TechnoNegro Posted July 15, 2011 Share Posted July 15, 2011 Or just delete the Comeback upgrade (ofc ppl get their GCs back)its kinda annoying if u r like "Omfg i just bought this upgrade for 7500 gc, and i can spawn with an AK or Auto shotty every time!"and then necrossin comes and says "Srry, ull get elites. Loltrolld." Quote Link to comment
Pufulet Posted July 15, 2011 Share Posted July 15, 2011 From a melee fighter to a camper.. thats what I do in zs now Quote Link to comment
Griffon Posted July 15, 2011 Share Posted July 15, 2011 Was 285 headshots away from level 2 commando (1600 needed total)Now i am ~750 dismemberment away from lvl 2 (2000 needed total)clearly the ratio is wrong and i would like it fixed Quote Link to comment
kuszkusz Posted July 15, 2011 Share Posted July 15, 2011 I played only a few rounds, but these are my observations about the update:-Weapon reward cost higher than it was. Old: 2.5 headshot or 5 kills for new pistol. Now: 6 headshot or 15 kills.-Zombie hud needs a brain counter.-I think a zombie/human counter should be added too to the hud.-An "analog" health bar for humans, which can be read by a quick glance. Quote Link to comment
Weo Posted July 15, 2011 Share Posted July 15, 2011 yeh i played few rounds today... i tested marksman but i didn't like it. so im still thinking between engineer and support.also i got prop killed... by human.also it lagged like hell at the end. server has too big max player count if you ask me. Quote Link to comment
TechnoNegro Posted July 15, 2011 Share Posted July 15, 2011 The max player count should be 30.also, im not even gonna test out the Marksman, Pufulets video made my eyes hurt (the scope it's, and the scope outs.) Quote Link to comment
mogadonskoda Posted July 15, 2011 Share Posted July 15, 2011 Another possible bug is when you are a medic the crate no longer refills your medkit (syringe gun thing) back to 50 instead it only is filled to 30. Quote Link to comment
NECROSSIN Posted July 16, 2011 Author Share Posted July 16, 2011 Another possible bug is when you are a medic the crate no longer refills your medkit (syringe gun thing) back to 50 instead it only is filled to 30.Crate no longer refills mines or ammo boxes up to maximum amount (it gives only a half), however if its still affechammer or medkit - tell me, so I can fix Quote Link to comment
Guest Posted July 16, 2011 Share Posted July 16, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
NECROSSIN Posted July 16, 2011 Author Share Posted July 16, 2011 Uploaded small patch on server:Increased size of green-coins on zombie's hud a bitReduced prices for weaponsReenabled Meat Shower skillshotHopefuly fixed teamkilling with dragged propsAdded small health bar for humans (enable it at F4 menu) Quote Link to comment
Pufulet Posted July 16, 2011 Share Posted July 16, 2011 (edited) Im the first person to get awp in zs Edited July 16, 2011 by Pufulet Quote Link to comment
mogadonskoda Posted July 16, 2011 Share Posted July 16, 2011 Im the first person to get awp in zs And we dont give a shitNice... Quote Link to comment
Sk@tEfigHteR Posted July 16, 2011 Share Posted July 16, 2011 Im the first person to get awp in zs And we dont give a shitNice...I'm the second one to get it. (Got it a few maps later on Dump) Quote Link to comment
Clavus Posted July 16, 2011 Share Posted July 16, 2011 Remember to tell me when you add new weapons / change class names, I have to manually add these to the gameME stats tracking. Quote Link to comment
Weo Posted July 16, 2011 Share Posted July 16, 2011 is there anyone else thinking that max player count should be lower...non topic: was wondering why nyan cat is playing in my head... turns out it was lagged steam overlay that was playing it... Quote Link to comment
mogadonskoda Posted July 16, 2011 Share Posted July 16, 2011 The damage of the pulse smg needs to be increased as the USP is currently a better weapon. The base damage of USP is 12 and firing delay 0.17 so DPS is 52.9411764706. The base damage of pulse smg is 3 and firing delay 0.08 so DPS is 37.5. Also with one clip of USP you can do 108 damage and with pulse smg you can do 60. The new hud doesn't look right at 1080p as greencoin and skill point numbers overlap slightly but it is still readable. The hammer and the medkit still only get half filled from the crates. Quote Link to comment
NECROSSIN Posted July 17, 2011 Author Share Posted July 17, 2011 The damage of the pulse smg needs to be increased as the USP is currently a better weapon. The base damage of USP is 12 and firing delay 0.17 so DPS is 52.9411764706. The base damage of pulse smg is 3 and firing delay 0.08 so DPS is 37.5. Also with one clip of USP you can do 108 damage and with pulse smg you can do 60. Well I'll try to balance Pulse SMG then (so it will be useful but not op)The new hud doesn't look right at 1080p as greencoin and skill point numbers overlap slightly but it is still readable. The hammer and the medkit still only get half filled from the crates.Give me a screenshot, of hud on this resolution, so I can adjust it.Also noted about hammer and medkit.Next thing what im gonna do is to try to optimise zs as much as possible to reduce insane lags/fps drop when there are ~36 players Quote Link to comment
Guest Posted July 17, 2011 Share Posted July 17, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
TechnoNegro Posted July 18, 2011 Share Posted July 18, 2011 (edited) Lick to the pictureAiming down the sight with a sniper when the round ends. Edited July 18, 2011 by TechnoNegro Quote Link to comment
Guest Posted July 18, 2011 Share Posted July 18, 2011 (edited) . Edited April 3, 2015 by Guest Quote Link to comment
Griffon Posted July 18, 2011 Share Posted July 18, 2011 Can we get the mele damage on poison heacrabs reduced please necro?It is basically an instakill on legs and cant really be justified even if it is hard to kill someone with it.Other than that zombies are underpowered in my opinion humans are suviving more than 50% of all maps. If your going for a 50/50 win chance zombies need a buff Quote Link to comment
Sk@tEfigHteR Posted July 18, 2011 Share Posted July 18, 2011 Zombies do need a buff, but only with fixing the zombie range bug and spam issues with etherial teleport/Fast zombie leap. Quote Link to comment
TechnoNegro Posted July 18, 2011 Share Posted July 18, 2011 skate, you were afking at ugly for snow the whole match, and still survived. Zombies are underpowered. Quote Link to comment
Sk@tEfigHteR Posted July 19, 2011 Share Posted July 19, 2011 skate, you were afking at ugly for snow the whole match, and still survived. Zombies are underpowered.Zombies do need a buff, but only with fixing the zombie range bug and spam issues with etherial teleport/Fast zombie leap.It's obvious I said they need a buff. And the range bug and spam issues should be dealt with.(The etherial teleport should be removed... Like the old etherial, It takes no effort to teleport spam around a human making him run uncontrollably in circles, And when using the fast zombie just hold down secondary fire and you'll be spamming leap all the time, Due to the very low cooldown timer). Quote Link to comment
Damien Posted July 19, 2011 Share Posted July 19, 2011 Ethereal teleport should have a long cooldown, not removed completely. Same goes for the fast zombie leap. Quote Link to comment
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