Okto Posted June 12, 2011 Share Posted June 12, 2011 hey, can you make some weapon for medc lvl 4 and higher that makes a group healing? Such as in Alien Swarm or in TF2 (taunt while holding amputator) Quote Link to comment
Hundred2 Posted June 12, 2011 Share Posted June 12, 2011 hey, can you make some weapon for medc lvl 4 and higher that makes a group healing? Such as in Alien Swarm or in TF2 (taunt while holding amputator)Would require alot of balancing. Quote Link to comment
Okto Posted June 12, 2011 Share Posted June 12, 2011 (edited) I know but well, for example: The "healing field" would heal at rate of 1hp/second and in total it would heal only for 30 seconds. Healing done for 1 second would be increasing with lvl, like: 4 lvl 1hp/ sec, 5 lvl 2hp/sec and on 6 lvl 3hp/sec. Also, "Healing field" won't be very big, let's say... 2 or 3 meters.P.S. if medic dies, the "healing field" disapears. Edited June 12, 2011 by Okto Quote Link to comment
Griffon Posted June 12, 2011 Share Posted June 12, 2011 I know but well, for example: The "healing field" would heal at rate of 1hp/second and in total it would heal only for 30 seconds. Healing done for 1 second would be increasing with lvl, like: 4 lvl 1hp/ sec, 5 lvl 2hp/sec and on 6 lvl 3hp/sec. Also, "Healing field" won't be very big, let's say... 2 or 3 meters.P.S. if medic dies, the "healing field" disapears.what about a healing grenade? Quote Link to comment
mogadonskoda Posted June 12, 2011 Share Posted June 12, 2011 I know but well, for example: The "healing field" would heal at rate of 1hp/second and in total it would heal only for 30 seconds. Healing done for 1 second would be increasing with lvl, like: 4 lvl 1hp/ sec, 5 lvl 2hp/sec and on 6 lvl 3hp/sec. Also, "Healing field" won't be very big, let's say... 2 or 3 meters.P.S. if medic dies, the "healing field" disapears.what about a healing grenade?Maybe more healing closer to where it goes off Quote Link to comment
Okto Posted June 12, 2011 Share Posted June 12, 2011 (edited) Maybe more healing closer to where it goes offyes, but only little more health so it won't be OP then. Think about almost untachable owners of "lady luck" upgrade that got bandages from dice and camping in the middle of healing field. Let's say that if you're 1 meter from the mddle you regenerate additional 1 hp more. Edited June 12, 2011 by Okto Quote Link to comment
Guest Posted June 12, 2011 Share Posted June 12, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Deidaraltu Posted June 14, 2011 Share Posted June 14, 2011 (edited) On the map "The Pub" only 2 crates instead of 4 drop , no crates at 12 and 4 marksAlso on "Stormiest House" the same problem. Edited June 15, 2011 by Deidaraltu Quote Link to comment
Pufulet Posted June 14, 2011 Share Posted June 14, 2011 All these random ideas... Quote Link to comment
Damien Posted June 14, 2011 Share Posted June 14, 2011 Indeed :S , we should make some kind of list of (workable) ideas. Quote Link to comment
Pufulet Posted June 14, 2011 Share Posted June 14, 2011 Indeed :S , we should make some kind of list of (workable) ideas.Well, knowing Necro, more than half of these ideas are just probably seen as useless ideas that people randomely pop out of their heads at the moment. Quote Link to comment
Griffon Posted June 15, 2011 Share Posted June 15, 2011 (edited) We need to get together in a big ass steam chat or something and make a big ass compilation of all the best,workable ideas like you said. The problem is choosing what ideas are workable Edited June 15, 2011 by Griffon Quote Link to comment
Sk@tEfigHteR Posted June 15, 2011 Share Posted June 15, 2011 Perhaps make an ingame suggestion system that can be opened using F1, where Necrossin can put suggestions and players can vote Yes/No on them and add comments, maybe make it so anyone can put a suggestion. Quote Link to comment
kuszkusz Posted June 15, 2011 Share Posted June 15, 2011 Some more useless ideas:1. Remove spawn protection from attacking zombies.2. No need for skillshop, simply replace "reward gun for kills" to "reward gun for sp". It's very unconvinient getting lost in some menu while 5 zombies are on your tail. Also do not change supply drop and ammo regen mechanic.3. Remove Tigrick+Chaos system, pointless maps. Quote Link to comment
