very wide selection of weapons in that system and engineer 40 kills before next upgrade!? Quote Link to comment
Albino_Gunner Posted January 25, 2011 Share Posted January 25, 2011 get 25 kills with a plank because he is also proposing that we dont get weps till late game from crate. I just think that it will over complicate the game unnecicarily and it will be escpecialy difficult to get new players to join and stay. It will also see a masive rise in commandos because they get good weapons easyer than any other class and it will be the new medic. Probably not but thats my thoughts. Quote Link to comment
Pufulet Posted January 25, 2011 Share Posted January 25, 2011 actually its 15 kills to get axe, but melee kills count as 3 and i have plank and still get overall 30-50 kills average at end of match Quote Link to comment
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