Lipton Posted January 25, 2011 Share Posted January 25, 2011 yeah so its 5 kills with plank then its like 4 kills to pistol so its not too hard Quote Link to comment
Albino_Gunner Posted January 25, 2011 Share Posted January 25, 2011 (edited) I thought melee kills only count as 2 points but especialy early game it's difficult to get melee kills with a plank and if each class gets it's own weapon progressions things like comando will unlock automatics quickly and make it even harder.and @liptonmy point on medics is they get 1 gc per 100 healing, the most ive seen someone get is 800-900 healing and that is only 8 GC and if they had almost no points so they only got something like 15 GC for surviving a whole ound were as everyone else who survived had something like 40-80 GC. The point i was trying to make is that medics will get practicaly no GC wereas other classes will get say 50 more in a full game. It makes medics more unapealing to people who havn't already got all the upgrades they want meaning there will be less of them that are willing to heal when they would just pick another class that gets better weapons.EDIT: It would be 8 plank kills then 5 axe kills tog et a pistol Edited January 25, 2011 by Albino_Gunner Quote Link to comment
Lipton Posted January 25, 2011 Share Posted January 25, 2011 maybe make them gain 1 GC from 50 healing?And yeah i get your pointAnd doesnt melee count as 3? Atleast i think so Quote Link to comment
Griffon Posted January 25, 2011 Share Posted January 25, 2011 (edited) -snip-Watch the 'ZS Suggestions' topic-----------------------------------------By the way here is a current kills/rewards thingy for each class:/cutNew m3 shotty for support instead of hl2smg (or give a sniper rifle to support )and give hl2smg to engineerCommando get the xm1014 instead of sawZerk get hl2 shotty instead of sawAlso any chance of making the planks a tad longer for barricade? Its kinda hard on some of the wider doorways to Edited January 25, 2011 by Griffon Quote Link to comment
Weo Posted January 25, 2011 Share Posted January 25, 2011 no anti vent camps... and that crossbow better be dam good Quote Link to comment
Mr. Darkness Posted January 25, 2011 Share Posted January 25, 2011 (edited) in IW you got 1 gc for 15 hp healed or so (or it was for 5 hp healed, dont actually remember)Wait what?Anti vent camp? What the bullshit is that? Thats not zombie survival, where you have to survive in this case. I wanna play for surviving, not for dieing. This is total nonsense....so now you cant get some weapons as certain classes?I dont like the new ideas. Edited January 25, 2011 by Mr. Darkness Quote Link to comment
Damien Posted January 25, 2011 Share Posted January 25, 2011 @weo: the crossbow > m1014 , it kills zombies very fast. Am i the only one that agrees with anti vent camp? Humans are OP and this will make it harder for humans and more fun. Plus you can get out of vent, recharge meter and get back in. As for the class specific weapons, they are good. Medics are gonna focus on healing so dont need the firepower, but they should get gc for the healing they do. 1 gc for 30/40 hp healing maybe. Commando doesnt really have super perks/abilities like other classes, so they should atleast get better weapons than the other classes. Quote Link to comment
Jeremiah Posted January 25, 2011 Share Posted January 25, 2011 Let me just say a few things here..FUCK-NO to anti-vent camps (you want an awesome zombie survival game to look like a fucking fps shooter where everyone is costantly moving?)FUCK YES to standard zombie spawn (you have no fucking idea how annyoing it is if a zombie fucking spawns within you while you just finished your cade)Plus, Necrossin freaking survived the server and that's how you thank somebody by just saying "no, you can't do that"?How would you know it's a bad or good idea..you never play the damn game... Quote Link to comment
Deluvas Posted January 25, 2011 Share Posted January 25, 2011 FUCK YES to standard zombie spawn (you have no fucking idea how annyoing it is if a zombie fucking spawns within you while you just finished your cade)I smell zombie spawn campers. Quote Link to comment
Damien Posted January 25, 2011 Share Posted January 25, 2011 Multiple standard zombie spawns = win ? Quote Link to comment
Deluvas Posted January 25, 2011 Share Posted January 25, 2011 Multiple standard zombie spawns = win ? If you volunteer for manually placing spawn-points in the map cycle maps, yeah.. Quote Link to comment