Griffon Posted June 15, 2011 Share Posted June 15, 2011 (edited) Perhaps make an ingame suggestion system that can be opened using F1, where Necrossin can put suggestions and players can vote Yes/No on them and add comments, maybe make it so anyone can put a suggestion.forums are for sugguestions, game is for playing game. Having pointless features in zs will make it slower to load snd to a new person theres already loads to download as it is. Forums are here might as well use themSome more useless ideas:snip3. Remove Tigrick+Chaos system, pointless maps.Hell no choas system is awesome, tigrick doesnt bother me but i can see why Edited June 15, 2011 by Griffon Quote Link to comment
kuszkusz Posted June 15, 2011 Share Posted June 15, 2011 Some more useless ideas:snip3. Remove Tigrick+Chaos system, pointless maps.Hell no chaos system is awesome, tigrick doesn't bother me but i can see whyChaos system needs some serious balancing, like fixing human spawn exploit with cades, and making a movie screen at the spinning wheel of doom, so humans don't get bored to death.Also bonus suggestion:4. Remove the dead zombie hack, where the dead zombies can magically see the human players. Especially annoying when last human. Quote Link to comment
Griffon Posted June 16, 2011 Share Posted June 16, 2011 I love it when people dont know the diference between hack and glitch it really tells me something about their computer knowladge. Quote Link to comment
Guest Posted June 17, 2011 Share Posted June 17, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Pufulet Posted June 17, 2011 Share Posted June 17, 2011 Remove Tigcrik and House Number 23, because people like shooting the glass which somehow causes lag for all clients, except the offender.It's also how people end up outside House Number 23 in the 1st place.Remove them, or find a fix for that damn glass.or I could make v2 of them with fixed glass... and better stuff..... and 3d skybox.... Quote Link to comment
Tennisballesser Posted June 17, 2011 Share Posted June 17, 2011 (edited) Small list of things REALLY pissing me off- Boomstick doesnt go trough howlerscream ( Honestly, its no fun as last human with boomstick if this $&'*()%'* howlers block every single shot of a very strong weapon )-Fast Zombies and poisonheadcrab do WAY to much damage- Grenades can kill trough walls( I threw a grenade on greenpub down once and I got kill TROUGH the wall ) - Medics have no special spawnchance ( Engis got their Pulse-SMG, Commandos their Rifle, Supportwith their SMGs and Zerks with their Axe ) My idea would be that medics have a 7 % with every Level chance to spawn with Alyxgun/SG552Now general things- Some maps are unbalanced ( Chaossytema and Tigrik for example )- We have to many NOT-teamplaying n00bs ( for example Colt 1911, he likes to cade people out and to place mines next to the cade ) - We need new maps ( I am working on 1 at the moment, but its gonna take a while cause I suck at creating decent lightning ) Edited June 17, 2011 by Tennisballesser Quote Link to comment
Pufulet Posted June 18, 2011 Share Posted June 18, 2011 Marksman has been confirmed but with no traps ' Not A Bear Hunter ' but will probably get something else to make up for it.It would be nice if everybody could think of another way to get weapons in zs apart from skillshop. Quote Link to comment
Tennisballesser Posted June 18, 2011 Share Posted June 18, 2011 I have 2 idea how people could get more weapons :a ) Humans drop their weapons when they die ( Like in original ZS ) Its unrealistic when a big weapon like the M4 just disappeares when the owner dies.b ) Random weapon-spawns troughout the map. This would force people to - Explore the map - Find other barricading positions Quote Link to comment
Silver Dot Posted June 18, 2011 Share Posted June 18, 2011 (edited) b ) Random weapon-spawns troughout the map. This would force people to - Explore the map - Find other barricading positionsNo offense, but that's not that good. Remember the old system where you randomly had to find weapons? That was also bad.It'll increase medics and berserkers running around like flies and ninjas that are impossible to catch.Other barricading positions are bad without engineers and support-s, which are slow compared to medics and berserkers. Edited June 18, 2011 by Silver Dot Quote Link to comment
Weo Posted June 18, 2011 Share Posted June 18, 2011 I have 2 idea how people could get more weapons :a ) Humans drop their weapons when they die ( Like in original ZS ) Its unrealistic when a big weapon like the M4 just disappeares when the owner dies.b ) Random weapon-spawns troughout the map. This would force people to - Explore the map - Find other barricading positionsso basicly the old ZS weapon system (i did like it thought)now when you cade somewhere... you can't get crates unless crates come inside cade Quote Link to comment
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