NECROSSIN Posted January 26, 2011 Author Share Posted January 26, 2011 (edited) Multiple standard zombie spawns = win ? If you volunteer for manually placing spawn-points in the map cycle maps, yeah..Well, here is my solution:Now its possible to enable/disable random spawn for each map (in options)For example:["zs_clav_chaossystem"] = { Name = "Chaos System", Size = BIG, RandomizeSpawn = true }And then just use this (in player spawn code):if not USE_RANDOM_SPAWN then return endif TranslateMapTable[ game.GetMap() ].RandomizeSpawn != true then return endSimple but effective Edited January 26, 2011 by NECROSSIN Quote Link to comment
NECROSSIN Posted January 26, 2011 Author Share Posted January 26, 2011 Uploaded on SVN with some changes:Disabled anti-vent camp ()Supply crates will give you only ammo and health (except UNLIFE mode)Some maps will not use random spawn system for zombies (mostly house maps)Tweaked nailing system a bitAdded some new spawnpoints for zombies on zs_dump_v1, subway cargo and subversive part 3Changed some kills/weapons requirementsAdded spawnpoints for zombies and supply crates on zs_cabin_v2 and cs_market_2 maps Quote Link to comment
Pufulet Posted January 26, 2011 Share Posted January 26, 2011 no more exploding asses D: :ZI suggest remove zs_dump_v1 since its literlly a shithole... and add zs_hazard please Quote Link to comment
Weo Posted January 26, 2011 Share Posted January 26, 2011 dumb is fuckin awesome Quote Link to comment
Lipton Posted January 26, 2011 Share Posted January 26, 2011 Dump is human camp fest... Epic hard to win it with zombies Quote Link to comment
Damien Posted January 26, 2011 Share Posted January 26, 2011 Depends on the teamwork of zombies, dump is indeed a human map overall though. Quote Link to comment
Hundred2 Posted January 26, 2011 Share Posted January 26, 2011 Let me just say a few things here..FUCK-NO to anti-vent camps (you want an awesome zombie survival game to look like a fucking fps shooter where everyone is costantly moving?)FUCK YES to standard zombie spawn (you have no fucking idea how annyoing it is if a zombie fucking spawns within you while you just finished your cade)Plus, Necrossin freaking survived the server and that's how you thank somebody by just saying "no, you can't do that"?How would you know it's a bad or good idea..you never play the damn game...Wow man, that makes no sense.You look like a idiot now Quote Link to comment
Holy Posted January 26, 2011 Share Posted January 26, 2011 Thats how it works, people will rape you just because they don't like one of your updates. Quote Link to comment
Griffon Posted January 26, 2011 Share Posted January 26, 2011 (edited) lLike the rethink of the changes Edited January 27, 2011 by Griffon Quote Link to comment
Damien Posted January 26, 2011 Share Posted January 26, 2011 Developer should always get respect for the work he does, even if he sometimes screws up something. It takes him alot of time to develop and if everybody is constantly complaining, he thinks he fails and will give up much faster. Hopefully necrossin can ignore the trolls/noobs etc. and make the new zs how its meant to be: Fun, challenging and teambased. Quote Link to comment
Pufulet Posted January 27, 2011 Share Posted January 27, 2011 I always fully support Necrossin and his ideas and seen loads of people who really disagree with what hes doing, but i know hes doing the right things and its impossible to get something right the first time. Quote Link to comment
Lipton Posted January 27, 2011 Share Posted January 27, 2011 yeah necro is doing awesome job, how can someone dislike it? Quote Link to comment
Jeremiah Posted January 28, 2011 Share Posted January 28, 2011 Let me just say a few things here..FUCK-NO to anti-vent camps (you want an awesome zombie survival game to look like a fucking fps shooter where everyone is costantly moving?)FUCK YES to standard zombie spawn (you have no fucking idea how annyoing it is if a zombie fucking spawns within you while you just finished your cade)Plus, Necrossin freaking survived the server and that's how you thank somebody by just saying "no, you can't do that"?How would you know it's a bad or good idea..you never play the damn game...Wow man, that makes no sense.You look like a idiot now He did survive the server, although I don't like the anti-vent camp idea.What's so idiotic about it? Quote Link to comment
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